Elliot Cowan

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What is your name and your current occupation?
My name is Elliot Cowan.My main gig for the past year or so has been Master Lecturer at the University of the Arts in Philly and other teaching appointments around Manhattan.

What are some of the crazier jobs you had before getting into animation?
One summer I worked for an accounting firm moving all their paperwork from one style of manila envelope to another.It was deathly boring.I spent most of my time making barnyard animals out of Acco fasteners and shooting them off the top of the photocopier with rubber bands.This is the only job I’ve ever had outside of media (I directed live action television commercials for about 10 years).

What are some of your favorite projects you’re proud to have been a part of?
Uli Meyer Animation in London were working on an animated feature project called Monstermania! Uli brought me on board initially to design a nightmare sequence but soon I was doing all kinds of great stuff.My proudest moments have been

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Jobs: Concept Artist -Santa Monica

Concept Artist

Click here to apply

It always starts with great people…

Luma was built by people who love VFX and are constantly challenging themselves to be their best. They also know that to do amazing work, you need to enjoy what you’re doing so we work hard to create a fun, challenging atmosphere that puts a priority on giving you the work/life balance that you need to grow..

Check out our work, and our culture.

(& our all around inappropriate take on halloween!)

Responsibilities

– Concept art / Mood Frames
– 3D blocking for environments and architectural subjects
– Photo-bashing technologies
– Digital painting

Qualifications

Artist should be familiar with more than one of the following applications:

– 3D package (Maya, 3DsMax, others)
– Photoshop
– Painter
– ZBrush

Jobs: Lead Look Development Artist-Santa Monica, CA.

Lead Look Development Artist

You can apply here…

Santa Monica

It always starts with great people…

Luma was built by people who love VFX and are constantly challenging themselves to be their best. They also know that to do amazing work, you need to enjoy what you’re doing so we work hard to create a fun, challenging atmosphere that puts a priority on giving you the work/life balance that you need to grow..

Check out our work, and our culture.

(& our all around inappropriate take on halloween!)

Responsibilities

– Define and establish the look for photo realistic assets/shot/sequence while guiding an asset team
– Lighting and Compositing of CG elements to establish templates for other artists to achieve the Look of the asset/shot/sequence
– Ensure consistency among shots sharing similar assets or lighting rigs in order to preserve continuity
– Work closely with the lighting department to distribute and maintain shader, texture and FX libraries for specific assets/shots/sequences
– Work closely with Compositing Leads to ensure consistency and match of Look between assets/shots/sequences

Qualifications

– Thorough knowledge of Maya and Nuke, as well as high level rendering/shader network construction principles independent of specific renderers
– Self sufficient and can complete less subjective/simpler assets with minimal input from supervisors
– Experience in acting as a lead, giving clear direction to artists in oder to achieve photorealistic results
– Must be able to take direction and work in a team focused environment
– Excellent communication skills
– Strong time management / organizational skills
– Solid work ethic and a positive attitude in the face of challenging situations

Plusses

– Experience in Arnold is a plus, but not essential, as base principles carry over from renderer to renderer

Pedro Astudillo

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What is your name and your current occupation?
My name is Pedro Astudillo and I am a freelance graphic artist and character designer.

What are some of the crazier jobs you had before getting into animation?
I was a truck driver for almost 5 years. In retrospect, it wasn’t that bad.
What are some of your favorite projects you’re proud to have been a part of?
I was very young when I started working in the animation field but am still proud of the work I did back then.
When I was living in Spain I worked as a freelance animator for two animation studios simultaneously. I wasn’t really doing great work but I am proud of the fact that my earnings helped support my family for two years.  Many years later I worked in the toy industry as a character designer for entertainment properties, for a few years. It was one of the most prolific periods for me as an artist and am proud of my body of work during that time. Most recently and while I was still working at Disney I worked on a Pinocchio program that consisted of designing and supervising several items of limited edition. That was the last interesting project assigned to me during my last months at Disney and am very proud of the results. The fact that Pinocchio is my favorite animated Disney film only increases that feeling.
How did you become interested in animation?
I  fell in love with animated cartoons at a very early age, long before I Continue reading

Chad Essley

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What is your name and your current occupation?
My name is Chad Essley, and I’m the owner  / director of CartoonMonkey Studio.

What are some of the crazier jobs you had before getting into animation?
I started into my animation career in my early 20’s, so I have to go back to my teens to remember early crazy-ish jobs..hmm..
I once worked for a short period of time, at a factory where they made basketball hoops. A robot would weld the hooks onto an iron hoop, and I would stand with these thick leather gloves on, grabbing the hoop as it came off the robot (still white hot from the welding) and file off all the extra bits before stacking it on a forklift palette. The place was full of 40 to 60 year old people who really never saw the sunshine outside the bounds of this dismal industrial factory who would drink on the job, and smoke copiously in the break room. Think I lasted about four days before walking out into the sunshine, never to return.

What are some of your favorite projects you’re proud to have been a part of?
Someone from Microsoft contacted me, and flew me up to the Tablet PC headquarters to design all the game graphics for a children’s handheld tablet console called the KidTab. I was given a big bunch of money, and given almost total free reign to come up with whatever I wanted. This was for the research and development department, and I workedwith some people on the Continue reading