Jobs: Nickelodeon seeks Background Painter- Wallykazam

Nickelodeon_logo_new
Title: Background Painter- Wallykazam
Req ID: 5993
Candidate Search:Location: Burbank, CA
Candidate Search:Brands: Nickelodeon

Description

Summary:Paints backgrounds, layouts and any other background-related art that the production may require, ensuring style and quality of show is met.

Responsibilities:

  • Meet with creative supervisor(s) to ensure color needs of show are fulfilled.
  • Follow instructions of supervisor.
  • Complete all color work within assigned deadlines.
  • Resolve color problems with creative supervisors.
  • Ensure all deadlines are met.
  • Communicate progress of work to appropriate production staff.
  • Ensure all artwork is properly backed up and stored appropriately.
  • Ensure all shipping materials are prepared and ready on time.
  • Be available for questions until your department’s shipment is complete.
  • Review storyboard for background key color callouts.

Additional Responsibilities:

  • Assist with special projects.
  • Fulfill other color projects, including but not limited to color lead sheets, color script and/or color pass on storyboards.
  • If applicable, scan backgrounds and adjust digitally as necessary.

Basic Qualifications:

  • Must demonstrate proficiency in style of show.
  • Strong knowledge of color theory and lighting.
  • Knowledge of or willingness to learn applicable color software and hardware.
  • Strong time-management skills.
  • Work well under pressure.
  • Ability to multitask a plus.

Desired Qualifications:

  • Digital color experience desired.
  • BA/BS or equivalent work experience highly desired.

You can apply for the Nickelodeon background Artist position here.

Jobs: Reel FX seeks Senior Rigger – Book of Life (Feature Animation)

reelFx

Job Summary

 

THIS IS FOR OUR DALLAS LOCATION!!!!

We are currently hiring for our action-packed CG animated feature that tells the story of a Romeo and Juliet style love story set against a Mexican “Day of the Dead” back drop directed by Jorge Gutierrez (”El Tigre: The Adventures of Manny Rivera”) and produced by Guillermo de Toro!

Under the direct supervision of the Rigging Supervisor, this position is responsible for character, vehicle, and prop set up and designing rigs that allow for clean interaction during animation.

 

Duties and Responsibilities

 

• Able to complete tasks with minimal supervision and feedback.
• Able to train or supervise a specified task.
• Able to communicate effectively with non-rigging artists.
• Able to step into a temporary Lead role if necessary.
• Able to create larger tools to work in our pipeline.
• Able to create complex custom modules that work within the module system and rigging pipeline.
• Possess a solid understanding of the overall studio pipeline
• Able to problem solve issues for other departments
• Work closely with Animators to develop rigs that will allow animators the full range of motion and acting that is called for by the story, as well as, a logical and easy to use control structure
• Communicate needs for custom tools, scripts, etc, to Rigging Supervisor, other Riggers, and TD’s. Assist in the planning and design, as well as developing the tools and scripts as needed.
• Maintain a thorough knowledge of the Reel FX pipeline
• Communicate work status to Rigging Supervisor, and others, as required.
• Constantly be learning and experimenting with new techniques to better our process.

 

Education and Experience Requirements

 

• Bachelor’s (BA) degree from accredited four-year college or university or equivalent experience
• 5 years production experience
• A strong understanding of animation and modeling workflows
• A strong understanding of human and animal form and bio-mechanics.
• Ability to create rigs that allow for a full range of movement, with a logical, easy to use, and well thought out control structure.
• Excellent knowledge of maya, with a strong understanding of the dependency graph, utility nodes, and the use of expressions. A working knowledge of MEL is a must. A working knowledge of Python is preferred. Knowledge of the C++ API is not required, but is a distinct advantage.
• A general understanding of the principles of animation. Must be able to think like an animator when considering how rigs will move. Prior animation experience is a plus.
• Ability to work in a team environment, possess strong communication skills, exhibit a high level of motivation.
• Able to communicate creative and technical thoughts and ideas
• Able to multi-task and prioritize
• Able to thrive in a high pressure, deadline oriented environment
• Able to follow directions well.

 

Note: This job description is not meant to be all inclusive. Employee may be required to perform other duties to meet the ongoing needs of the organization.

Click here to apply for the Reel FX Senior Rigger job.

Jobs: Nickelodeon Seeks Lighting and Compositing Artist

Nickelodeon_logo_new

Description

Responsibilities:

  • Developing looks and light rigs for sets and characters that meets the vision of the Director and the Supervisors.
  • Establish schedules and technical requirements to achieve high quality looks while working in a fast paced environment with high output requirements.
  • Able to work independently on creative look development using commercial and proprietary lighting and compositing tools.
  • Develop techniques to render the necessary layers with appropriate compositing software with detailed documentation.
  • Help establish suitable work techniques and lighting tools as well as macros for 2D and 3D software for other team members with detailed documentation explaining tools and techniques.

Basic Qualifications:

  • An eye for composition, detail, light, color.
  • A good understanding of color, contrast, and lighting design is required.
  • A strong visual savvy and the ability to distinguish subtle differences in lighting and color that affect the matching of sets, props and characters.
  • The ability to work in a collaborative environment with strong problem solving skills as well as being able to take direction from the corresponding supervisors.
  • The ability to work under deadlines and meet those deadlines with the high level of expertise and confidence while delivering a product that meets or exceeds the expectations of the corresponding supervisors and Directors.

Desired Qualifications:

  • Experience in Maya required.
  • Experience in Digital Fusion.
  • BA in Art, Fine Art, Illustration, Graphic Design, Computer Science or equivalent experience desired.

HOW TO APPLY:

Reel and Shot Breakdown required

Please be sure to upload your resume and website link in the online application process. Please include the website link on your resume. You MUST upload the portfolio release form to your application. You can add additional attachments in the resume section.

To download the form, please go to: http://nas.nick.com/SubmissionReleaseForm.pdf

 

You can apply here.

Computers: Choosing a tablet for digital artists in 2013

 

By Chad Essley

I’ve been following the world of creating digital art since the dawn of home computing and the Commodore 64. ( I miss my Koala 64 ) So when I was asked by Animation Insider to do a short article on the various options available out there to today’s artist, I had an easy short list to share.

 

It’s a fantastic time for gadget junkies, and people looking to invest in new hardware to create visual media. So many options are available, and technology is advancing so quickly, it’s a bit hard to keep up with it all. In this article, I’ll try to outline some of the many modern tablets I’ve used, and my suggestions for the cheapest entry point, to the most expensive.

 

I’ve seen many technologies come and go, but over the years the gold standard for pressure sensitive tablets has been made by Wacom Inc. Being one of the originators of drawing technology for the computer, Wacom’s combination of hardware design, build materials, responsiveness & line quality has been second to none. No one out there has been able to build a wintab driver that supports pressure sensitivity in all applications, at least not one of any quality. That being said, having been noodling around with tablet hardware reviews for many years, occasionally I am sent a review unit which surprises me.

 

Standalone tablets:  The Genius EasyPen F610E – $80 – $100 USD

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The EasyPen F610E (er.. nice name?) by Genius, arrives in an attractive red box, along with a copy of Painter 4 Essentials. Hey, bonus! I’ll take it.. although, Painter FOUR? I actually never installed the software.

Opening the box, one finds the slim 10” x 6.25” Genius EasyPen tablet in black. It’s very light and flat. Almost too flat. Wacom’s products tend to be thicker, because they implement a good amount of radio frequency shielding, preventing jittery lines while drawing. Hmm.. we’ll see how well it does..

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Further inspection shows a rubber and plastic pen dock, the driver, a copy of Painter 4 essentials, and the Genius two button pen, and a single AAA battery.

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The pen ships with tip refills, similar to a Wacom pen, although the tips feel like they’re made of much softer plastic, and don’t install quite as easily.

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Installing the battery into the pen. Everything bends slightly.. build quality isn’t fantastic here, in fact it feels very cheap. Everything about the Genius EasyPen F610E feels like a less than premium experience so far. The plastics used feel brittle and cheap to the touch.. but what about the drawing quality?

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Side by side with my old Wacom Intuos 3 standalone tablet.

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Installing the driver for the Genius Pen went off without a hitch..

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And when finished, this generic icon for “Pen Pad” buried in the control panel, brings you to Genius Pen’s Tablet Properties configuration panel. Settings for customizing top and bottom pen buttons are there. Sadly you cannot map either of these buttons to switch dual monitors, as I do with my other Wacom tablets.

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I was able to assign this in the MacroKey settings, the buttons along the side of the tablet which can only be pressed with the pen, not your finger. Job done. On to a drawing test..

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Sketchbook Pro responded fairly nicely, with some shakiness in the line quality. I wasn’t sure if this was due to the USB cable being near other power sources, but overall the tablet had a slightly jittery feel compared to it’s Wacom equivalent. Zooming in while drawing helped quite a bit, and honestly the Genius Pen did a fairly good job overall. I’m not sure I would reccomend it for the serious professional, but for the casual hobbyist, at 84 bucks and dropping, how could you not pick one of these up? It’s the first time I’ve seen a company besides Wacom do pressure sensitivity across all of my applications, so well done on that front..

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Paint Tool Sai ( Why are you kids crazy for the Paint Tool Sai? ) worked brilliantly. Full pressure supported.

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As well as Flash..  The Genius EasyPen F610E did better on vectors than it did on bitmaps, due to vector line smoothing..

 

All in all, not a bad tablet at all. Great job Geniuses at Genius.

( I would however heartily recommend changing your name and making a few changes to your product. Psst.. call me! )

So you could have yourself a brand new Genius tablet or even a used Wacom Intuos 1, 2 or 3 tablet from Ebay for the same price. But what about actual TABLET tablets? Ever since Microsoft created the first Tablet PC’s, Wacom has been there as a hardware partner, and many of these great devices can be gotten for a song on Ebay, should you choose to go that direction.

 

Some of the better used Tablet Pc’s out there that I’ve used have come from a company called Motion Computing. They cater to the medical industry quite a bit, but in years past had designed some of the most reliable and slim tablets out there, before the iPad came along.. They all included Wacom digitizers, making them a natural to stick in a backpack and carry around as a mobile drawing / animation solution..

My beloved old Motion Le1700. Still a fantastic machine.

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Only a few years ago, this machine went for $1400 or more. Now, you can find the core 2 duo 1.5 ghz (Still pretty speedy really, for drawing and web surfing etc..) for anywhere from $200 to $500. This was the only machine with a 4/3 aspect ratio, and an sxga 1400×1050 resolution display. A real pleasure to draw on, but the display is a little bit dim. Battery on these are also lacking, being several generations behind in chipset tech. An old battery in these is going to last you about 2 hours tops. No problem if you bring a power supply with you, or external battery like one of these: http://www.voltaicsystems.com/v60.shtml

 

Motion also made a lower resolution Le1600, as well as a 1400.  The 1600 was preferred by many, because it actually had lower resolution than the Le1700, believe it or not. I was always a pixel junky myself, needing more screen real estate for menus etc, but some liked it because they could actually read menus and text on those smaller screens. If you buy a Le1700 or Le1600, look for ones with a “view anywhere” display, and a core2 duo for a bit more speed. I had mine tricked out with 4 gb of ram, and an SSD drive, and it was quite the workstation for a long time. I may find myself going back to it yet.

 

There are so many older tablet laptops out there with Wacom digitizers, I could hardly list them all. It really comes down to what you prefer, and the power / speed you need.

 

Which brings us to the new mobile tablets..

 

I’ve been pretty happy to see Wacom diversify itself over the years, with one of the most surprising options being having a tiny Wacom tablet, right in my pocket at all times on my Android phone! The Galaxy Note 2. $300 on contract / $600 retail. ( video link)

 

If I were to pick a dark horse in the operating system wars, it would have to be Android. Using Samsung’s Wacom “S-Pen” on my phone is just crazy cool. Sketchbook Pro on the go is just fantastic to have as a quick drawing tool, and having a quad core device in my pocket with a large screen has been truly amazing. The variety of pressure sensitive drawing and animation software out there for Android is growing every day, and it’s a real pleasure to be able to use these little Wacom tablets on the go. Highly recommended.

 

Samsung also makes a 10” Galaxy Note ( $300 – $400 USD) which in my opinion beats the iPad, for also sporting a pressure sensitive Wacom S-Pen. I’ve tried a demo unit and come very close to buying one. There’s even a full version of the professional animation software TVPaint available for Android. A full and direct port of a professional  animation / image editing / and video editing suite on the go. Kind of blows the iPad out of the water in my opinion..

 

Check it out here:

http://www.youtube.com/watch?v=h2mfLFX61HI

 

They also make a new 8” version.. http://www.amazon.com/Samsung-Galaxy-Note-16GB-White/dp/B00BQH8UEY/ref=sr_1_1?s=electronics&ie=UTF8&qid=1372775617&sr=1-1&keywords=galaxy+note+8.0

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S-Note drawing on the Galaxy Note 2 ( whoops blurry snapshot..)

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Samsung seems to be making the best hardware at the moment. My current tablet laptop is also being a Samsung. The Samsung 700t.

 

(extensive review over here on my website: cartoonmonkey.com )

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Samsung 700t

 

But keep your pants on.. Samsung has just announced the Haswell chipset version of it’s Ativ line, the Ativ Q!

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A 3.3-inch, 3,200 x 1,800 slider that runs both Windows 8 and Android (4.2)!

Be still my beating heart. This tablet ( With Wacom S-Pen!) sports the highest resolution on any mobile device or tablet I’ve ever seen. I’m sure there will be a premium price to pay for it as well.

 

Engadget hands on: http://www.youtube.com/watch?v=bM8VSxuye94

 

———-

And finally my very short review of one of the most expensive options..

The Wacom Cintiq 22HD Touch. ( $2500.00 USD )

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Wacom has really outdone themselves this time, with the Wacom 22HD Touch. Do you need touch? No. Is it nice to have? Yes. It’s early days yet, with most applications and touch. Windows 8 itself works well with palm rejection technology, (resting your palm on the screen while drawing, without making inadvertent lines on the screen) and there are several applications out there that make use of multitouch gestures, the best among them being the amazing ArtRage.

 

This is everything you’ve come to expect from a Wacom product. Smooth, responsive, and amazing to work with. I actually prefer the 22 inch model to the 24 inch. I’ve owned both, and the 24 inch takes up far too much desk space, ships with a 70 lb stand (!) and is almost impossible to mount on a swing out arm, such as I’ve done with the 22hd. The 22hd is the natural wide screen progression from the older Cintiq 21UX. It’s light, has the same great rotating stand as the 21UX, and comes in both a touch screen, and non-touch screen options.

 

http://www.cartoonmonkey.com/animinsider/Cintiq22HDTouch.mp4

Big thumbs up on the Cintiq 22HD. If you’re serious about your business, and serious about digital artwork, you can find no finer tools than the Wacom Cintiq line. ( Caveat: stick to the Cintiq 21UX and newer. 1st generation Cintiqs, the 18sx etc were in fact quite terrible. )

 

There’s a slight war going on between Microsoft and well.. everyone else in the software world who uses the Wintab pressure specification. But Wacom’s latest driver for the Cintiq 22hd includes the option to turn off “windows ink” which allows certain software to work again, that had previously had problems with touch and pressure working together. ( Like Adobe Flash ) But that’s a future article all together..

 

I hope this article sparks some ideas on the available hardware out there, and the many choices available to todays digital artists.

 

Chad Essley is an independent animation director and founder of CartoonMonkey Studio in the Pacific Northwest. He draws funny pictures for a living, obsesses over gadgets he doesn’t need, and hangs out with his cat way too often.

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Website: http://www.cartoonmonkey.com

twitter: https://www.twitter.com/chad_essley

Jobs: Reel FX Senior Modeler (Feature Animation)

reelFx

Reel FX is seeking a Senior modeler.

Job Summary
Creates character, set and prop models that support art and story concepts. May focus on developing technical drawings for model production. Utilizes modeling software to prepare and build character models. Writes, maintains and runs scripts and model databases. Able to develop character models for multiple types of productions from simple to moderately difficult. Accountable for meeting productivity and quota targets.

 

Duties and Responsibilities

• High to Master level of competency with poly modeling and Zbrush
• Mastery of the Blendshape system, requiring 1 note pass or less for a production ready set
• Able to build maquettes in pose using Zbrush or other software for hero characters
• Able to polypaint or use basic textures and UVs on maquettes
• Moderate level of competency lighting and rendering maquettes for show
• Able to foresee problems with designs, identify 2d cheats, and tailor models to the design intent rather than matching it verbatim to the page
• Available as a mentor for apprentices
• Able to consistently hit deadlines under the time allotted
• Able to generate high quality assets with no direct supervision
• Available as a point person to interact with other departments on modeling’s behalf
• Able to train other modelers in various disciplines
• Able to step in as a temporary lead if necessary
• Must have a good understanding of the overall studio pipeline
• Able to make accurate bids on assets to your supervisor
• Able to document processes in Pages
• Minimum 5 years production experience

 

Education and Experience Requirements

 

• Degree/diploma in fine arts or recognized animation program, and/or equivalent work experience.
• Knowledge of one or more high-end 3D software packages such as SoftImage 3D, XSI, Maya.
• Knowledge of Adobe Photoshop.
• Good knowledge of polygonal and patch geometry modeling.

 

This job description is not meant to be all inclusive. Employee may be required to perform other duties to meet the ongoing needs of the organization.

 

You can apply here.

Promote Yourself: Tony Ross’ Toon Boom Animate tutorial DVD!

In this Toon Boom Animate tutorial DVD: Anatomy of a 30sec Short Vol. 2 – Using Toon Boom Animate,  available now as a download, we take you step by step on how each part of the animation was done, from animatics, to head turns and eye blinks, animating the time elements like the clock, calendar, and hour glass, and last but not least creating cut out puppets.
Check out the review of this title by animator  and creative director Chris Georgenes: