Poltergoose test scene

Well, I finally figured out what I was doing wrong when I imported inage sequences into Premiere.
Apparently, when you set Maya's timeline to "play every frame" it means 24fps. I figured because the animation was created in the digital world that it would be most likely at the default digital setting of 30 fps but I guess I was wrong. Must be that due to Maya being so steeped in Film Production that they set it to 24fps I guess.
Either way i got both audio and video to jive together so finally here is a post of the first test of Poltergoose. It's a bit jumpy in places but I wanted to get it up here just fo laughs becasue I've been posting this same stupid image for weeks. You will need Apple's Quicktime to view this which you can download for free.
Now you finally get to see a bit of what Poltergoose will sound like. His design is going to change slightly as Jason has incorporated his eyes into his head instead of making them half-circles imbedded into his skul but other than that he should look similar. Of course he'll also have a killer rig to help him move and much better phenomes than my limited rig does but we're finally off and running!
Jason seems to think he will have the rig done by this weekend and I have already delivered Boney to him to rig next.
I will have to get cracking on the set next, which unfortuanatly was just about done before the "Great Milo Hard Drive Crash of 2005"
Meanwhile, Roger is set to show us something on the script by the end of the month so we're really getting our act together.
After that it will be storyboarding and then actual animation!

1 Comments:
He lives Awsome....great work MIKe..
LATER JASON
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