News: Tom McLaughlin: R.I.P 1957-2013

Tom

My good friend Thomas Mclaughlin passed away last week. Some of you may have known him from the old Warner Bros days and others from his days at Cartoon Network. Tom, if you knew him was like an M&M, he had a hard shell but was all soft and sweet inside once you got past his Brooklyn bravado. Most only knew him as a sheet timer but he was much more than that being a talented painter and designer as well.

Tom was a superman to many of us. He was never afraid, at least outwardly, and he would truly take a bullet for you, never mind have your back in a bar fight or any trouble you might be in. In his early days he was a lifeguard and avid surfer and surfed regularly up until he died.

Tom had so many stories when you hung out with him and he was so funny that it was like watching stand up comedy. He a great sense of timing and delivery which is rare and a true gift for storytelling.

I met Tom on my first job about 25 years ago working on Broadcast Arts in NYC as I animated a Honey Nut Cheerios commercial and he would drop by my desk to chat and offer advice on my drawings. At the time he was coming off working on Pee Wee’s Playhouse and he had a development deal for a pilot back in ’87 to do a short called Jackie Bison for I think ABC. I was amazed that one guy could make a show. He had so much confidence and really inspired me with that one piece of film. He got another development deal at WB around 1999 about a kid who could travel through dreams and I was fortunate enough to be asked to board it for him. He had a million ideas coursing through his head and sometimes when you talked to him he would speak SO fast you had to decipher what he said. My wife and I still quote things he said 10 years ago.

Tom was a good dude and was about to embark on the next chapter of his life as he cruised into the digital age. The animation business he was in is very transient, you move from one job to the next, spending every day with people for years and then suddenly losing connection and as such for a short time Tom and I lost touch. He would occasionally text or email me and call me an ass. I’d call him Asshole, and he’d text back in true Tom fashion. “That’s Mr. Asshole to you.”

Last year, I reconnected with him and we spoke often. Towards the end he was taking my Storyboard Pro class at Studio Arts every Wednesday and I looked forward to seeing him each week. The night before he died I missed the class and cancelled it due to a bad back. The last thing he ever said to me was “You’re a retard for missing storyboard class. Love, Tom.” in an email. That was Tom in a nutshell. He is survived by his wife Brenda and his three children. I will truly miss him.
This fund is being set up for the McLaughlin family and the hole Tom left when he past away. My hope is that this money you all generously give might go towards his burial, and the trip that Brenda will take as she journey’s back with Tom’s ashes to let his lifeguard pals take him out to the ocean and spread his ashes there which was Tom’s wish. Please give generously, and if you have a special Tom story you’d like to share, please do so in the comments. We are trying also to get together some sort of memorial and perhaps might read them during the memorial so check back here regulatory for updates. –

YouCaring-Fund-For-Tom

You can donate to his fund here.

News: Eight Creativity Lessons From a Pixar Animator

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Lifehacker has a great story about a tour of Pixar studios from Bernhard Haux where he gives some pretty valuable lessons about reaching your goals. From the site:

Bernhard Haux is a “character technical director,” which in his case means he models characters and works on their internal motions (I think—I didn’t fully grasp the lingo). It means he is just a small piece in the larger Pixar machine, but a piece that’s aware of what everyone else is doing too. He’s worked on major movies such as Up, Brave, Monsters U, and others in the last six years. Bernhard was gracious enough to show us around the Pixar campus, and while we couldn’t really dig into their super-secret process, we did get a few glimpses of the magic.P

And as a result of these small glimpses, I learned some surprising things. I’d like to share them here, in hopes that they’ll inspire others as they inspired me.

You can read the entire story here.

Toonboom announces an Service Pack v1 for Storyboard Pro 4

 

servicepackToonboom has just announced that a new Service Pack is available for Storyboard Pro. If you have Storyboard Pro 4, this service pack is a free download, BUT requires a new license.

Here are the steps to access the new version:

  1. Sign on to your Toon Boom user account.
  2. Go to Registered Products.You will see an Upgrade Code (UPG) and a download link.
  3. Download the new software. It is not necessary to uninstall the previous version first.
  4. Install the new software.
  5. Run the License Wizard.
    Windows: Start > Programs > Toon Boom Animation > Toon Boom >
    License Tools > LicenseWizard
    Mac: /Applications/Toon Boom /Tools/LicenseWizard

    • Click on Activate License
    • Click on Internet Activation
    • Click on Upgrade License
    • Enter the UPG code from your user account online and click Activate.

After upgrading your license, you will have a permanent license code in your user account if you need to deactivate and reactivate the license.

If you have any questions, contact support@toonboom.com.

What’s New?

Animatic Editing

  • Setting the panel’s in or out to the current frame
  • Locking the scene duration
  • Selecting panels and sound clips forward
  • Recording guide tracks directly in Storyboard Pro
  • Marking sound clips with colour

3D Workflow

  • Replacing a 3D model in the Library
  • Aligning the Camera view with the Stage view
  • Moving, rotating, and scaling objects in discrete numbers using
    the Coordinate toolbar
  • Exporting sequences to FBX with multiple cameras

Here’s some more info on the upgrade.

You can read more about the power of Storyboard Pro v4 here.

News: Autodesk Announces CAVE

http://www.youtube.com/watch?v=pw-olWyLpMk

Autodesk announced its first ever digital design conference, which will take place in Las Vegas December 1-3, 2013. Autodesk CAVE will bring together a spectrum of artists, designers and storytellers to explore and celebrate the fundamental spirit that traverses these creative domains and disciplines.

CAVE logoMore than a creativity conference, CAVE will deliver a full day of keynote speeches, seminars and networking sessions from world renown artists and designers sharing their methods and sources of creativity. With speakers ranging from Syd Mead to Neil Gaiman and John Cleese, this is not an event to miss.

The primary conference is $399 with an early bird offering when registration opens that will be $299. There are also two optional days called CAVE Plus that go deeper with master classes that focus on expert techniques with products & processes.

 

Website: http://www.autodeskcave.com/

Twitter: https://twitter.com/CAVEConference

Facebook: https://www.facebook.com/autodeskcave

 

News: Former Aardman and BBC execs launch next generation Entertainment Company

Jesse Cleverly (L) & Miles Bullough (R)

Former Aardman and BBC execs launch next generation Entertainment Company.
Aardman Animations’ former Head of Broadcast Miles Bullough has teamed up with former BBC creative executive Jesse Cleverly to launch Wildseed Studios, a next-generation entertainment content incubator designed to attract creators looking for funding and expertise – and is calling on emerging and established creators to get in touch here http://www.wildseedstudios.com/sending-ideas-to-wildseed.html and have their ideas commissioned, developed, financed and distributed.

The company is adopting a portfolio approach to development – investing up to £10,000 into each of 50 new projects over the next 3 years, with follow-on investment available for projects that make a connection with an audience.

Wildseed has recently completed its first round of funding and has already invested in two projects. The first is a wickedly funny animated show for young adults based on the work of underground UK comic artist Ralph Kidson and features ‘God and Jesus’ where God explains his plans to Jesus for his latest miracle, ‘Animal Job Centre’ where an unemployed squirrel tries to navigate the vagaries of the job market and ‘Serengeti’ where punchy and loutish animals launch into foul-mouthed tirades against each other at the slightest provocation. The second project is a live-action sci-fi/horror web series from 19 year old creator Drew Casson – a 90 minute, special effects heavy horror sci-fi coming of age story, shot vlog style, about a small English Town being taken over by aliens with Drew’s usual layer of horror, stunning special effects and action. More projects are expected to be announced soon.

Wildseed describes itself as being platform neutral – putting great characters at the heart of everything it does and then looking to distribute projects to the platforms that best suit the idea. ‘A YouTube Channel will be a big part of what we do’ says co-founder and MD Miles Bullough, ‘but we are also working with creators who, for example, want to produce a mobile game first and that is really exciting for us where there is a great character at the heart of the game’.

Wildseed is planning its public launch for Autumn 2013 once its content pipeline is in full flow.

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