Sunday, January 29, 2006

Cemetery gate

Hello there! I'm on board to help out with the background modelling and texturing - making the sets in which all these great characters will act out the great script. I've finally finished the cemetery gates. They're made from pretty light NURBS and textured using Maya's procedural shaders only. This was primarily because, due to the nature of the geometry, using regular texturing techniques would have been twice as awkward and looked half as good. Another advantage of this type of texturing is that the detail is infinite - you can zoom right in and (if it's done right) the textured colour and bump (and so on) maps never pixellate, unlike what happens using 2D image files. I hope the picture below isn't too dark. Next stop: the interior of the comedy club, from sketch to set.


8 Comments:

At 6:54 PM, Mike Milo said...

Hot Damn that looks great! Welcome Patrick and thank you for pitching in! Your contributions will surely help make this film great!

 
At 6:29 AM, jahnocli said...

Looks totally black!

 
At 10:15 AM, j.mcarthur said...

hey Paddy

Good to see a new guy involed,keep up the good work..

YOUR FRIENDLY NEIBOURHOOD RIGGER

 
At 2:10 AM, jahnocli said...

When I said "Looks totally black!", it wasn't a comment on the mood, or a compliment. I mean, it looks totally BLACK. Hello?...

 
At 10:02 AM, Mike Milo said...

Actually I can see it but it is dark so...just for you John, I tweaked the contrast of the image! ;-)

 
At 7:29 PM, Paddy said...

John - one thing that can help (and is actually quite important) is having the gamma of your monitor set up correctly. Google for 'gamma correction' and use the info on wikipedia to sort out the problems you're currently suffering. Aim for a setting of 2.2.

 
At 3:16 AM, jahnocli said...

You're good to me! NOW I can see it, and it looks real fine! (And thanks for the info about gamma, Paddy)

 
At 2:50 PM, Jennifer said...

This looks totally awsome!!!

 

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