Friday, March 03, 2006

Laugh Casket Interior - camera pan

Below is a quick flythrough of the untextured club geometry, the main purpose being that if anyone involved in the production sees something they'd like changing, now is the best time to get it fixed. It's currently made of polygons, which will look rough in places but you'll have to take my word for it that every facet will be ironed out way before final render time. Click here to open up a larger, sharper Quicktime (that weighs in at 11.8MB, so if that's a little big just click here for a more easily digestible version). The curtains are dynamically animated but aren't using any Maya plugins (I wanted to to look like they were being affected by the warm air from the lights, torches and crowd), though it's difficult to tell from this as the camera is moving a bit too fast. I apologise in advance if anyone has difficulty getting the Quicktime files - they're on the free webspace given by my ISP so it probably won't be the fastest server in the world.




From here I think the cemetery is next. I'll get that fleshed out then start texturing both of them (working on the assumption they'll have roughly similar texture palettes).

3 Comments:

At 6:08 PM, Mike Milo said...

That is incredible! Simply incredible! I LOVE it! You, my friend, are a 3Din' genius!

 
At 7:38 PM, Roger Eschbacher said...

I'm digging it, too. Well done!

 
At 10:40 AM, Cyrus Cords said...

Damn... hot stuff! I love it.

 

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