Flash CC 2015 Extensions Installer

Flash CC 2015 extensions

Adobe created a simple utility to make it easier to install extensions for Flash CC 2015.  Following are the details –

Please find below the Dropbox links for both WIN and MAC utilities.

WinUtility-PC (WIN)

MacUtility (MAC)

Some notes:

  1. On, windows, unzip the folder and run the ManageExtensions.exe file.
  2. The first launch of the exe might take some time.
  3. On MAC, unzip the folder and double click app to launch it.

Jobs: DreamWorks Animation Entry Level Animation TA

Dreamworks

Click here to apply for the Technical animator job.

This is an entry level position that performs specifically designated tasks for the Character teams to help facilitate the quality and fidelity of the character rigs going into Animation.  In addition they will troubleshoot software and shot specific issues as well as perform simple animation.  They will work closely between the Animation and Character TD departments and help to improve processes and workflow.

Required Skills

  • Execute first pass of quality control between Character departments by:
  • confirming joint placements are correct.
  • creating body and facial calisthenics animations (Rigging, CFX, Animation).
  • creating poses and simple animation (i.e. walk cycles) to test rigs.
  • creating shots for the Head of Character Animation and Animators as needed.
  • finding and remapping animation.
  • Verify consistency of tools and character rig features/controls within a show and among other shows:
    • switches, rotation order, mirroring, manipulators, pages, textures, parenting, post scaling, matching constraints etc.
    • character controls behavior is as expected
    • initial pose library is setup and setup free page templates as needed
  • Help monitor that character deformations are adhering to the show’s visual language and flag any issues to the Head of Character Animation.
  • Assist in building the characters’ Animation Interface.
  • Assist the Character TDs with creating and updating Animation Parts for each character.
  • Assist the Character TDs and Animators in making sure the Animation Parts are ordered (Master Page Order).
  • Evaluate upcoming sequences to flag potential technical issues such as new requirements on character rigs, complex character interactions, working with large environments, and other large-scale issues.
  • Follow-up with other departments while troubleshooting issues until a resolution is reached.
  • Test new software maps and/or features as needed (Premo and/or Rig).
  • Look at QA tests, movies and models and develop efficiencies for future character tests.
  • Work closely with Head of Character Animation, Animation Supervisors, Character TD Supervisors and Leads to determine quality level and criteria at handoff from Character TD to Animation.
  • Help communicate areas of concern or special features requested by Animators for each character. (i.e. spine movement or clavicle location).
  • Help communicate character rig features from other shows that can enhance the rigs within the assigned show. Also, communicate the new features being developed on the assigned show with other shows.
  • Help gather notes and feedback from Animators in order to complete rig wrecking.
  • Document new processes and procedures.
  • Attend relevant meetings, e.g. Monkeys:
    • Animation/Character TD Body Touch base
    • Animation/Character TD Face Touch base
    • Character Launch

Required Experience

  • Bachelors in Computer Graphics, Engineering or Art/Animation preferred.
  • A solid understanding of the principles of animation, body mechanics, and facial animation.
  • Proficient in 3D Character Animation, Character Rigging, and some basic knowledge of 3D Modeling.
  • Excellent verbal and written communication skills.
  • Problem solving and troubleshooting in a technical environment.
  • Experience with the unix/linux environment.
  • 2D graphics software knowledge (e.g. Gimp).
  • Production experience a plus.
  • Execute first pass of quality control between Character departments by:
  • confirming joint placements are correct.
  • creating body and facial calisthenics animations (Rigging, CFX, Animation).
  • creating poses and simple animation (i.e. walk cycles) to test rigs.
  • creating shots for the Head of Character Animation and Animators as needed.
  • finding and remapping animation.
  • Verify consistency of tools and character rig features/controls within a show and among other shows:
    • switches, rotation order, mirroring, manipulators, pages, textures, parenting, post scaling, matching constraints etc.
    • character controls behavior is as expected
    • initial pose library is setup and setup free page templates as needed
  • Help monitor that character deformations are adhering to the show’s visual language and flag any issues to the Head of Character Animation.
  • Assist in building the characters’ Animation Interface.
  • Assist the Character TDs with creating and updating Animation Parts for each character.
  • Assist the Character TDs and Animators in making sure the Animation Parts are ordered (Master Page Order).
  • Evaluate upcoming sequences to flag potential technical issues such as new requirements on character rigs, complex character interactions, working with large environments, and other large-scale issues.
  • Follow-up with other departments while troubleshooting issues until a resolution is reached.
  • Test new software maps and/or features as needed (Premo and/or Rig).
  • Look at QA tests, movies and models and develop efficiencies for future character tests.
  • Work closely with Head of Character Animation, Animation Supervisors, Character TD Supervisors and Leads to determine quality level and criteria at handoff from Character TD to Animation.
  • Help communicate areas of concern or special features requested by Animators for each character. (i.e. spine movement or clavicle location).
  • Help communicate character rig features from other shows that can enhance the rigs within the assigned show. Also, communicate the new features being developed on the assigned show with other shows.
  • Help gather notes and feedback from Animators in order to complete rig wrecking.
  • Document new processes and procedures.
  • Attend relevant meetings, e.g. Monkeys:
    • Animation/Character TD Body Touch base
    • Animation/Character TD Face Touch base
    • Character Launch

2D Wednesday: “Viewpoint”

Today’s 2D Wednesday has some nice walks and an interesting visual demonstration of a person’s viewpoint.

Is life really so beautiful? It all probably depends on your point of view.

VIEWPOINT is the first part of an upcoming series entitled MY PRIVATE DICTIONARY,
where different words will be visualized by short pieces of animation.

 

Jobs: Concept Artist -Santa Monica

Concept Artist

Click here to apply

It always starts with great people…

Luma was built by people who love VFX and are constantly challenging themselves to be their best. They also know that to do amazing work, you need to enjoy what you’re doing so we work hard to create a fun, challenging atmosphere that puts a priority on giving you the work/life balance that you need to grow..

Check out our work, and our culture.

(& our all around inappropriate take on halloween!)

Responsibilities

– Concept art / Mood Frames
– 3D blocking for environments and architectural subjects
– Photo-bashing technologies
– Digital painting

Qualifications

Artist should be familiar with more than one of the following applications:

– 3D package (Maya, 3DsMax, others)
– Photoshop
– Painter
– ZBrush

Jobs: Lead Look Development Artist-Santa Monica, CA.

Lead Look Development Artist

You can apply here…

Santa Monica

It always starts with great people…

Luma was built by people who love VFX and are constantly challenging themselves to be their best. They also know that to do amazing work, you need to enjoy what you’re doing so we work hard to create a fun, challenging atmosphere that puts a priority on giving you the work/life balance that you need to grow..

Check out our work, and our culture.

(& our all around inappropriate take on halloween!)

Responsibilities

– Define and establish the look for photo realistic assets/shot/sequence while guiding an asset team
– Lighting and Compositing of CG elements to establish templates for other artists to achieve the Look of the asset/shot/sequence
– Ensure consistency among shots sharing similar assets or lighting rigs in order to preserve continuity
– Work closely with the lighting department to distribute and maintain shader, texture and FX libraries for specific assets/shots/sequences
– Work closely with Compositing Leads to ensure consistency and match of Look between assets/shots/sequences

Qualifications

– Thorough knowledge of Maya and Nuke, as well as high level rendering/shader network construction principles independent of specific renderers
– Self sufficient and can complete less subjective/simpler assets with minimal input from supervisors
– Experience in acting as a lead, giving clear direction to artists in oder to achieve photorealistic results
– Must be able to take direction and work in a team focused environment
– Excellent communication skills
– Strong time management / organizational skills
– Solid work ethic and a positive attitude in the face of challenging situations

Plusses

– Experience in Arnold is a plus, but not essential, as base principles carry over from renderer to renderer

The Little Red Haired Girl Makes Her Debut

THE LITTLE RED-HAIRED GIRL FIRST MENTIONED: November 19, 1961 Not much is known about the The Little Red-Haired Girl except that she is Charlie Brown's unrequited love in the Peanuts comic strip. Charlie Brown never found the courage to talk to her and she was never actually seen. The closest she came to appearing in Peanuts was in May, 1998, where she is seen in silhouette dancing with Snoopy. DID YOU KNOW: In the animated specials, which Charles M. Schulz considered non-canonical, the Little Red-Haired Girl is named Heather.

THE LITTLE RED-HAIRED GIRL
FIRST MENTIONED: November 19, 1961
Not much is known about the The Little Red-Haired Girl except that she is Charlie Brown’s unrequited love in the Peanuts comic strip. Charlie Brown never found the courage to talk to her and she was never actually seen. The closest she came to appearing in Peanuts was in May, 1998, where she is seen in silhouette dancing with Snoopy.
DID YOU KNOW: In the animated specials, which Charles M. Schulz considered non-canonical, the Little Red-Haired Girl is named Heather.

Today, The Little Red Haired Girl from THE PEANUTS MOVIE made her debut with the help of  Francesca Capaldi, voice of The Little Red Haired Girl in the movie. Head over to Francesca’s Instagram page to check out the adorable first look!
See the Little Red Haired Girl on Francesca Capaldi’s Instagram HERE: https://instagram.com/p/4620d6SWJ9/?taken-by=imthefrancescac

This is the first time the Little Red Haired Girl from the movie has been seen!
To learn more about the Little Red Haired Girl and the real-life woman who inspired her, check out this story from The Washington Post:: http://www.washingtonpost.com/news/comic-riffs/wp/2015/07/09/exclusive-1st-look-thanks-to-peanuts-movie-heres-your-new-little-red-haired-girl/
THE PEANUTS MOVIE hits theaters everywhere on November 6, 2015!
————————-
THE PEANUTS MOVIE
3D Animation
Release: November 6, 2015
Director: Steve Martino
Based upon the comic strip by Charles M. Schulz
Producers: Craig Schulz, Bryan Schulz, Cornelius Uliano, Paul Feig, Michael J. Travers
SYNOPSIS
Charlie Brown, Snoopy, Lucy, Linus and the rest of the beloved “Peanuts” gang make their big-screen debut, like they’ve never been seen before, in state of the art 3D animation.  Charlie Brown, the world’s most beloved underdog, embarks upon an epic and heroic quest, while his best pal, the lovable beagle Snoopy, takes to the skies to pursue his arch-nemesis, the Red Baron.  From the imagination of Charles M. Schulz and the creators of the ICE AGE films, THE PEANUTS MOVIE will prove that every underdog has his day.
THE PEANUTS MOVIE Official Socials
Official Hashtag: #PeanutsMovie