TWO WINS FOR SLR PRODUCTIONS AT THIS YEAR’S
B&T WOMEN IN MEDIA AWARDS
Producer of the Year – Suzanne Ryan
Creative of the Year – Jo Boag
Creative of the Year finalist – Melanie Alexander
Sydney, Australia – Monday August 4 2014…
SLR Productions was the big winner at this year’s B&T Women in Media Awards held in Sydney,  Australia on Tuesday July 29 2014 winning two of the eleven prestigious categories.  SLR Productions’ CEO and Executive Producer, Suzanne Ryan was named the winner in the distinguished Producer of the Year category and the company’s Creative Director, Jo Boag was announced as Creative of the Year.
Head of Development and Writing at SLR Productions, Melanie Alexander, was named a finalist in the Creative of the Year category. With more than 100 entries this year, the B&T Women in Media Awards recognises exceptional women who have achieved success in the fields of creative, media, marketing, sales, digital and PR and celebrates their invaluable contribution to the industry through leadership and innovation.  CEO and Executive Producer of SLR Productions, Suzanne Ryan said, “I am incredibly honoured to be named as this year’s Producer of the Year at the B&T Women in Media Awards. This award
acknowledges the commitment we have at SLR Productions to create and produce entertaining, engaging and quality television for young global audiences. I would like to congratulate SLR Productions’ Creative Director, Jo Boag on her Creative of the Year award – Jo is dedicated to innovation and excellence in design and animation and is very deserving of this industry  recognition. Congratulations is also extended to Melanie Alexander, Head of Development and Writing for being selected as a finalist in the Creative of the Year category – Melanie is an instrumental part of the SLR Productions team and is driven to producing creative, compelling and evergreen stories that are loved by children across the worldâ€. Creative Director of SLR Productions, Jo Boag said, “For Suzanne Ryan and I to win these industry awards and Melanie Alexander being named a finalist is a wonderful recognition of our work as children’s television producers. Working within a field of incredibly talented and innovative producers, writers, artists and musicians, I am honoured to contribute to the quality that the Australian industry is being internationally recognised for in this creative fieldâ€.
SLR PRODUCTIONS
SLR Productions is one of Australia’s leading Emmy and multi award winning children’s entertainment companies, specialising in the creative development and production of world-class media content. Established in 2002 by CEO, Suzanne Ryan, SLR is recognised for creating successful brands such as Action drama Sam Fox: Extreme Adventures, the internationally acclaimed preschool property, Guess How Much I Love You™, the hilarious cartoon series GASP!™ and the Emmy Award winning animated series I Got a
Rocketâ„¢. SLR’s passion is to make creative, adventurous, imaginative and exciting programmes for audiences worldwide. The company has produced more than 130 hours of content sold in more than 160 territories worldwide. With its highly experienced development and production divisions, SLR partners with major broadcasters, producers, distributors, publishers and creative both locally and internationally to create hit shows with a truly global reach.
www.slrproductions.com
For further media information:
Adele Feletto Publicity M: 61 2 413 489 292 E: adele@adelefelettopublicity.com.au
Category Archives: Artists Interviews
Autodesk Sketchbook Pro 7 released!
I’ve been working on the beta for this new version for the last six months and of course I have not been allowed to say anything but today I can finally break the silence on the brand spankin new Skletchbook Pro 7 which releases today at Sketchbook.com!
the biggest news about this new version is much awaited Flipbook feature which brings a timeline to Sketchbook and allows to actually ANIMATE within the program! Add to that the ability to draw with the most natural pencil tool on the market and this is a VERY powerful tool for animators. Now I won’t lie to you, it’s a work-in-progress and as of yet, you can not put sound on the timeline nor can you export a video. You render out frames, place them in a video editor and build a movie that way. You do however have the ability to have multiple layers and the background layer actually stays throughout the timeline which allows you to actually do a background behind your animation. You could also use that layer to place a studio’s board template on it which will allow you to storyboard.
Sketchbook Pro 7 is available online both Mac and PC for $65 at Sketchbook.com right now. Also, new with this build is the option now to subscribe for only $24 a year and of course you’ll get free upgrades as they add new features.
A natural drawing experience
Draw in SketchBook Pro and discover an authentic, natural drawing experience that is as close to pencil, pen, marker, or brush on paper as a digital art tool can be.
Steady Stroke
Steady Stroke brings greater predictability and control to strokes, helping with precision and confidence.
Ruler, Ellipse and French Curve
Ruler, Ellipse, and French Curve tools for designers who enjoy working with traditional toolsets.
Customizable Brushes
Do-it-yourself brushes give maximum control over the finest details of your art.
Lay down perfect perspective with all-new Perspective Guides
Lay down perfect perspective in seconds with 1 point, 2 point, 3 point, and fisheye perspective guides. Freely adjust vanishing points and horizon lines on, or beyond, the canvas.
Flipbook key frame animation toolset
For the first time, artists can express motion with SketchBook Pro. Built in collaboration with the Autodesk® Maya® team, this simple key frame timeline enables a traditional animation workflow in the familiar SketchBook environment.
Layer enhancements for even more control
New layer blend modes, multi-layer selection, ten levels of layer grouping, and background layer color selection makes whole or partial image manipulation, transformation, and selection easier than ever.
More features to discover and explore
Experience the Copic® Markers and the Copic® Color Library along with over 100 preset brushes, pens, pencils, markers and airbrushes.
Enhanced selection tools including magic wand selection and drawing within the selection.
Distort transform gives you the freedom to manipulate your image easily.
Dynamic flood fill tools with solid, linear, and radial gradients with complete control of the fills.
News: South Park Writers Share Their Writing Rule #1 – AFW
Some simple writing magic from the creators of South Park about replacing “and then” with “therefore” so your idea is procedural and not a succesion unconnected ideas.
Check it out!
Spotlight: Nassos Vakalis
What is the film about and what led you to make it?
The film is 10-minute allegorical depiction of the sociopolitical situation in the world as we have been experiencing it over the years or to be more specific from the time man formed the first structured societies. It doesn’t try to give a political view but rather examines the effects of social injustice and the breakdown of power. It is titled “Dinner For Fewâ€. During dinner, “the system†works like a well-oiled machine. It solely feeds the select few who eventually, foolishly consume all the resources while the rest survive on scraps from the table. Inevitably, when the supply is depleted, the struggle for what remains leads to catastrophic change. Sadly, the offspring of this profound transition turns out not to be a sign of hope, but the spitting image of the parents. “Dinner For Few†was inspired by the economic recession affecting South European countries like Greece, Italy, Spain and Portugal. I grew up in Greece, where part of my family and most of my friends still live. “Dinner For Few†not only reflects my deep concern of the social and economic developments during the crisis but also highlights the inevitable and cyclical nature of the human affairs throughout history.
Who worked on the film? (Writer? Director? Animators? Compositors? Voices?)
This has been one of my own personal projects. I came up with the idea as I was talking to a friend on the phone about the economic situation in Greece which has been deteriorating over the years. We talked about outdoor tavern cats stealing food from the table and that became the core idea around the film. I wrote the idea to a script adding some drama and details to emphasize the allegorical meaning of the story. I also directed the film and served as a lead artist. Soon after starting working on the models I found Eva Vomhoff from Germany who had a few pointers on the use of a specific plug-in. I showed her what I wanted to do and she quickly joined the team as the technical director and later as an animator in the film. Besides her excellent models and riggs she took it upon herself to animate most of the cats as well as the tiger that appears at the end of the film. This pretty much sums the people who worked at the technical and visual part of the film. Like my previous film I tried to stay away from dialogue. The main characters of the film are mainly pigs and cats so they do some “animal†sounds but there is nothing specific about them besides the tone of their voice which expresses their feelings at the particular scenes. So there was no need for actors to do voices. Besides myself and Eva there is a larger group of people who worked on the sound and music part of the film. I have asked Kostas Christides, a talented young music composer with credits in many Hollywood and Greek movies, to write an original music score. He composed something which was so effective that we end up going to Bratislava and recorded a 70 musician’s orchestra which we later mixed here in Los Angeles to finalize the music score of the film. I created a short video about his approach and the making of the music which you can view at youtube. While Kostas was working on the music I hired two very talented sound design artists from Greece Kostas Fylaktidis and Ioannis Giannakopoulos to work on the sound design of the film which they later mixed with Kostas’s music to a very effective surround sound track.
What technology was used in its creation?
In my effort to keep the budget under control the film uses off the shelf 3d animation software and plug-ins. Most of the programs we used are inexpensive and definitely not what most people will expect we used, but I think they programs worked pretty well and the outcome is effective. I started the work in Carrar3d a relatively inexpensive 3d application but later when Eva joined the team we moved our rigging and animation to Messiah studio. All the technical work was done there and after the animation approvals it was transferred via a MMD plug-in to Carrara3d for layout and rendering. The film employs a nontraditional CG rendering look. It uses flat graphic colors with dark outlines and hard shadows. This stylistic approach is more relevant to the theme of the story and is reminiscent to the hand drawn 2d animation style in comparison to the photo-realistic renderings we are used to see in many contemporary CG animations. The film’s finale includes a bloodshed sequence animated in a cut out graphic approach using only red and black silhouettes. In order to achieve the 2d look I created a simple pipeline that treats the animation and achieves the result. This treatment had two parts. One was the rendering look which is as mentioned earlier is flat, graphic and with an outline and the other was the animation itself. As far as the look a lot of effort was taken so the outline doesn’t look mechanical or generated by a 3d outliner. For this I created a special Photoshop action that flares the line to a thick and thin quality. This involved the vectorization of the line with a low tolerance path and then coloring it and rasterizing it. For the animation I found a way of adjusting the MDD files in Carrara3d by adding in-betweens almost in a 2d fashion. This took some of the smoothness out of the curves and made the movement more 2d like. Last but not least some water effects were done in Blender which is a free software.  All post work and composting was done in Adobe After Effects SC6 and the editing was done in Premier Pro.
How was it funded?
I funded the film with my own money. Initially I thought I could do a kickstarter campaign but soon I felt that this was possibly a waste of time and I wanted to put my efforts into the film rather than trying to finance it so I never started the campaign. In the beginning the film had little experiences anyway. My only other team member, Eva Vomhoff was volunteering her work and I only needed a new computer to handle the requirements of the film. I started the work on my Mac but a few months later I transferred everything to a PC environment so I needed a new PC with a good graphics card. Most of the cost went to the production of the music and sound design. This included the fee to book the orchestra, mixing the various orchestra takes and the final sound design and mix. There are some additional experiences on producing the final DCP prints, Blu-rays, DVD and submitting the film to festivals or doing promotions. The actual cost end up around 16.000 dollars though I’m sure some more expenses will come up soon as the film needs more prints, promotions and advertisement.
What is the end result for the film? Series? festival? theatrical? Awards?
I hope to be able to send this film to as many festivals as I can. In reality there is not anything more someone can do with a short film. I also hope I will be able to submit it to the Academy for consideration. To do this I must win either a qualifying festival or do the required screenings at a Los Angeles cinema. There is some interest in Greece to see if the film can be placed before a feature and get a theatrical release there but is kind of early to think about that. When the film finishes the festival rounds I hope I can put it online or in one of the platforms people can download it for a small fee. For the moment though I would like to invite people to visit the Facebook page like it and share the trailer. This is a tremendous help for the film because it generates publicity.
https://www.facebook.com/DinnerForFew
Mark Salisbury
What is your name and your current occupation?
My name is Mark Salisbury. I am currently the series director, animation producer and editor for Nickelodeon’s “Bubble Guppies”.
What are some of the crazier jobs you had before getting into animation?
Well…lets see. In the early to mid 90’s I was the defensive back coach for Yale University, a resume specialist at Kinko’s, a caricature artist in Washington, DC, a bouncer, and a bartender
What are some of your favorite projects you’re proud to have been a part of?
This is a tough question, because most every project I have done, I’ve completely sunk myself into. The TMNT shorts were great because they were the first real products to come out of the company I founded, Peach Nova Productions. There were 4 of us and we cranked those things out fast and still maintained a high quality of animation and design. I love 8 Bit design so the Mocap LLC show open I did was lots of fun. Â Having my kids watch and enjoy the shows I make is really one of the best experiences I’ve had. So I need to put, Bubble Guppies, Little Bill, Mighty Bug 5 in there, as well as a couple of Nickelodeon pilots that never made it to air. Â The Dr. Tran shorts were a lot of fun to animate as well.
How did you become interested in animation?
For as long as I can remember, I’ve been making text books into flip books and once my family got a VCR I took to pausing Bugs Bunny shorts and tracing the TV, frame at a time.
Where are you from and how did you get into the animation business?
I’m born and raised in Hallowell, Maine…high school in Cheshire, Conn. and I currently live in the suburbs of New York City. While I was a coach at Yale I decided to Continue reading
Cannes Lions 2014: Interview with Dan Lin
Here’s an interesting interview with Dan Lin, legendary film producer about creativity and technology on The Lego movie which by the way if you have not seen, is NOT just a kid’s film. It’s funny, well written and MIND BLOWING to watch how they pull off things like steam, water and explosions. Truly a masterpiece and no wonder it did so well.