What is your name and your current occupation?
My name is Patrick Stannard, though most people refer to me as “the Kilted Animator” or “that guy in the Kilt”. I currently work at Powerhouse Animation as an Animator.
What are some of the crazier jobs you had before getting into animation?
Ho boy, I’ve worked some pretty nasty jobs before getting into my art career. My favorite one to tell people about is when I worked as a raisin dumper. To your quirked eyebrow and inquisitive expression I say, a raisin dumper is exactly that, someone who dumps raisins, frozen blocks of raisins, eight hours a day. I performed this simple task at a grain factory in Michigan that supplied grain and fruits for cereal companies to box and ship. Extra Extra Raisin Bran was the worst, the conveyor belt never stopped moving, and you’d come home smelling like boxes, and boxes, of raisins. The smell never really washes out.
What are some of your favorite projects you’re proud to have been a part of?
There’s so many. I’ve been lucky enough to have a career of varied experiences. Epic Mickey 2 and Stoic Studios: The Banner Saga are my two biggest go to projects currently. Both have taught me a lot about how to animate well and efficiently, as well as allowed me to really explore and have fun. There is of course my internship at Disney when I was a Junior in college, I can say that I learned more in that year than I have any other in my life, and I’ll always cherish that summer as one of my best. The job I’ve been proudest to work on however has got to be a little video game project titled, Downfall Aftermath. Â If you’ll permit me to reminisce, Downfall Aftermath was a glorious experiment. At a community college in Kalamazoo, we put together a 6 man team to pitch an idea for a new video game production class. To prove it’s worth we were tasked with producing a working video game in 13 weeks, from scratch. The final product wasn’t what you would call a AAA title, nor even a B or C game, but it had functioning levels, a multiplayer server, working character models, animations, items, and above all we finished it on time. It made the local papers and was played at the school for a couple years beyond that. It helped spur the animation and game courses in my home town. It was a risk when I hopped onto the project, and it required more sleepless nights than I prefer to remember, but it was a rewarding adventure and opportunity to explore my passion.
Where are you from and how did you get into the animation business?
I’m from Kalamazoo Michigan, and ever since I was reprimanded at a parent teacher conference for drawing on my homework, I’ve known that art was the career for me. Animation specifically Continue reading
Previs reel from a very talented fella named Chris Olsen, who did some amazing shot in Avengers Age of Ultron.
For those that don’t know the term Previs signifies someone who lays out animation rigs along with setting up camera moves and linking them to the data mined from live action plates. From there the director can change angles and shots before they spend the money to render it to full resolution and quality. From The Third Floor’s website (who worked on shots in the film) it is:
 …an abbreviated term for “previsualizationâ€, the process of visualizing and improving a project before the final endeavor is attempted. Historically, filmmakers relied on storyboards, concept artwork, and physical models to help them plan their visions.
What is your name and your current occupation?
My name is Kris Pearn, and I’m currently directing an Animated Feature… but mostly I’m still a happy storyboard artist/ scribble monkey.
What are some of the crazier jobs you had before getting into animation?
I grew up on a hobby farm, so there was lots of lawn mowing, wood harvesting, hay bailing, corn detasseling, urine soaked hay shoveling and the occasional outbreak of goat castration. I wasn’t good at any of it. After that I got a gig pumping gas at Lambeth Olco. I didn’t mind that so much… got to learn about cars and read a lot of Stephen King. Also paid my way through college until I got my first Animation job. Never looked back.
What are some of your favorite projects you’re proud to have been a part of?
I was very proud to be a part of Cloudy With A Chance of Meatballs. It was a cartoon and I love cartoons. It’s rare in Feature Animation to get to work on a “cartoon”. Before that, I had fun on Surf’s Up (for the 8 people that saw it), and I still remember my first feature story gig on Open Season with fondness. I loved working for Aardman… couple of movies coming out soon, Arthur Christmas, and The Pirates!… can’t say too much about them until they’re released. I’ve enjoyed a lot of TV shows and Commercials too… I try Continue reading
Think children’s animation is easy? Think again. Production on Baby Cow Animation’s Wussywat the Clumsy Cat was spread across four cities and two continents – it was Frankie that bridged the Atlantic divide and ensured Wussywat’s message was delivered loud and clear.
What is Frankie? Frankie is a web-based, real-time video review and approval tool, enabling users to interactively review and discuss videos between multiple locations, thanks to its suite of cloud-based tools.
You can play, pause, make notes and even sketch ideas right onto the video – all in sync with everyone in the review. Frankie will then automatically generate PDFs that clearly display everything that has been commented on and discussed. Users who weren’t in the synced session can even jump in afterwards, adding their thoughts to the discussion.
Frankie makes things simpler and more effective when working with people in other countries or cities – or even just the other side of town. Work can be reviewed and discussed quickly, using drawing tools to illustrate exactly what you mean, eliminating ambiguity.
Being a webÂ-based application, Frankie requires no software installation. It’s built around the HTML5 web standard and will work across different browsers and operating systems.
Wussywat the Clumsy Cat is winsome children’s television at its finest. The show’s titular hero is an inquisitive yet somewhat graceless feline. As the famous proverb insists, this particular cat’s curious nature often leads him to trouble, causing many a mishap as he explores the seemingly infinite world of The Garden.
Wussywat’s cloddish nature might cause a plethora of problems, but in the end he always emerges from the experience with a wider understanding of the world – and that’s the point. Wussywat the Clumsy Cat’s message to its young audience is that you shouldn’t be afraid to try out new things even if it means risking failure in the process. Here, failure isn’t negative – it’s all part of the learning process. Wussywat tells us that children can’t always be protected from failure, and it’s ‘have-a-go’ mindset – not the final outcome – that’s the real personal achievement.
It’s a meaningful message, broadcast simply through the medium of 2D animation – animation created via a partnership between Baby Cow Animation in London and Smiley Guy Studios in Toronto.
That geographical distance meant that this production wasn’t working within the same physical space – it was a truly global production, with a team of fifty writers, storyboarders, animators, voice artists, producers and directors working in tandem, with an entire ocean and a five-hour time difference cutting through the workflow.
In order to ensure that both teams remained in sync – and that the core message of Wussywat remained intact through each of its 5-minute episodes – the cloud- and web-based review solution Frankie was brought into play.
The challenge of 2D animation
Simon Quinn, producer at Baby Cow, has been working in stop motion animation for over 25 years, having previously worked on Wes Anderson’s Fantastic Mr. Fox and Tim Burton’s Frankenweenie. Wussywat was his first experience in children’s 2D animation, which meant an entirely different pipeline to grow accustomed to.
Wussywat also happened to be Baby Cow’s first ever pre-school animation, with the studio – formed in 1999 by comedy creators Steve Coogan and Henry Normal – having previously created animation for an older audience on projects such as Horrible Histories and Have I Got News For You.
“It was a challenge, as the project was new for us, and it was being created across the globe,†he tells us. “Baby Cow acted as the central hub for production, but there were elements of the show being created in places dotted all over the globe. Scripts were written all over the UK; designs were done in Wimbledon; Tom Edgar (the director) and the storyboard team were based in Cardiff; voice recordings took place at Fitzrovia Sound Post in the heart of London; and animation and music/dub were done in Toronto, Canada.â€
For Simon, as producer, this presented more than a little challenge. “It’s my job to schedule the various elements, shepherd the various teams and heads of depts through the schedule, make them aware of the deadlines and milestones and try to coordinate between all the working parties – all while keeping the whole show on track, on budget and working with the investors and CBeebies our broadcaster to make sure we are keeping everyone happy.â€
This was would be a difficult task in and of itself, even before you considered the round-the-world production pipeline. “ For each episode, design would start with pencil and paper in the traditional way,†explains Simon. “Those drawings are then scanned into Photoshop and sent to Canada where the assets are converted to Flash for the animators. We also use After Effects and edit in Pro Tools before outputting the data to Base Light, where The Farm in London finalise the picture before delivering to the BBC on tape.â€
With 50 different people involved in the project at any one time and 52 five-minute episodes being worked on simultaneously at various stages of completion, the production was something of a juggling act to say the least.
“Distance has always been the key worry, with the sheer geographical spread of the crew across the UK and Canada, and the different time zones meaning very long hours,†says Simon. “It’s much easier to communicate when everyone is in the same building, so it was a demanding task in front of us.
“Thankfully, using Frankie combined with Skype enabled us to keep in touch, while also keeping tabs on what was decided by who and when – all without having to leave the comfort of a web browser.â€
Discovering the power of Frankie
Tom Edgar of Barneyloon films was brought on to the Wussywat project as director. Being based in Cardiff, Wales, it was important that he stayed in the loop with the global team, ensuring his vision for the project was carried out as intended. It was the first time Tom had used Frankie – and it is unlikely to be his last.
“I cannot fathom how we could possibly have lead this production without Frankie!†he exclaims. “It’s now so fundamentally integrated into the way we work, I reach for it before an email as a response tool.
“With the production team on Wussywat so spread out across the globe, it was imperative, despite any time zone differences, that we could have highly specific questions answered during a single sitting. Being able to conduct virtual video reviews, during which frame-accurate decisions could be made with the whole team ‘in the room’, was unthinkably useful. It’s become completely indispensable to me.â€
In previous scenarios, before he discovered Frankie, Tom believes that he would not have been able to work in the same streamlined, remote fashion as he is able to now: “I would either have had to travel extensively to wherever the project was, or indeed relocate to the location with or without the family! This would inevitably cost a great deal of time, money and inconvenience! If any material had to be approved remotely that would entail an enormous email trail and cross referenced phone calls over images and video stored on Cloud share sites or worse, couriered across the country.
“Frankie means we don’t have to worry about any of that,†he says with relief. “You can have multiple users across the globe interacting with the same information at the same time. The fact that each individual can watch, step through, mark and annotate clips – and then collate all of the episode notes with Frankie’s amazing self-generating PDF function – removes a huge margin for error.â€
From script to screen
When working on the Wussywat project, Simon, Tom and the rest of the team would carry out Frankie sessions three-four times a week. These meetings would comprise different members of staff depending on what needed to be discussed in that session.
“The sessions could include any number of people from across the world,†begins Tom. “Sometimes the sessions would include myself, Simon and a script writer to discuss animatics or story issues; sometimes they would be with the animation supervisor and project leader in Canada; sometimes with a storyboarder or editor to discuss animatic board fixes; and sometimes with animators to discuss PDF notes and briefings. My role as director required me to keep in constant contact with all the various members of the team, wherever they were, to manage their workflow and review their output closely.â€
Production of an episode would usually begin with the scripts being turned in storyboards. Next came the animatic: taking the still images from the storyboard and setting them to dialogue on a timeline, giving the show creators a working length for the episode and a guide for the animators on both shot length and action.
“From here I would often send the animatic to the storyboarder via Frankie to see what changes were required and how the stills transformed with the timings,†explains Tom. “This is the part of production where I tended to use Frankie the most, as it’s so much simpler to discuss moving images and synchronised sound when everyone involved is watching the same thing. Decisions as complex as scene planning changes, re-boards or re-edits and continuity tracking can all be done in a single session – and all of these decisions can be noted on both the video presentation itself and the emailable PDF generated after the session.â€
Once a working animatic was been established, Tom would need to brief the animators. “Normally I would conduct a sit down presentation with all the team in one room, but with Frankie it doesn’t matter where in the world you physically are,†says Tom. “As long as you have an internet connection you can sync the animatic to everyone’s screen. Then, while the animators are working, they can bring me any revisions, changes, queries or questions and it’s simply a matter of linking it onto a Frankie session – it’s as good as looking over somebody’s shoulder!
“That’s why Frankie was in use from the very first concept designs all the way to final approvals.â€
Post-production without the hassle
A project on the global scale of Wussywat the Clumsy Cat, created without the aid of a real-time video review tool such as Frankie, simply wouldn’t be possible to the same degree of efficiency and speed. Telephone calls, FTPs, long download times and a constant back-and-forth in email communication might be one solution, but the production process will never match the speed and efficiency of one that incorporates the instant, browser-based communication enabled by Frankie.
“It’s just a really easy, intuitive tool, and I don’t know where I’d be without it,†says Tom. “Using it is as simple as uploading a video to Youtube or any other platform. Once you’ve got your project loaded, it’s child’s play to share, add drawings, text or direction live to the image, or even in advance of a future presentation. Once you’re done, the project remains online, available for as long as you want, and a PDF version of all the notes is saved for easy reference even when you’re without an internet connection.
“And of course, because it’s browser-based, I can do all of this from anywhere, as long as I have my laptop or tablet,†he continues. “That means I can be at home, in London collaborating with colleagues or on a train between locations, and I’ll be available. I can be preparing a brief, reading other people’s comments or making my own notes on the episodes as they are sent to me.â€
From never using it at all, to it becoming an integral part of his workflow, Tom is a true Frankie convert, and strongly recommends that any post-production studios currently operating without the solution should rethink their strategy. Like Wussywat, production is all about the taking part: it’s about learning from your mistakes and ensuring you communicate potential issues before they can become a problem, and Frankie is an invaluable element in that process: “If a studio has a need to share visual ideas between remote locations, then Frankie is the best tool that I’ve come across, whether for video or still images,†concludes Tom. “With the international marketplace expanding globally and embracing remote workflows, I cannot believe that anyone working in a creative industry such as ours could manage without it!â€
What is your name and your current occupation?
I’m Art Grootfontein, and I’m a freelance animation artist, designer and illustrator.
What are some of the crazier jobs you had before getting into animation?
I would love to say that I was a submarine cook for the British army, or a pet taxi driver in Singapore, but I’m afraid I didn’t work on anything weird before I start my art carreer…
What are some of your favorite projects you’re proud to have been a part of?
I think I’m usually happy only with the very latest things I did… recently, I directed a TV spot for Yoplait which I’m really proud of. This spot had been aired during the 2013 Emmy Awards night.  I had the chance to be in charge of the major part of the work (storyboard, design, animation) so it was pretty fun. And these days I’m working on something completely different : an fun eCard for JibJab, and I’m really enjoying working on it too.
Where are you from and how did you get into the animation business?Â
I’m from Paris, France. I studied at the National School of Art & Design in Paris. There I learned graphic design and illustration.
I discovered later that animation was my true passion. I think I had a brain wave when I saw “Gruesomestein’s Monsters” from Mark Ackland and Riccardo Durante.  I understood then I’d have to work on animation !  So I trained myself watching hours of TV animated shorts and series, frame by frame, in order to understand how all this magic was done !  Then I started doing stuff just for me, and when I thought I was ready, I started entering some contests. I had the chance to win a couple of ones, like this bumper for a company named myToons, who disappear a few years later (its aim was to be the “youTube” for animation… fail !)I also did an animated greeting card every year, sending it to everyone in the animation world to get my foot in the door! Gradually, people saw my work, and so I started working on “real” stuff !
What’s a typical day like for you with regards to your job?Â
First I eat some chocolate. Â I sit on my chair and check my mails, hoping I wouldn’t get too much retakes on the animation I sent the day before. Â Then I eat some chocolate, and I work on all the retakes I received by email. Â When I realize it’s the end of the day, I try to wash myself as fast as I can and I eat some chocolate. Â That’s it ! (Kids : don’t try this at home, it does’nt work so well)
What part of your job do you like best? Why?Â
I love the beginning of a project, when everything is still possible. It’s the part where I feel I’m completely free to do what I want (even if i’m obviously not !) I don’t feel any stress at this time and I’m the more creative.
What part of your job do you like least? Why?
When Adobe Flash crashes !
What kind of technology do you work with on a daily basis, how has technology changed in the last few years in your field and how has that impacted you in your job?
I work with Photoshop, Illustrator… and Adobe Flash. Â As I started recently to work on animation, I can’t say that things really changed for me regarding technology. I never learned animation “the old way” with hole punch paper and peg bar…
What is the most difficult part for you about being in the business?
Finding paid gigs and new clients is probably the hardest part of the job in my opinion.
In your travels, have you had any brushes with animation greatness?
I’m afraid I don’t quite understand the question. But I love brushes and travelling !
Describe a tough situation you had in life.Â
One day, there was no chocolate at the store.
Any side projects you’re working on that you’d like to share details of?
I would love to have time to work on something I really care about, a series concept about a skate team, but I don’t have much to say since I did not do much right now…
Any unusual talents or hobbies like tying a cherry stem with your tongue or metallurgy?
Animation used to be my hobby ! And in a way, it still is.
But, I have to admit, I have a kind of everyday habit, but I’m not comfortable talking about it. The only thing I could say is that it has something to do with cocoa.
Is there any advice you can give for an aspiring animation student or artist trying to break into the business?Â
“Hey guys ! I AM an artist trying to break into the business ! So please wait a few years more so I can find my place. Cheers !”