Mark Behm

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What is your name and your current occupation?
First let me say thanks, Mike, for the opportunity. My name is Mark Behm and I’m an artist at Valve Software. We don’t have propper titles, so what I do depends on what I feel the project I’m working on needs and if I feel I am up to the task. Mostly I design or make assets and sometimes animate them.
What are some of the crazier jobs you had before getting into animation?
Before? I’d say a lot of my jobs IN the animation industry were fairly crazy. As a teenager I did enough manual and kitchen labor to build a healthy fear of spending my life swinging a hammer in a cold rain. Craziest? Hmm…I once taught a class on animal tracking.
What are some of your favorite projects you’re proud to have been a part of?
My first feature was as an animator on Robots at BlueSky. That was a huge learning opportunity for me. At Valve, I got to design, sculpt and texture all of the aliens in a little top down game we released for free on Steam called AlienSwarm. That kind of ownership was very fun for me.

How did you become interested in animation?
I grew up in the mid 70s into the 80s as SciFi was getting big. I saw Star Wars when I was around 7 and was Continue reading

BUNYAN & BABE-Available Exclusively For Free on Google Play

BUNYAN & BABE-Available Exclusively For Free on Google Play

Starring the Voice Talents of

John Goodman, Kelsey Grammer, Jeff Foxworthy, Mark Hamill

and YouTube Sensation Johnny Orlando

BUNYAN & BABE

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Available Exclusively For Free on Google Play*

Starting January 12

and In Theaters February 3

Click HERE to Watch the Trailer

Los Angeles, Calif., (December 16, 2016) – Bunyan & Babe, a modern take on the American folk story of the legendary lumberjack and his pet blue ox, starring the voice talents of John Goodman, Kelsey Grammer, Jeff Foxworthy, Mark Hamill and YouTube star Johnny Orlando, will be available exclusively for free* on Google Play starting on January 12 from Cinedigm.  An HD version of the animated film will be available exclusively to redeem for free through Google Play here from January 12 to February 16, 2017. Bunyan & Babe will also make its debut in theaters in twelve markets including New York and Los Angeles on February 3.

*US/CA only, ends 2/16/17

In Bunyan & Babe, Travis (Johnny Orlando) and his sister Whitney visit their grandparents for the summer and stumble upon the evil plan of a greedy real estate developer (Kelsey Grammer, “Cheers,” “Frasier”) to steal the land of the town’s longtime residents.  While running from one of the developer’s goons, Travis falls through a magical portal which transports him to the world of American hero, Paul Bunyan (John Goodman, The Big Lebowski, “Roseanne”) & his pet ox, Babe (Jeff Foxworthy, “The Jeff Foxworthy Show”).  Bunyan and Babe get wrapped up in a brand new adventure, and with the help of their new friends Travis and Whitney, they save the town.  Together they learn firsthand that you don’t have to be big to do big things.

The Dove Foundation called Bunyan & Babe “entertaining and fun for the entire family.” The film is Dove “Family-Approved” for all ages.

To automatically redeem Bunyan & Babe on January 12:

https://play.google.com/store/movies/details?id=qw9U5CS6ZkY&e

 

Bunyan & Babe Trailer:

https://youtu.be/qMYJjMFUdDw

Bunyan & Babe:

Runtime: 85 Mins

Rating: PG

Widescreen

About Google Play

Google Play is an online store with millions of digital songs, movies, TV shows, apps, games, books and more. With access to 40 million songs, thousands of new release movies and next day TV shows, millions of apps and games, and thousands of news sources, Google Play is your one stop shop for digital entertainment on any device.=

About Cinedigm

Cinedigm is a leading independent content distributor in the United States, with direct relationships with thousands of physical retail storefronts and digital platforms, including Wal-Mart, Target, iTunes, Netflix, and Amazon, as well as the national Video on Demand platform on cable television.

 

Additionally, given Cinedigm’s infrastructure, technology, content and distribution expertise, the Company has rapidly become a leader in the quickly evolving over-the-top digital network business. Cinedigm’s first channel, DOCURAMA, launched in May 2014, and is currently available on iOS, Roku, Xbox and Samsung, with additional platforms currently being rolled out. Cinedigm launched CONtv, a Comic Con branded channel in partnership with WIZARD WORLD, on March 3, 2015. The Company’s third OTT channel, DOVE CHANNEL, launched on September 15, 2015 and is a digital streaming subscription service targeted to families and kids seeking high quality and family friendly content approved by Dove Foundation.

Mike Roush

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What is your name and your current occupation?
I am a lead animator at Titmouse inc.

What are some of the crazier jobs you had before getting into animation?
One of the most memorable was having to dress as an aardvark in from of a toy story in the mall and take pictures with kids. Memorable like a reoccurring nightmare.

What are some of your favorite projects you’re proud to have been a part of?
We’ll at Titmouse we just finished one of my favorite projects I’ve worked on called Motorcity for the Disney XD channel. It just got cancelled. Doh.

How did you become interested in animation?
I guess like everyone, watching a movie when I was young then Continue reading

Cláudio Vieira de Oliveira

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What is your name and your current occupation?
My name is Cláudio Vieira de Oliveira – Classic Animator 2D .
What are some of the crazier jobs you had before getting into animation?
I started early in animation field, before that i have just worked as an office boy, and at age of 19 I was already working with animation.
What are some of your favorite projects you’re proud to have been a part of?
A feature film called Little Hippo, a 30-minute short film “Los Tres Amigos”, two special (about 15 minutes) for the Cartoon Network TV “CopaToon”, some advertisements for television as one for Faber Castell I did in 1984 called “watercolor” and also being the Animation Director of the world’s second feature film made entirely in CGI. The last one was a big challenge because it was made in 1994 and unlike today had few resources, was a true pioneer.
How did you become interested in animation?
Is hard to say, all this started when Continue reading

Jez Tuya

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What is your name and your current occupation?
Jez Tuya is my name, and I am a freelance illustrator.

What are some of the crazier jobs you had before getting into animation?
I had a brief stint of working part time as a shop floor assistant in a retail store (in charge of the toy and kitchenware department) while still in art school. I have so many horror stories from my experience, and I decided to quit after two months of working there, and promised myself to never work in retail ever again.
What are some of your favorite projects you’re proud to have been a part of? 
Pretty much most of the work that I’ve done is for publishing, and one of my favourite projects is illustrating a picture book based on one of Roald Dahl’s poems called “Television.”
How did you become interested in animation? 
I actually wanted to be an air force pilot after I graduated from high school. I had an obsession (and in some ways I still do) with airplanes, but with the grades that I had in high school, and because of my apparent allergy to maths and physics, I came to the conclusion maybe flying planes was not for me. But I’ve always had a fascination for art and animation since I was a kid. I didn’t grow up with video games or cable television when I was wee lad, and drawing was something I did for fun. (That, and making airplanes out of Legos). I remember my parents would always bring home boxes of scrap paper for me to draw on, and it would feel like Christmas whenever they do, and I think they may have unintentionally encouraged me to enjoy making art because of that. I also watched LOTS of cartoons, and whenever I visit my grandparents’ house, I’d rot my Continue reading

CG PRODUCTION MANAGER

Nickelodeon_logo_new

Apply Here!

CG PRODUCTION MANAGER

Job Locations
US-CA-Burbank

Overview and Responsibilities

SUMMARY:

  • Nickelodeon Animation Studio is looking for a Production Manager for an animated TV series with interactive components. This person will manage the daily activities of production. He or she must have experience either in CG animated TV series, video game production, or both. Real-time rendering experience is a big plus. Preference will be given for technical experience with real-time rendering and CG production pipelines.

RESPONSIBILITIES:

  • Communicate with Line Producer daily regarding the status of the department.
  • Coordinate the workflow for all supervisors and artists in the CG Department.
  • Keep accurate daily output information of all departments, and enforce deadlines.
  • Alert LP of potential problems and suggest appropriate solutions.
  • Update key production personnel on the status of all areas of production.
  • Maintain and distribute weekly production schedule with accurate information to upper management and production staff.
  • Run weekly department meetings.
  • Supervise Production Coordinator(s) and Production Assistants; assist Line Producer in hiring, performance reviews and terminations for these positions.
  • Oversee preparation production materials for shipping.
  • Manage schedule to ensure production meets strict deadlines. Some of these duties include:
  • Troubleshoot problem.
  • Coordinate and supervise vendor studios.
  • Coordinate and supervise freelance production staff.
  • Assist in the scheduling of key production personnel.
  • Schedule production meetings as necessary.

ADDITIONAL RESPONSIBILITIES:

  • Assist with ancillary projects; assist LP with special projects.
  • Act as primary liaison with vendor studio(s).
  • Facilitate communication in a timely manner between production unit and outside studio regarding production issues, questions and materials.
  • Assist Post Supervisor in monitoring and facilitating retake process; ensure that lists and notes are communicated in a timely manner; monitor retake budget.
  • Draft and coordinate all new hire paperwork for freelancers.
  • Update Recruitment and Human Resources departments on all freelance and full-time hires.
  • Review and approve weekly time sheets.
  • Gather and submit new hire information to Human Resources.
  • Coordinate Facilities and IS&T requests.
  • Coordinate materials for festivals, awards, etc.

Basic Qualifications

BASIC QUALIFICATIONS:

  • Real-Time Rendering experience a plus.
  • Knowledge of Maya, Word, Excel, Outlook, familiarity with internet and email.
  • Knowledge of EPBudgeting, FileMaker Pro, Photoshop, Illustrator a plus.
  • Strong verbal and written communication skills.
  • Ability to work well under pressure.
  • Ability to multitask in a fast-paced environment.
  • Possess complete knowledge of animation production process.

DESIRED QUALIFICATIONS:

  • BA/BS preferred, or 2 – 3 years of animation production / video game experience and/or training; or equivalent combination of education and experien