Joe Sanabria

This slideshow requires JavaScript.

What is your name and your current occupation?
My name is Joe Sanabria and I’m an Art Director/Concept Artist. My most recent work was on Fallout:New Vegas and the DLC’s (Downloadable Content) Dead Money, Honest Hearts, Old World Blues and Lonesome Road.

What are some of the crazier jobs you had before getting into animation? 
I’ve had a number of jobs before getting into the games industry and most were boring rather than crazy- lab technician at a photo lab, delivery guy at a cabinet shop and back in high school, cashier at a newstand.

What are some of your favorite projects you’re proud to have been a part of? 
Two stand out for sure, Fallout: New Vegas and Skullmunkeys; there’s a huge following and great history to the Fallout franchise and what the team was able to achieve in the time we had was nothing short of amazing. In addition, Bethesda and the studio leads at Obsidian really trusted me and let me put my own spin on the look and feel of the game. The reception of the art by the press and folks was great and made all the hard work worth it.  On Skullmonkeys, I was able to do a number of different types of work, lighting design, level design and even some marketing art including the cover for the game. However, most folks will remember me as Joe Head Joe, a wicked level-boss where my head was animated , stop-motion by Ed Schofield. Every once in while a fan of the game will recognize my name, because it‘s a pretty rare name and they get so excited when they realize its me. Not too many folks can say they were a level boss.

How did you become interested in animation? 
At an early age I loved cartoons– Looney Tunes, Tom and Jerry, He-man, Thundercats and of course GI-Joe. As I got older the Disney and Bluth films really inspired me and got me interested in art. Unfortunately it never went farther than that until years later when I was out of college and I moved in with a couple of friends who where animation interns. They where working on Earthworm Jim under some great animators and late one evening I stopped by to say hi. Seeing that environment, Continue reading

No-A

Award winning graduation film NO-A completed at the Savannah College of Art and Design by a core team of 8 students.

The world is a desolate, unforgiving place in this action sci-fi with a surprising amount of heart. We follow NO-A (Noah), as he attempts to rescue Aixa, the young woman that created him. In his desperate attempt to save her, he must face an unknown enemy force and fight to keep them both alive.

(C) NO-A Productions

Website: noafilm.org/
Facebook: facebook.com/pages/NO-A/948787145132068?ref=aymt_homepage_panel
Twitter: twitter.com/NOA_Film

Credits
============================

Directed by
Liam Murphy

VFX Supervisor
Andrew Finley

FX Lead
Matt Benson

Lighting Leads
Michelle Gao
Kevin Herjono

Additional Lighting
Mark McKinsey
Dennys Herman
Aditi Vengurlekar

Lead Sound design
Kai Paquin

Render Pipeline TD
Will Cavanagh

Environment Modeling
Nathan Kreuzman

Rigging TD/Animation Pipeline
Liam Murphy
Kori Ackmar
Ovid Nostradov

Effects TDs
Matt Benson
Tyler Britton
Joshua Schwartz

Executive Producer
Xan Xai

Producer
Chloe Mortensen

Original Idea by
Andrew Finley
Matt Benson

Compositing Lead
Matt Karan

Music
Jacob Yoffee

Soundmixing
Matt Yocum

Sound Design
Kai Paquin
Tom C Schmidt

Animation
Liam Murphy
Emily Katske
Ben Sanders

Compositing Lead
Matt Karan

Compositing
Michelle Gao
Andrew Finley

Character Modeling
Raed Alamouni
Qween Parker
Andrew Finley

Modeling/Texturing
Anthony X. Smith
Casey J Arterburn
Nikit Shetti
Harsh Agrawal
Ty Roberson

Cloth Sim
Ben Lopatin

Concept Art
Adam Varga

Layout/Cinematography/ Editing
Liam Murphy

Shading Leads
Michelle Gao
Dayna Kelly
Andrew Finley

Opening Title
Clint Rea

Motion Graphics
Eddy Nieto

Copyright, NO-A Productions, 2014

+-6200

Brent Gordon

This slideshow requires JavaScript.

 

What is your name and your current occupation?
My name is Brent Gordon . I am currently a Texture Artist and freelance character designer at Nickelodeon.

What are some of the crazier jobs you had before getting into animation?
I supported myself through college by driving a city transit bus in Orange County California.  It was relatively good paying job with flexible hoursto work around my class schedule at Cal State Long Beach. The hours were brutal! I had to get up at 4 am, start driving my route at 4:45 till mid morningthen attend classes in the afternoon, then come back and drive the evening route. I would then study until midnight and get up and do it all over again the next day.On top of that, I played and toured with a band during my college years.

What are some of your favorite projects you’re proud to have been a part of?
There have been many shows that I am very glad to have been a part of. I have designed characters for several Warner Bros. projects including Scooby Doo as well as many Walt Disney shows such as Kim Possible, American Dragon and Tinkerbell. One of the best looking shows that I have had the privilege of working on , is Continue reading

Jobs: Full-Time Animators at House of Moves

Full-Time Animators at House of Moves

House of Moves – Los Angeles, California, United States

Job Description

House of Moves is actively seeking submissions of reel and resume from talented animators. The specifics of what we’re seeking currently include:

Required:

  • Keyframe animation experience
  • A keen artistic eye and a sense of timing and action
  • Ability to work closely with Lead Animator and a dedicated team to put out high quality work

Preferred:

  • MoBu: relevant tools are Story mode, Timewarp, looping, blending.
  • Maya experience.
  • In-game experience is a plus.

Please send your materials to jobs@moves.com – put “Animator” in the subject line.

David Chung

This slideshow requires JavaScript.

 
What is your name and your current occupation?
My name is David Chung, and I’m a Background Designer at Nickelodeon. In galleries most people know me as The Chung!!, smartass painter.

What are some of the crazier jobs you had before getting into animation?
I used to be a taste tester of various exotic animal meats for The Taste of Hunan Chinese Eatery until they were shut down for selling pirated prostitutes and DVDs. But other than that, I guess working at PetSmart was kind of crazy. I once made it rain dog food after puncturing a palette of Eukanuba on the top stock shelf with a fork lift….on purpose…over a couple of rude douchebags.

What are some of your favorite projects you’re proud to have been a part of?
I’m proud of every project I’ve ever been a part of!! Well, except for one. No, two. Maybe more. But we don’t talk about those. I was young and stupid.

But the current project I’m working on, I’m beyond proud of being a part of it! But I don’t think I’m allowed to talk about it. Or am I? I have no idea what the deal is about being able to talk about shows that haven’t aired yet. Everything seems so taboo after we had to take a mandatory Continue reading