2D Wednesday: The Story of Animation
Today’s 2d Wednesday from David Tart actually teaches as well!
The Story
The film follows the journey of “You” (the main character), a 3rd-tier technical writer who dreams of one day being a product designer. Working after hours, he creates a fantastic new product. When he presents his product to his employers, they inform him that it’s up to him to create an advertising campaign for the product – an advertising campaign that must be animated. This poses a problem for “you” – he knows very little about animation, and is instantly filled with doubts, and thus his future hangs in the balance. This is where our friendly narrator steps in, to guide “you” through the process of making an animated film. Step by step, our hero’s anxiety and doubts are put to rest, and in the end, he is triumphant!
The Production
The Story of Animation came about as a solution to a problem: The Animation Workshop, an animation school in Viborg, Denmark, had been graduating a great number of incredibly qualified animators, animation producers, and CG artists over the past 10 years. These artists had been forming small companies and beginning to produce fantastic work. The problem was not with the studios, or the quality of work they were producing, but rather with the clients: Most of them seemed to believe that animation was a simple, uncomplicated process, and were often disappointed to learn that there were very specific stages in the animation process that required their participation (and finances). It’s almost as if they believed that creating animation was as simple as pitching an idea, and then sitting back while a couple of animators with pencil and paper goofed off, told jokes, and drank copious amounts of coffee until “wallah”! the animation was finished! Furthermore, they seemed to think that there would be no difference in cost between an animated film created in flash, 2D, stop motion, cut-out, motion graphics, or fully rendered Pixar-style 3D animation! At the time Morten Thorning, Director of the Animation Workshop approached me with the idea for the film, I was experiencing similar problems with a client in Copenhagen. In fact, I’d just spent several days creating a presentation about the benefits of using animation for an environmental messaging campaign. I was tasked with convincing a panel of scientists, sociologists, environmental activists, and architects how animation could be used to create positive, engaging, and entertaining content for environmental action messaging – no small feat!
The Team
After talking things over with Morten, it was decided that I would write and direct the project, which would be produced by Claus Toksvig of The Animation Hub, and animated at Tumblehead Studios. Tumblehead, led by Magnus Moller, did an amazing job on the film, assembling a team of character designers, animators, storyboard artists, and background artists (all graduates or current students of the Animation Workshop). Tumblehead saw the entire process through, from concept to post-production. The narrator was voiced by the awesome Richard Spiegel, and the sound design and score created by Mark Menza, whose many credits include sound designer and composer for “The Jimmy Neutron Show”. Additional support was provided by Thomas Ahlmark (a veteran of many Animation Workshop productions).
Hossein Diba
What is your name and your current occupation?
Hi, my name is Hossein Diba, and I’m a CG character artist(modeler,texturer)
What are some of the crazier jobs you had before getting into animation?
actually because I started CG when I was 17, I didn’t test any other job, just used to draw for fun, lucky me 🙂
What are some of your favorite projects you’re proud to have been a part of?
Evolve, Batman Arkham knight, Fallout New Vegas mod, Golden luck(A short animation),The Return(An animation featured film)
Where are you from and how did you get into the animation business?
I’m from Iran, there was a friend of mine who was a 3d generalist and suggested Continue reading
Tutorial Tuesday: How to Draw In Flash
Smooth and Straighten:
Jobs: Nerd Corps Entertainment seeks storyboard artist-Vancouver BC
Nerd Corps Entertainment, established in 2002, is a DHX Media company, boasting a diverse portfolio of award-winning original properties such as Slugterra, League of Super Evil, Storm Hawks and Rated A for Awesome. With six shows in production, there is always a genre or character to keep you interested and challenged. But we’re more than just an animation studio. Our 400 creatives build stories, worlds, and experiences for kids that cut across platforms from television to online, games, toys, mobile—wherever kids are spending time. We handle all stages of our process in-house, from the IP creation and development to post-production, finance, sales and distribution, licensing and consumer products, and interactive development, making us a rarity in the industry. Our studio near Vancouver’s trendy Commercial Drive is a vibrant mixture of rookies and veterans, where those fresh out of college can continue learning from mid-career and senior artists, and where every level of experience can make the most of their talent on some of the best kids shows and games in the world.
Leo, Gemini, Emmy…been there, won that.
Come work for an award-winning studio and make cartoons, not war.
Department: Storyboard
Location: Vancouver
About the Position
The Storyboard Artist interprets the script into images and sounds Continue reading
HoneyVR is looking for talented CG artists to create pre-rendered VR content
HoneyVR, a virtual-reality content distributor is looking for talented CG artists to create pre-rendered VR content. We are looking to acquire short pre-rendered (90s – 3mins) animated content which is VR-ready, which basically means rendered as a 360-degree spherical MPEG-4 (2:1 aspect ratio, equirectangular rendering). We’re looking for short films but also what we call short ‘experiences’ — think short, immersive VR experiences like guiding the user through a high-res galaxy, tagging along with a frog in a rainforest, etc.
We pay $2000 per short film and $500 per “â€experienceâ€â€, plus a royalty of $.01 CPV ($.01 every time your piece is viewed). You can do the work at your own pace and generate good side income, and VR is flat out the most fun medium you will ever design for if you are a 3D artist! Check out our Program Guidelines here for detailed info on the program and I hope to be working with some of you guys soon !