Jobs: Modeler (FEATURE ANIMATION)-ReelFX

Modeler (FEATURE ANIMATION)reelFx

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Company: Reel FX
Location: Santa Monica, CA
Date Posted: August 3, 2015
Source: Reel FX
This is a Dallas based position.

Creates character, set and prop models that support art and story concepts. May focus on developing technical drawings for model production. Utilizes modeling software to prepare and build character models. Writes, maintains and runs scripts and model databases. Able to develop character models for multiple types of productions from simple to moderately difficult. Accountable for meeting productivity and quota targets.
 
• High to Master level of competency with poly modeling and Zbrush
• Mastery of the Blendshape system, requiring 1 note pass or less for a production ready set
• Able to build maquettes in pose using Zbrush or other software for hero characters
• Able to polypaint or use basic textures and UVs on maquettes
• Moderate level of competency lighting and rendering maquettes for show
• Able to foresee problems with designs, identify 2d cheats, and tailor models to the design intent rather than matching it verbatim to the page
• Available as a mentor for apprentices
• Able to consistently hit deadlines under the time allotted
• Able to generate high quality assets with no direct supervision
• Available as a point person to interact with other departments on modeling’s behalf
• Able to train other modelers in various disciplines
• Able to step in as a temporary lead if necessary
• Must have a good understanding of the overall studio pipeline
• Able to make accurate bids on assets to your supervisor
• Able to document processes in Pages
• Minimum 2 years production experience
 
• Degree/diploma in fine arts or recognized animation program, and/or equivalent work experience.
• Knowledge of one or more high-end 3D software packages such as SoftImage 3D, XSI, Maya.
• Knowledge of Adobe Photoshop.
• Good knowledge of polygonal and patch geometry modeling.

This job description is not meant to be all inclusive. Employee may be required to perform other duties to meet the ongoing needs of the organization.

Jobs: DreamWorks Animation Entry Level Animation TA

Dreamworks

Click here to apply for the Technical animator job.

This is an entry level position that performs specifically designated tasks for the Character teams to help facilitate the quality and fidelity of the character rigs going into Animation.  In addition they will troubleshoot software and shot specific issues as well as perform simple animation.  They will work closely between the Animation and Character TD departments and help to improve processes and workflow.

Required Skills

  • Execute first pass of quality control between Character departments by:
  • confirming joint placements are correct.
  • creating body and facial calisthenics animations (Rigging, CFX, Animation).
  • creating poses and simple animation (i.e. walk cycles) to test rigs.
  • creating shots for the Head of Character Animation and Animators as needed.
  • finding and remapping animation.
  • Verify consistency of tools and character rig features/controls within a show and among other shows:
    • switches, rotation order, mirroring, manipulators, pages, textures, parenting, post scaling, matching constraints etc.
    • character controls behavior is as expected
    • initial pose library is setup and setup free page templates as needed
  • Help monitor that character deformations are adhering to the show’s visual language and flag any issues to the Head of Character Animation.
  • Assist in building the characters’ Animation Interface.
  • Assist the Character TDs with creating and updating Animation Parts for each character.
  • Assist the Character TDs and Animators in making sure the Animation Parts are ordered (Master Page Order).
  • Evaluate upcoming sequences to flag potential technical issues such as new requirements on character rigs, complex character interactions, working with large environments, and other large-scale issues.
  • Follow-up with other departments while troubleshooting issues until a resolution is reached.
  • Test new software maps and/or features as needed (Premo and/or Rig).
  • Look at QA tests, movies and models and develop efficiencies for future character tests.
  • Work closely with Head of Character Animation, Animation Supervisors, Character TD Supervisors and Leads to determine quality level and criteria at handoff from Character TD to Animation.
  • Help communicate areas of concern or special features requested by Animators for each character. (i.e. spine movement or clavicle location).
  • Help communicate character rig features from other shows that can enhance the rigs within the assigned show. Also, communicate the new features being developed on the assigned show with other shows.
  • Help gather notes and feedback from Animators in order to complete rig wrecking.
  • Document new processes and procedures.
  • Attend relevant meetings, e.g. Monkeys:
    • Animation/Character TD Body Touch base
    • Animation/Character TD Face Touch base
    • Character Launch

Required Experience

  • Bachelors in Computer Graphics, Engineering or Art/Animation preferred.
  • A solid understanding of the principles of animation, body mechanics, and facial animation.
  • Proficient in 3D Character Animation, Character Rigging, and some basic knowledge of 3D Modeling.
  • Excellent verbal and written communication skills.
  • Problem solving and troubleshooting in a technical environment.
  • Experience with the unix/linux environment.
  • 2D graphics software knowledge (e.g. Gimp).
  • Production experience a plus.
  • Execute first pass of quality control between Character departments by:
  • confirming joint placements are correct.
  • creating body and facial calisthenics animations (Rigging, CFX, Animation).
  • creating poses and simple animation (i.e. walk cycles) to test rigs.
  • creating shots for the Head of Character Animation and Animators as needed.
  • finding and remapping animation.
  • Verify consistency of tools and character rig features/controls within a show and among other shows:
    • switches, rotation order, mirroring, manipulators, pages, textures, parenting, post scaling, matching constraints etc.
    • character controls behavior is as expected
    • initial pose library is setup and setup free page templates as needed
  • Help monitor that character deformations are adhering to the show’s visual language and flag any issues to the Head of Character Animation.
  • Assist in building the characters’ Animation Interface.
  • Assist the Character TDs with creating and updating Animation Parts for each character.
  • Assist the Character TDs and Animators in making sure the Animation Parts are ordered (Master Page Order).
  • Evaluate upcoming sequences to flag potential technical issues such as new requirements on character rigs, complex character interactions, working with large environments, and other large-scale issues.
  • Follow-up with other departments while troubleshooting issues until a resolution is reached.
  • Test new software maps and/or features as needed (Premo and/or Rig).
  • Look at QA tests, movies and models and develop efficiencies for future character tests.
  • Work closely with Head of Character Animation, Animation Supervisors, Character TD Supervisors and Leads to determine quality level and criteria at handoff from Character TD to Animation.
  • Help communicate areas of concern or special features requested by Animators for each character. (i.e. spine movement or clavicle location).
  • Help communicate character rig features from other shows that can enhance the rigs within the assigned show. Also, communicate the new features being developed on the assigned show with other shows.
  • Help gather notes and feedback from Animators in order to complete rig wrecking.
  • Document new processes and procedures.
  • Attend relevant meetings, e.g. Monkeys:
    • Animation/Character TD Body Touch base
    • Animation/Character TD Face Touch base
    • Character Launch

Jobs: Concept Artist -Santa Monica

Concept Artist

Click here to apply

It always starts with great people…

Luma was built by people who love VFX and are constantly challenging themselves to be their best. They also know that to do amazing work, you need to enjoy what you’re doing so we work hard to create a fun, challenging atmosphere that puts a priority on giving you the work/life balance that you need to grow..

Check out our work, and our culture.

(& our all around inappropriate take on halloween!)

Responsibilities

– Concept art / Mood Frames
– 3D blocking for environments and architectural subjects
– Photo-bashing technologies
– Digital painting

Qualifications

Artist should be familiar with more than one of the following applications:

– 3D package (Maya, 3DsMax, others)
– Photoshop
– Painter
– ZBrush

Jobs: Lead Look Development Artist-Santa Monica, CA.

Lead Look Development Artist

You can apply here…

Santa Monica

It always starts with great people…

Luma was built by people who love VFX and are constantly challenging themselves to be their best. They also know that to do amazing work, you need to enjoy what you’re doing so we work hard to create a fun, challenging atmosphere that puts a priority on giving you the work/life balance that you need to grow..

Check out our work, and our culture.

(& our all around inappropriate take on halloween!)

Responsibilities

– Define and establish the look for photo realistic assets/shot/sequence while guiding an asset team
– Lighting and Compositing of CG elements to establish templates for other artists to achieve the Look of the asset/shot/sequence
– Ensure consistency among shots sharing similar assets or lighting rigs in order to preserve continuity
– Work closely with the lighting department to distribute and maintain shader, texture and FX libraries for specific assets/shots/sequences
– Work closely with Compositing Leads to ensure consistency and match of Look between assets/shots/sequences

Qualifications

– Thorough knowledge of Maya and Nuke, as well as high level rendering/shader network construction principles independent of specific renderers
– Self sufficient and can complete less subjective/simpler assets with minimal input from supervisors
– Experience in acting as a lead, giving clear direction to artists in oder to achieve photorealistic results
– Must be able to take direction and work in a team focused environment
– Excellent communication skills
– Strong time management / organizational skills
– Solid work ethic and a positive attitude in the face of challenging situations

Plusses

– Experience in Arnold is a plus, but not essential, as base principles carry over from renderer to renderer

Jobs: Flash animators and more- Chennai, India

SEeon

Seeyon Animation is a fast growing Animation recruitment company, placed in Chennai.

We have successfully placed many talents to many of Indian animation companies. Based on our performance we are getting more recruitment orders from many studios in India(Chennai, Hyderabad, Vishakapatnam, Trivandrum, Pune & Kolkata).

We require people in all the below profiles:
2D Flash Animators – Experienced and Freshers
2D Flash Animation – Team Leaders
2D Flash Character Designers(Design, Color, Trace & Rig) – Experienced
2D Layout Artist – Experienced
2D Background Artist – Experienced
Pre-Production Artist – Experienced(Character Design, Story Board, Concepts)
3D Modelers – Experienced
3D Texturing Artist – Experienced
3D Animators – Experienced
3D Lighting Artist – Experienced
3D VFX Artist – Experienced
3D Compositor – Experienced
Production Executive – Experienced
Production Manager – Experienced
Show Director – Direct show from script to screen
Animation Director

Please send us your updated resumes with demo reel link toinfo@seeyonanimation.com.

If your resumes matching the requirement of the company, then we do preliminary interview and put directly with studios for test and final interviews. If candidates are from different city, but ready to relocate where the employer is present, then we will arrange for online test.

Thanks and Regards

Mahalakshmi

Jobs: Recruitment on Season 4 & 5 of “THE AMAZING WORLD OF GUMBALL”

Cartoon_Network_2010_logo.svg

Recruitment on Season 4 & 5 of “THE AMAZING WORLD OF GUMBALL”

We shall shortly be posting vacancies in most departments for the next season of The Amazing World of Gumball.  The approximate dates for these job ads will be:

Storyboard Artists & Storyboard Revisionist
Advertising in June/July for positions starting immediately

2D/3D Layout/Previz Artists – Junior /  Mid / Senior
Advertising in August for positions starting in October

2D Flash Animators – Junior /  Mid / Senior     
Advertising now for holiday cover for Season 4 and Season 5 contracts starting in November

3D Maya Animators – Junior /  Mid / Senior     
Advertising now for holiday cover for Season 4 and Season 5 contracts starting in November

2D/3D Background Artists – Junior /  Mid / Senior
Advertising now for holiday cover for Season 4 and Season 5 contracts starting in January 2016

Please keep checking back for new job opportunities here at Cartoon Network.
Most job applications will require applicants to do a short test before any offer will be made.

gumballjobs@turner.com

IMMEDIATE START: 2D/3D BACKGROUND ARTISTS

by nellesnilloc

Great Marlborough Productions Ltd in partnership with Cartoon Network London are looking for 2D/3D BACKGROUND ARTISTS.

The background department is tasked to deliver all the final matte paintings and 3D environments for the show. Starting from the layout artwork they are responsible for the final look and lighting of each background plate. They will use Maya (Mental Ray) and After Effects for moving backgrounds. They will sometimes have to integrate 3D elements over photographs, and sometimes build and render full 3D environments. They also design graphic elements to integrate in to the backgrounds.

Please provide a CV and portfolio. Selected applicants will be required to complete a test that may take up to one day of work. That test can be done remotely.

Requirements:

  • Strong knowledge of every step of the creation of a 3D set (modeling / texturing / shading / lighting / compositing);
  • Ready to work in a fast-paced series production and good communication skills;
  • Confident with photo-realism and heavy photo manipulation;
  • Comfortable with graphic design, color and composition;
  • Knowledge of real-world lighting and photography will be considered.

Knowledge:

  • Required:  Maya & Mental Ray, Photoshop, After Effects.
  • Knowledge of additional software will be considered.

If you would like to apply for this role please submit your CV/Resume with link to showreel to:  gumballjobs@turner.com.  Please print the name of the position in the subject line of your email.

This job has an immediate start is an in-house position (Old street, London)
It requires you to have the legal rights to work in the UK.

We look forward to hearing from you!

RECRUITING THROUGHOUT 2015 – 2D Flash Character Animators

Great Marlborough Productions Limited as part of Cartoon Network is looking for short term and long term FLASH ANIMATORS to work on the THE AMAZING WORLD OF GUMBALL (40 x 11 minutes).

As part of an in house team of 12, you will be taking each episode through its key frame animation stage, in addition to rough assisting full animation on more complex shots. This is in preparation for the out of house in-betweening.

The style of the show requires strong 2-D drawn animation skills, the ability to stay on model, and deliver well executed animation to tight production deadlines.

You will need a thorough working knowledge of Flash (CS 4 or higher would be a bonus). Previous series experience is preferable, but not essential.

If you would like to apply for this role please submit your CV/Resume with link to show reel to:  gumballjobs@turner.com

Please print the name of the position in the subject line of your email.

This role requires you to have the legal rights to work in the UK.

Start date:          Varied start dates throughout 2015
Location:            LONDON

Layout Artist – HOLIDAY COVER – ongoing

Great Marlborough Productions Ltd in association with Cartoon Network London is looking Layout Artists for short term (2-4 weeks) holiday cover in 2015.

The layout department is tasked to translate hand-drawn storyboards into cinematographic and realistic sequences. Working as a team the artists will compose and frame every shot, create new backgrounds from photos, animate cameras for action sequences, match the 2d and 3d assets.

Please provide a CV and portfolio. Selected applicants will be required to complete a layout test that may take up to one day of work.

Send your applications to gumballjobs@turner.com

Experience profile:
– Junior/Mid

Requirements:
-Ready to work in a fast-paced series workflow.
-Good eye for composition and storytelling.
-Completely confident with perspective drawing.
-Comfortable with heavy photo manipulation.
-Comfortable with camera animation.
– Organised and rigorous.

Knowledge:
Required: After Effects, Photoshop and Maya.
Knowledge of additional software will be considered.

The job starts in 2015.
This role requires you to have the legal rights to work in the UK.

IMMEDIATE VACANCY – CG Technical Director

Great Marlborough Production Limited in conjunction with Cartoon Network London is looking for a CG Technical Director.

The Amazing World of Gumball is an award-winning animated TV series with an original and distinctive multimedia look. We’re crewing up for its fourth season and are looking for new talents to help improve and facilitate our challenging workflow. It is a fast paced series production with a passionate and talented team that continually push the boundaries of what is possible in a TV show.

The CG Technical Director is a newly created position to help us efficiently solve the different challenges we’re facing, coordinate the pipeline between departments and build technical experience within the studio.

In this role you will advise Producers and Supervisors on best technical procedures and tools, as well as supervising their deployment. We have no permanent R&D team so you should be resourceful and able to rely on your own experience.  You should facilitate the jobs of artists around you and homogenise workflows. You will also be expected to solve challenging shots sometimes containing particle or physics simulations, troubleshoot software issues and depending of your profile and workload, participate in asset building, shot lighting or animation.

 This is a great opportunity for somebody seeking a technical decision-making position while still working on a variety shots and influencing the aesthetic look of the show. We’re looking for somebody who is experienced, motivated, curious and has initiative.

Profile:

  • Senior / Experienced;
  • Working alongside our Background Supervisor, Pre-vis Supervisor, Animation Directors & Producers;

Responsibilities:

  • Pipeline creation and improvement between our Pre-vis, Background, Animation and Compositing departments.
  • Train and monitor teams to follow procedures and conventions.
  • Advise Producers and supervisors on appropriate technical procedures.
  • Work with the art teams to achieve challenging sequences.
  • Build simple tools where possible and necessary.
  • Solve all 3D simulations and other 3D special effects.
  • Work on challenging shots when necessary.
  • Other duties as assigned.

Requirements:

  • An encompassing knowledge of 3D animation and VFX workflow.
  • Significant demonstrable experience with Maya.
  • Python or JavaScript programming knowledge.
  • Fluent English (Spoken and written).
  • Excellent communication skills.

Desirable:

  • Knowledge in: Asset management, colour theory & linear workflow, geometry caching.
  • Experience with After Effects, Shotgun software, Mental Ray.
  • Rigging experience in Maya.
  • Any additional knowledge will be considered.

Send your applications to gumballjobs@turner.com making sure you put the position you are applying for in the subject line. This role requires you to have the legal rights to work in the UK.

Start Date:          September/October 2014
Location:             London

2015: Junior Background Artists

Great Marlborough Productions Ltd in partnership with Cartoon Network London are looking for  junior background artists.

The background department is tasked to finalise all the matte paintings for the show. Starting from the layout artwork they are responsible for the final look and lighting of each background plates. They will sometimes use Maya (Mental Ray) and After Effects for moving backgrounds. They also design graphic elements to integrate in the backgrounds.

Please provide a CV and portfolio. Selected applicants will be required to complete a layout test that may take up to one day of work. That test can be done remotely.

Experience profile:
– Junior

Requirements:
– Ready to work in a fast-paced series production.
– Good eye for photo-realism and confident with heavy photo manipulation.
– Comfortable with graphic design.

Knowledge:
Required: Photoshop, Maya (Mental Ray), After Effects.
Knowledge of additional software will be considered.

If you would like to apply for this role please submit your CV/Resume with link to showreel to:  gumballjobs@turner.com.  Please print the name of the position in the subject line of your email.

These jobs start January 2015.
This role requires you to have the legal rights to work in the UK. That job is an in-house position.

2015: Compositing Artists

Compositing Artists

Studio Soi (www.studiosoi.de) is looking for experienced After Effects Compositing Artists to work on  THE AMAZING WORLD OF GUMBALL (40 x 11 minutes) starting in early 2015.

As a part of a multidisciplinary team, you will be taking care of the compositing and implementation of 3D renderings, 2D flash animations as well as backgrounds consisting of 3D and live action both still and moving.

Requirements:

  • Ready to work in a fast-paced series workflow
  • Conscientious and precise way of working
  • Approchable for new chores and styles
  • Strong knowledge of Adobe After Effects
  • Good knowledge of Adobe Flash (a plus)
  • Good knowledge of Adobe Photoshop (a plus)

The position is located in Ludwigsburg, Germany. It requires you to have full legal rights to work in Germany (holder of EU passport).

If you would like to apply for this role please submit your application including your relevant reels/portfolio to:   contact@studiosoi.de

Please print the name of the position as well as ‘Gumball’ in the subject line of your email.

Start date: Early 2015

Location: LUDWIGSBURG, GERMANY