Spotlight: Brutus the Bound: Infinite Gladiator

Today, we’re rolling out a new feature on Animation Insider.com where we showcase various shorts and content. If you’d like your content to be showcased contact Mike Milo at mike@animationinsider.com

Check out this cool sizzle piece from Chris Burns and his buddies at Exit 73 studios! Very reminiscent of Samurai Jack but in a good way! Supposedly there’s a web series coming this Winter.

Designer and Animator: Chris Burns
Compositing and SFX: Bob Fox
Concept and Story outline: Joe Croson

Incidentally we interviewed Chris Burns and Joe Croson  back in July.

We sat down with Chris for a second to delve a bit more on how this piece was made.
AI: So tell us about your short. What’s it about and who is this angry fella killing everybody?
Chris: Brutus is a Gladiator that is ripped from his village and family, to fight for sport in the future under a dark over-lord.  Each battle won will get him closer to seeing his family but once the fabric of time is altered, we get to see a mesh of historic figures, mixed with Sci-fi.  There’s a shot in the short of a robotic Dinosaur, that alludes to this time alteration.   It’s a great excuse to juxtapose all the things we love.  Once Joe brought down the idea to us, my mind started to race, what if a Gladiator got his hands on a modern weapon? What if Genghis Khan was alive during the internet age? etc…
AI: How was the film made?
Chris: I like to think we do shape an idea organically and malleable. Joe is a great Idea man, he always has a bunch of series ideas floating around, so once he mentioned Brutus and the concept, we came out of the gates swinging.  I had a vision for Brutus almost instantly, I wanted to mesh a viking persona within a Gladiators sensibility.  The first design he was a little to cartoony, so we toned down the inflated muscles, gave him more of an anatomical makeover, and Brutus was born.  We then had the idea that his chest piece would also be the artifact that enslaves him, and keeps him Captive under the Over-Lord.
From there, Bob started making the music for the short. We liked the trailer format, because it has a natural flow, and you can showcase action, without it feeling contrived.  He made a bad-ass beat, threw in some awesome breakdowns, and we all the sudden had the timing framework for the short.  I love working this way, because with the timing somewhat established, and a beat that you can time your shots to, all that is left is filling it in with visuals, much like one would when doing a music video.
AI: Interesting so you boarded to the music? I can see that being helpful for sure!
Chris: Yeah.  and boarding came pretty natural afterwords, we had him cut a monster in half here, a robot smash through a city there, etc… After That we jumped straight into animation and compositing, we bypassed layout.  We had a short amount of time to get all this art work done between 2 people (roughly a month)  that makes you have to think on your toes.  I would do all the bgs and character animation in flash, pass it over to Bob, who would than make a png of the Backgrounds, polish in some detail in photoshop and through it in AfterFX.  By the time he finished that, I would have the next shot, and on and on we would feed each other that work.  Once all the animation was finished in Flash, Bob worked in some serious magic as far as environmental effects, and atmospheric conditions.  When the yeti gets stabbed with ice spear, there’s this gorgeous point when you see fog coming out his mouth, it’s touches like that that really set the mood and I like to think it makes for some to want to re-watch it.
AI: You had mentioned that it’s just a few of you at Exit 73 Studios?
Chris: Yeah… my favorite part of being a small studio, is that we have to use what we have as resources, and within those limitation, you have the chance to think outside the box.  For example a big studio will likely have a character designer, prop designer, colorist, Bg supervisor, and the list goes on, and on and on, until it feels like your assembling a car rather than a film.  We are subjected to do all those things, on a shoe string budget, with very limited manpower. Our solution is use the Character design as suggestion, to help make the shot most pleasing to the eye.   Too often composition takes a back seat to these strict designs that are made by someone a few weeks back…. My question is why? We are blessed enough to be working in a medium that we can literally draw whats in our imagination, and than we stifle that urge because of these rules that we created, for reasons that escape me.  There are 27 shots in Brutus the Bound, that’s roughly 3 seconds a shot on average, and all of them have a varied design of Brutus.  In close ups we have a lot of detail in his face,  Far shots we lost the face all together.   My philosophy is make the shot exciting and people will want to see more.  You tell a coherent story with surprisingly little character reference.
AI: Well thanks for telling us about your short Brutus the Bound! I guess we can also look for it this Winter?
Chris: Our audience can absolutely expect more content this winter, but exact date hasn’t been set yet as we’re working on what we will be making whether it be pilot sized first episode, or a series of shorts. There’s even some talk of making the concept suited for a game!

Please check out all updates on our FB page:
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News: Disney Greenlights ‘Pickle & Peanut’ Toon Series Starring Jon Heder

Deadline.com is reporting that Disney has picked up Noah Z. Jones’ “Pickle and Peanut” show for their 2015 season. Joel Trussell is set to Executive Produce.

Incidentally, we interviewed  Joel Trussell last year and I’m a big fan of his work.

You may remember he directed the Nick short Stick and Carrot

…as well as one of my favorite shorts War Photographer.

Looking forward to this series!

From the site:

Disney Television Animation has launched production on a new series about a pair of unlikely buddies: an emotional pickle and a freewheeling peanut. Jon Heder and Johnny Pemberton provide the respective voices for Pickle & Peanut, which is slated for a fall 2015 premiere on Disney-branded channel and platforms around the world. Created by Noah Z. Jones (Fish Hooks), the series mixes 2D animation and live-action in telling the story of small-town underdogs trying to be anything but ordinary. Joel Trussell (Yo Gabba Gabba!) developed Pickle & Peanut and serves as executive producer with Jones. Mark Rivers is the story editor. “We see very few pitches that are as funny and original as Pickle & Peanut,” said Eric Coleman, SVP Original Series at Disney TV Animation. “We instantly fell in love with these characters, and Noah and Joel have built a world with a visual style and sensibility unlike anything on TV.” The toon unit also said today that it has ordered a third season of its Mickey Mouse cartoon shorts and Season 2 of Craig McCracken’s comedy Wander Over Yonder.

News: Vishnu Athreya Named Vice President, Program Scheduling at Cartoon Network and Boomerang

VAthreya '14

For Release: June 23, 2014

 

Vishnu Athreya Named Vice President, Program Scheduling

at Cartoon Network and Boomerang

 

Vishnu Athreya has been named vice president, program scheduling for Cartoon Network and Boomerang, it was announced today by Rob Sorcher, chief content officer for Cartoon Network. In this position, Athreya will be responsible for overseeing the day-to-day scheduling and strategic positioning of programming content for Cartoon Network, Boomerang and branded non-linear program platforms. He will serve as departmental lead for long-range calendar planning along with developing creative strategies for on-air stunts and special events surrounding the networks’ growing library of original, acquired and classic animated programming. Athreya will be based in Atlanta and report directly to Sorcher, who is based at Cartoon Network Studios in Burbank, CA.

“Vishnu has artfully produced high-performance schedules in territories around the world, and now assumes the U.S. role with a deep knowledge of our product,” said Sorcher. “I’m pleased we were able to tap our own international talent pool, and as a result expect Vishnu to be a unifying link for Cartoon Network worldwide.”

Athreya joins the Cartoon Network U.S. team after his stint as executive director of programming, acquisitions and development for Turner Broadcasting’s kids channels in Asia Pacific: Cartoon Network, Toonami, POGO, Boomerang and Cartoonito. Based in Hong Kong, he was responsible for driving content programming strategy for Turner in South East Asia, Australia and New Zealand. In a role that included program scheduling, operations and acquisitions, Athreya was responsible for developing and furthering Turner’s broader kids strategy with new channel launches—specifically Toonami, a boys action channel, and Cartoonito, for younger children—and building strategic network relationships with various content providers. Over the course of his tenure, he was instrumental in propelling Cartoon Network to a leadership position in South East Asia Pacific.

Earlier in his career, Athreya was vice president, music programming and brand for Radio One, the BBC station in Mumbai. He began his career in advertising as a media planner with MediaCom India, part of Grey Worldwide.

Athreya earned a post graduate diploma in communications from the Mudra Institute of Communications in Ahmedabad, India. He also holds a bachelor’s of science degree in chemistry from St. Stephens College in Delhi, India.

Cartoon Network (CartoonNetwork.com) is regularly the #1 U.S. television network in prime among boys 6-11 & 9-14. Currently seen in 97 million U.S. homes and 194 countries around the world, Cartoon Network is Turner Broadcasting System, Inc.’s ad-supported cable service now available in HD offering the best in original, acquired and classic entertainment for kids and families. In addition to Emmy-winning original programming and industry-leading digital apps and online games, Cartoon Network embraces key social issues affecting families with solution-oriented initiatives such as Stop Bullying: Speak Up and the Move It Movement.

Turner Broadcasting System, Inc., a Time Warner company, creates and programs branded news, entertainment, animation and young adult media environments on television and other platforms for consumers around the world.

-30-

 

Follow us @CartoonNetPR

 

CONTACTS:

Atlanta                  James Anderson                                  (404) 885-4205                    james.anderson@turner.com

Joe Swaney                                           (404) 885-0657                    joe.swaney@turner.com

Los Angeles          Courtenay Palaski                               (310) 788-6903                    courtenay.palaski@turner.com

 

 

Self Promote:BETWEEN FRAMES, THE ART OF BRAZILIAN ANIMATION

BETWEEN FRAMES:  THE ART OF BRAZILIAN ANIMATION

A production by Ideograph.  Directed by Eduardo Calvet. Produced by Felipe Haurelhuk.  Brazil, 2013.
Almost centennial, Brazilian’s animation history brings such rich and exciting characters that its importance spreads all over our lives, and not only in Brazil. Cartoons like ‘Fishtronaut’ and ‘My Big Big Friend’ are beloved by children worldwide, in more than 80 countries. Advertising animations has also built its mark with several prizes through decades. And the amazing stories just go on and on. ‘Between Frames – The Art Of Brazilian Animation’ shows how Brazilian animation was built on the last 97 years, by the hands of their creators. The most memorable pieces of that art and immortal creations of all times were not forgot! Directed by Eduardo Calvet and produced by Felipe Haurelhuk, the movie’s international première in Palm Beach (USA) was just the beginning of a bright trajectory that includes the official selection for the legendary Annecy International Animated Film Festival, in France!
Throughout interviews, all the most important Brazilian animators may be see on the screen. Carlos Saldanha (‘Ice Age 2’ and ‘Rio’) talks about his experience on US since 1990’s. Mauricio de Sousa (‘Monica’s Gang’) explains how he could release movies as popular as Disney’s in Soth America! Andres Lieban (“My Big Big Friend”) and Célia Catunda (‘Fishtronaut’) explore the creation of theirs highly successful TV series. And Marcos Magalhães shows how Anima Mundi was created and became one of the world’s most important animation film festival.
The historical view is also there regarding the first fifty years, with its stories and difficulties. The very first Brazilian animation, for example, was ‘The Kaiser’ (1917), directed by Álvaro Marins. Unfortunately, the lack of preservation made the short movie lost forever. With a single picture of reference from a magazine, eight animators have recreated the movie nowadays! Each one of them used a different technique, which range from traditional 2D cartoons to light-painting. The final result is incredible: a brand new version of ‘The Kaiser’, built by mixed techniques and styles.
Some movies saved from total deterioration are also there: ‘The Adventures of Virgulino’ (1930) is a fine example. It’s director Luiz Sá had the dream of meeting Mr. Walt Disney on his trip to Brazil in 1940’s, but Brazilian federal government haven’t allowed it, so his movie was sold and never recovered until this documentary started to be produced. Only a digital frame-by-frame restoration was able to bring all the beauty of Sa’s work back.
All the strength of regional Brazilian production is there as well, like Chico Liberato’s work from Salvador and the influence of northeast cordel at his movies. Heroic work is the key to describe ‘Amazon Symphony’ (1951), directed by Anélio Latini Filho: the artist draw almost half million frames all by himself to complete the movie. Two decades later, Ypê Nakashima did the same to release the first feature-length animation film in color: ‘Piconzé’ (1971). In 1990’s, in one of the most difficult times for Brazilian cinema after EMBRAFILME closed its operations, the hard work of Otto Guerra to release a movie without any financial support. And Roberto Miller’s abstract work inspired by Norman MacLaren, wich gave us the first important international recognition.
Publicity has never been forgotten. With dozens of prizes since 1970’s, the most important and memorable pieces are registered in the documentary. Rare TV material and archive footage is available, including many award-winning creations. Finally, the production’s new boom, which releases not only for local market, but worldwide. Animation language is global!
Don’t miss this documentary! You’ll probably never have the chance to see Brazilian’s animation history again. This is, for sure, the first and most complete movie to bring all the most important pieces of it together in just 100 minutes of pure excitement and magic revelation. We promise that you’ll never watch Brazilian animation with the same eyes again!

Promote Yourself: Spotify and Talenthouse invite animators to express what they’re #nowfeeling

Spotify and Talenthouse invite animators to express what they’re #nowfeeling
Spotify is teaming up with Talenthouse, the world’s creative network, to invite animators to create artwork that shows how music can express a thousand words and emotions.

The new brief comes as the latest phase of Spotify’s #nowfeeling brand campaign, which launches today in the UK and takes a look at how music can inspire emotions, memories and relationships, and how a song can express how you’re #nowfeeling better than words.

Spotify and Talenthouse are issuing an open brief to all animators to design a vision that expresses how music connects us all, which links to an emotion or experience or an important person in their life and conveys how it makes them feel. It could be based upon real moments from their own past or something shared with a friend or loved one. The creative solution should engage 18-24 year-olds for whom music plays an important role in developing their identity, navigating life, and connecting with people around them.

Animators are encouraged to create their own original 15 second – 30 second film inspired by #NowFeeling and the 90 second films that Spotify has already created.

The winning artist will receive part of a prize pool of £5,000 and the opportunity to power-up their career as their design will be promoted across Spotify social channels, feature in a Spotify paid media campaign and have future work commissioned by Spotify.

The partnership, brokered by MediaVest, leverages Talenthouse and Spotify’s combined platforms and will offer an exceptional opportunity for the winning creative to have their work showcased and seen by a global audience.

The deadline for entries is 16 June 2014. For more details and to upload entries, filmmakers and animators click here [http://po.st/H6ROwM] and artists and designers click here [http://po.st/ZrU4eM].The judging panel which includes Jackie Jantos, VP, Creative and Brand Strategy, Spotify and Andrew Duff, co-founder of creative content marketing agency Stereo, will consider the entries between 16 June and 23 June 2014 and the winner will be announced on 27 June 2014. All phases close at 10am PST.

Nikki Lambert, Marketing Director, Europe, Spotify, said: “We’re thrilled to be teaming up with Talenthouse to connect with thousands of fantastic creatives around the world. We are really excited to see how the creative community responds to the brief, and we look forward to seeing some inspiring stories about the power of music in connecting us all.”

Talenthouse’s VP Global Partnerships Emma Trant said: “The #NowFeeling creative collaboration with Spotify represents a great opportunity for creatives to engage with a global brand and have their work showcased globally. This partnership is a really nice example of how global brands are using the Talenthouse network to discover and connect with emerging creatives, drive mass social interest and attract the right calibre of creatives.”

#NowFeeling

Media enquiries
Hayley Hayes
Hot Cherry PR
hayley@hotcherry.co.uk
+44(0) 7973 820 729

About Talenthouse www.talenthouse.com
Talenthouse is a global creative community that empowers artists of all types to earn money and recognition for their work. Artists can showcase their creative work and find opportunities to partner with major brands and celebrated artists. Brands can tap into the global creative community and their networks of friends and fans to discover new talent and be part of relevant conversations that transcend traditional interruptive marketing. Talenthouse was founded in 2009 with a mission to liberate all artists and since then has provided thousands of opportunities to millions of artists worldwide.

@talenthouse
www.facebook.com/talenthousefans

About Spotify:
Spotify is an award-winning digital music service that gives you on-demand access to over 20 million tracks.  Our dream is to make all the world’s music available instantly to everyone, wherever and whenever you want it.  Spotify makes it easier than ever to discover, manage and share music with your friends, while making sure that artists get a fair deal.
Spotify is now available in 56 markets globally with more than 24 million active users, and over 6 million paying subscribers.
Since its launch in Sweden in 2008, Spotify has driven more than US$1bn to rights holders. Spotify is now the second biggest source of digital music revenue for labels in Europe, and the biggest and most successful music streaming service of its kind globally.
* Number of tracks licensed globally. Catalogue size varies per market and can also change over time.

www.spotify.com

 

Promote Yourself: FOURTH ANNUAL ANIME MIDWEST CONVENTION

FOURTH ANNUAL ANIME MIDWEST CONVENTION JULY 4-6 WITH Q&A PANELS, COSPLAY CONTESTS AND MULTIPLE CONCERTS

 WHAT:                 Over 8,000 people are expected to attend the Fourth Annual Anime Midwest Convention, a three-day convention celebrating Japanese animation, video games, music and more. From Q&A panels with top actors and entertainers to video gaming tournaments and rave dances, Anime Midwest brings fans hundreds of events in celebration of Japanese culture.
Highlights from the event include:

 

  • Q&A Panels and Autograph Sessions with Anime Voice Actors and Entertainers
  • ConSweet: Providing unlimited free rice, ramen, and soda throughout the entire weekend
  • Maid Café
  • Exhibit Hall
  • Cosplay Contests
  • Video Gaming Tournaments
  • Rave Dances
  • Formal Fantasy Ball
  • Multiple Concerts
  • Fashion Shows

Register today to attend this highly anticipated event. For more information please visithttp://www.animemidwest.com/.

WHEN:                 10-4 a.m., July 4-6, 2014

 WHERE:               Hyatt Regency O’Hare; 9300 Bryn Mawr Ave, Rosemont, IL 60018 and Stephens Convention Center 9291 Bryn Mawr Ave Rosemont, IL 60018

COST:                    General 3-Day Pass: $50 online until June 30, $55 at the door

Platinum 3-Day Pass: $100 for the whole weekend, which includes easier and faster autographs, rave dance line jumping, formal fantasy ball line jumping, concert line jumping and an Anime Midwest t-shirt

1-Day Pass: $40

WHO:                 Anime Midwest is a three-day convention celebrating Japanese animation, video games, music and more, similar to other cons like anime central, aka ACEN. The convention runs from Friday morning through Sunday afternoon, and includes dozens of events such as a Cosplay costume contest (where participants wear costumes and accessories to represent a specific character or idea from a work of fiction) anime screenings, concerts and more.

MEDIA
CONTACTS:         Paramount Public Relations, Inc.
Jessica Prah, 312.953.3257, jessica@paramountpr.com
Elizabeth Lewis, 312.544.4190, elizabeth@paramountpr.com

Anime Midwest
Ryan Kopf, 224.333.1228, ryan@ryankopf.com