Jobs: Recruitment on Season 4 & 5 of “THE AMAZING WORLD OF GUMBALL”

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Recruitment on Season 4 & 5 of “THE AMAZING WORLD OF GUMBALL”

We shall shortly be posting vacancies in most departments for the next season of The Amazing World of Gumball.  The approximate dates for these job ads will be:

Storyboard Artists & Storyboard Revisionist
Advertising in June/July for positions starting immediately

2D/3D Layout/Previz Artists – Junior /  Mid / Senior
Advertising in August for positions starting in October

2D Flash Animators – Junior /  Mid / Senior     
Advertising now for holiday cover for Season 4 and Season 5 contracts starting in November

3D Maya Animators – Junior /  Mid / Senior     
Advertising now for holiday cover for Season 4 and Season 5 contracts starting in November

2D/3D Background Artists – Junior /  Mid / Senior
Advertising now for holiday cover for Season 4 and Season 5 contracts starting in January 2016

Please keep checking back for new job opportunities here at Cartoon Network.
Most job applications will require applicants to do a short test before any offer will be made.

gumballjobs@turner.com

IMMEDIATE START: 2D/3D BACKGROUND ARTISTS

by nellesnilloc

Great Marlborough Productions Ltd in partnership with Cartoon Network London are looking for 2D/3D BACKGROUND ARTISTS.

The background department is tasked to deliver all the final matte paintings and 3D environments for the show. Starting from the layout artwork they are responsible for the final look and lighting of each background plate. They will use Maya (Mental Ray) and After Effects for moving backgrounds. They will sometimes have to integrate 3D elements over photographs, and sometimes build and render full 3D environments. They also design graphic elements to integrate in to the backgrounds.

Please provide a CV and portfolio. Selected applicants will be required to complete a test that may take up to one day of work. That test can be done remotely.

Requirements:

  • Strong knowledge of every step of the creation of a 3D set (modeling / texturing / shading / lighting / compositing);
  • Ready to work in a fast-paced series production and good communication skills;
  • Confident with photo-realism and heavy photo manipulation;
  • Comfortable with graphic design, color and composition;
  • Knowledge of real-world lighting and photography will be considered.

Knowledge:

  • Required:  Maya & Mental Ray, Photoshop, After Effects.
  • Knowledge of additional software will be considered.

If you would like to apply for this role please submit your CV/Resume with link to showreel to:  gumballjobs@turner.com.  Please print the name of the position in the subject line of your email.

This job has an immediate start is an in-house position (Old street, London)
It requires you to have the legal rights to work in the UK.

We look forward to hearing from you!

RECRUITING THROUGHOUT 2015 – 2D Flash Character Animators

Great Marlborough Productions Limited as part of Cartoon Network is looking for short term and long term FLASH ANIMATORS to work on the THE AMAZING WORLD OF GUMBALL (40 x 11 minutes).

As part of an in house team of 12, you will be taking each episode through its key frame animation stage, in addition to rough assisting full animation on more complex shots. This is in preparation for the out of house in-betweening.

The style of the show requires strong 2-D drawn animation skills, the ability to stay on model, and deliver well executed animation to tight production deadlines.

You will need a thorough working knowledge of Flash (CS 4 or higher would be a bonus). Previous series experience is preferable, but not essential.

If you would like to apply for this role please submit your CV/Resume with link to show reel to:  gumballjobs@turner.com

Please print the name of the position in the subject line of your email.

This role requires you to have the legal rights to work in the UK.

Start date:          Varied start dates throughout 2015
Location:            LONDON

Layout Artist – HOLIDAY COVER – ongoing

Great Marlborough Productions Ltd in association with Cartoon Network London is looking Layout Artists for short term (2-4 weeks) holiday cover in 2015.

The layout department is tasked to translate hand-drawn storyboards into cinematographic and realistic sequences. Working as a team the artists will compose and frame every shot, create new backgrounds from photos, animate cameras for action sequences, match the 2d and 3d assets.

Please provide a CV and portfolio. Selected applicants will be required to complete a layout test that may take up to one day of work.

Send your applications to gumballjobs@turner.com

Experience profile:
– Junior/Mid

Requirements:
-Ready to work in a fast-paced series workflow.
-Good eye for composition and storytelling.
-Completely confident with perspective drawing.
-Comfortable with heavy photo manipulation.
-Comfortable with camera animation.
– Organised and rigorous.

Knowledge:
Required: After Effects, Photoshop and Maya.
Knowledge of additional software will be considered.

The job starts in 2015.
This role requires you to have the legal rights to work in the UK.

IMMEDIATE VACANCY – CG Technical Director

Great Marlborough Production Limited in conjunction with Cartoon Network London is looking for a CG Technical Director.

The Amazing World of Gumball is an award-winning animated TV series with an original and distinctive multimedia look. We’re crewing up for its fourth season and are looking for new talents to help improve and facilitate our challenging workflow. It is a fast paced series production with a passionate and talented team that continually push the boundaries of what is possible in a TV show.

The CG Technical Director is a newly created position to help us efficiently solve the different challenges we’re facing, coordinate the pipeline between departments and build technical experience within the studio.

In this role you will advise Producers and Supervisors on best technical procedures and tools, as well as supervising their deployment. We have no permanent R&D team so you should be resourceful and able to rely on your own experience.  You should facilitate the jobs of artists around you and homogenise workflows. You will also be expected to solve challenging shots sometimes containing particle or physics simulations, troubleshoot software issues and depending of your profile and workload, participate in asset building, shot lighting or animation.

 This is a great opportunity for somebody seeking a technical decision-making position while still working on a variety shots and influencing the aesthetic look of the show. We’re looking for somebody who is experienced, motivated, curious and has initiative.

Profile:

  • Senior / Experienced;
  • Working alongside our Background Supervisor, Pre-vis Supervisor, Animation Directors & Producers;

Responsibilities:

  • Pipeline creation and improvement between our Pre-vis, Background, Animation and Compositing departments.
  • Train and monitor teams to follow procedures and conventions.
  • Advise Producers and supervisors on appropriate technical procedures.
  • Work with the art teams to achieve challenging sequences.
  • Build simple tools where possible and necessary.
  • Solve all 3D simulations and other 3D special effects.
  • Work on challenging shots when necessary.
  • Other duties as assigned.

Requirements:

  • An encompassing knowledge of 3D animation and VFX workflow.
  • Significant demonstrable experience with Maya.
  • Python or JavaScript programming knowledge.
  • Fluent English (Spoken and written).
  • Excellent communication skills.

Desirable:

  • Knowledge in: Asset management, colour theory & linear workflow, geometry caching.
  • Experience with After Effects, Shotgun software, Mental Ray.
  • Rigging experience in Maya.
  • Any additional knowledge will be considered.

Send your applications to gumballjobs@turner.com making sure you put the position you are applying for in the subject line. This role requires you to have the legal rights to work in the UK.

Start Date:          September/October 2014
Location:             London

2015: Junior Background Artists

Great Marlborough Productions Ltd in partnership with Cartoon Network London are looking for  junior background artists.

The background department is tasked to finalise all the matte paintings for the show. Starting from the layout artwork they are responsible for the final look and lighting of each background plates. They will sometimes use Maya (Mental Ray) and After Effects for moving backgrounds. They also design graphic elements to integrate in the backgrounds.

Please provide a CV and portfolio. Selected applicants will be required to complete a layout test that may take up to one day of work. That test can be done remotely.

Experience profile:
– Junior

Requirements:
– Ready to work in a fast-paced series production.
– Good eye for photo-realism and confident with heavy photo manipulation.
– Comfortable with graphic design.

Knowledge:
Required: Photoshop, Maya (Mental Ray), After Effects.
Knowledge of additional software will be considered.

If you would like to apply for this role please submit your CV/Resume with link to showreel to:  gumballjobs@turner.com.  Please print the name of the position in the subject line of your email.

These jobs start January 2015.
This role requires you to have the legal rights to work in the UK. That job is an in-house position.

2015: Compositing Artists

Compositing Artists

Studio Soi (www.studiosoi.de) is looking for experienced After Effects Compositing Artists to work on  THE AMAZING WORLD OF GUMBALL (40 x 11 minutes) starting in early 2015.

As a part of a multidisciplinary team, you will be taking care of the compositing and implementation of 3D renderings, 2D flash animations as well as backgrounds consisting of 3D and live action both still and moving.

Requirements:

  • Ready to work in a fast-paced series workflow
  • Conscientious and precise way of working
  • Approchable for new chores and styles
  • Strong knowledge of Adobe After Effects
  • Good knowledge of Adobe Flash (a plus)
  • Good knowledge of Adobe Photoshop (a plus)

The position is located in Ludwigsburg, Germany. It requires you to have full legal rights to work in Germany (holder of EU passport).

If you would like to apply for this role please submit your application including your relevant reels/portfolio to:   contact@studiosoi.de

Please print the name of the position as well as ‘Gumball’ in the subject line of your email.

Start date: Early 2015

Location: LUDWIGSBURG, GERMANY

Jobs: Limited 2D Flash Character Animator

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G-DCast is looking for Flash Animators. It’s $350/minute of animation in this style.

Found on Animationjobs.com

This includes the motion and some light rigging, but not the backgrounds, character illustrations, or audio. You’ll probably need to draw a few in-betweens here and there, but it’s mostly tweening.

Timeline is mid July to end of August and depending on how quickly you can animate, it will be anywhere from 2 to 12 minutes of animation, dolled out at 2 minute at a time increments.

If you’re interested, shoot me an email at Jeremy@g-dcast.com with a link to something that shows me you can do solid cut out animation. I’ll shoot you a test (around 5 seconds), and we’ll take it from there.

David Boudreau

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What is your name and your current occupation?
David Boudreau, Animator/designer for Other Ocean.
What are some of the crazier jobs you had before getting into animation?
I scooped ice cream and did peoples laundry at a ice cream shop/Laundromat called the “Dairy Clean”… I’m not lying … it was actually called that. Needless to say I did not last at that job for very long.

What are some of your favorite projects you’re proud to have been a part of?
Well, first off, I would have to say Kroyer films, “Ferngully, the Last Rainforest” in Toronto back in 1991. It was my first job and introduction to the business where I met and worked with some of the best animators, such as Darlie Brewster, Charlie Bonifacio and Chuck Gammage to name a few, as well as working for Bill and Sue Kroyer, who I eventually worked for in California, two years later. Years later, in 1998, I animated for Dreamworks on such films as “Prince of Egypt”, “Eldorado”, “Spirit” and finally “Sinbad”. I cherish my experience on all of these films and worked along side of some of the most talented artists. I’m very proud and humbled to have worked among them.

How did you become interested in animation?
To be quite honest, I was never really interested in animation as a career. It wasn’t until a family friend suggested I consider it because of my love for drawing (plus I had very little options that I was interested in).  As a kid, I dreamed of Continue reading

Jobs: Character Artist (PH) Disney Consumer Products – Greater Los Angeles Area

Disney Careers

Character Artist (PH) Disney Consumer Products

You can apply here.

 • Produce finished Illustration and/or comp work to support Live Action Boys properties.
• Responsible for executing character art “on model” and in alignment of various franchises
• Responsible for reviewing art and 3D sculpts for various franchises
• Execute against various art styles and trends
• Handles low and medium complexity projects
• Works closely with more senior Artists to meet operational and quality standards
• Creates character artwork for both two dimensional and three dimensional product applications

Desired Skills and Experience

Basic Qualifications

• Excellence in character drawing and character development
• Excellence in layout and storytelling
• Understands principles of cartooning and cartoon animation
• Solid foundation on human and animal anatomy
• Exposure to multiple mediums (sculpting, painting and drawing)
• Exposure to rendering
• Strong time  management skills and ability to deliver against tight deadlines
• Fast learner- able to master character family quickly
• Able to use various rendering methods and styles
• Storytelling capability – able to use pose and composition to create clear definable movement
• Self-motivated – takes initiative to develop and present ideas
• Able to clearly communicate creative concepts
• Partners well with category and other design/artist teams
Preferred Qualifications

• Working knowledge of Adobe Photoshop and Illustrator
• Passion for Disney properties (including Pixar, Lucasfilm, and Marvel properties)
• Working knowledge of 3D software such as Maya, Modo, and/or Z-Brush is a plus Required Education • BA/BS or 2 years technical college in a related field
• 2 years work experience or combination

Timothy Bjorklund

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What is your name and your current occupation?
Timothy Bjorklund – writing/designing some series/feature premises that will never see the light of day.

 

What are some of the crazier jobs you had before getting into animation? 

My crazier jobs were in animation. But outside of animation, I had one job when I was 15 stapling fiberglass sheets to a warehouse ceiling and I fell about 20 feet off of a scaffold to a concrete floor and lived. My back still hates me for that though.

What are some of your favorite projects you’re proud to have been a part of? 

Roger Rabbit, They Might Be Giants “Istanbul” music video, Teacher’s Pet feature and Brandy & Mr. Whiskers was a lot of fun.

How did you become interested in animation?
My High School Art teacher brought in a 16mm Betty Boop cartoon one day and that was it – I thought, “Why the hell aren’t they making cartoons like this anymore?” So I set out to do some Fleischer-esque animation whenever I could. I eventually became a fan of Clampett and Jones and all the Disney guys. But Betty is what got me into animation.

Where are you from and how did you get into the animation business?
I’m from San Francisco and there are a hell of a lot of good animators around the Bay Area. After I left CalArts, I got my first job as an assistant animator at Colossal Pictures (where I learned how to flip five drawings, a skill I somehow never learned at CalArts). I worked my way up to Continue reading

Titouan OLIVE

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What is your name and your current occupation?
My name is Titouan OLIVE, I’m currently working and living in France and I freelance my work all over the world since several years now.  As a freelance 3D artist I work in many fields and offer a large variety of services I work for games, films, prototyping, add, architecture, etc.. I really enjoy working this way, I learn new things on each project and each project is a new challenge.

 

What are some of the crazier jobs you had before getting into animation?
Nothing really crazy I’m afraid. I’ve made some gardening and also worked in a supermarket during the holidays to pay my studies.

 

What are some of your favorite projects you’re proud to have been a part of?
I think I don’t really have a favorite project in particular but I’m happy to have been lead character artist on an animated short film and to have been able to work for various clients all over the world in Miami, San fransisco, London etc.. I’m proud, to have been able to drive each mission with success and to see my clients happy and pleased with my work.

 

Where are you from and how did you get into the animation business?
I think I always wanted to be an artist. First I started to draw comics and I then discovered 3D through the first 3D videos games. It was something new but already incredibly promising for artists. Since I was 10, I’ve been Continue reading