Jobs: Disney is looking for CG animators

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Walt Disney Animation Studios is hiring CG animators!

The Animation Department at Walt Disney Animation Studios is expanding the team in Burbank, CA! If you create character animation of the highest caliber and demonstrate exceptional understanding of weight, locomotion, anatomy, dialog, acting, appeal, and entertainment, take a look at our studio. Tangled, Wreck-it Ralph, and our next film, Frozen, pursue excellence in animation performance. If you’ve been on the fence, wondering if the time is right to try something new, challenging, and rewarding, the time is now. Come see what we’re all about and decide for yourself.   Responsibilities

  • Create vivid and compelling character performances that make millions of people laugh, cry, tremble in fear, and cheer in victory
  • Work closely with the film’s Director, Animation Supervisor, and Supervising Animators to establish the style of movement and personality for the characters in the film
  • Animate shots in a professional and timely manner

Job Requirements

  • Bachelors degree or equivalent experience in Animation, Art, Fine Art, Illustration, Film, Computer Graphics, or related field
  • Experience on 3-5 CG feature film productions
  • Superior acting and staging skills
  • Ability to tastefully exaggerate actions and emotions
  • Strong understanding of anatomy, perspective, and composition
  • Ability to solve problems of weight, balance, and movement
  • Proficiency with the principles of animation and the dynamics of animals and human figures in action
  • Work should emphasize storytelling and the ability to define character personality along with fluid/organic movement

The Walt Disney Company is an Equal Opportunity Employer.

You can find out more here.

Rob Davies

 

What is your name?

Rob Davies

What would you say has been your primary job in animation?

I don’t know that I’ve had a ‘primary’ job in animation to be honest. My longest stint is as one of the founders/owners of Atomic Cartoons in Vancouver. However, I’ve worn many hats in and out of Atomic.
I started as a traditional animation layout artist. Anyone who’s been around for awhile (pre-digital) knows what that is…
Other titles include character designer, art director, storyboard artist, storyboard supervisor, director, producer, series creator, and presently VP of Development at Atomic Cartoons.

What are some of the crazier jobs you had before getting into animation?

Before I broke into the ‘toon biz, I worked as a sign painter, dishwasher (lasted one night), construction laborer, duty-free store clerk, T-Shirt designer, political cartoonist, silk screen printer, art supplies store clerk, even worked the camera counter at Kmart…
Can’t say there was anything that was particularly ‘crazy’ (like juggling flaming chain saws at kids’ parties) although the duty-free store at the BC-Washington State boarder was strange. It required I run down the highway to just past the nearest exit to the boarder crossing and then hand customers their shopping bags. This was to prevent Canadians from loading up on smokes and rye whiskey at the duty-free and then hanging a quick right just before customs. I ran in all sorts of weather. It is Canada after all. Eventually they just closed off the street. Easier.

What are some of your favorite projects you’re proud to have been a part of?

I’m grateful to have been a part of anything, to be honest. But I’m most proud of Beetlejuice the Animated Series, Asterix Conquers America, Eek The Cat, Pinky and The Brain, The Zeta Project, Captain Flamingo, and Atomic Betty.

How did you become interested in animation?

It was pretty obvious, especially in math class, that I was destined to do something with a Continue reading

Jobs: Disney is seeking 3D Lighters

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From the site:

We are seeking Lighters to join our Burbank, CA studio. Our Lighters are an integral part of the storytelling process, using their keen eye to manipulate color and light to emphasize shifts of mood both subtle and dynamic. We are looking for artists who thrive in a team environment.  This includes the ability to share ideas and also to be open to ideas within the team.

Responsibilities

Lighters are responsible for lighting and rendering shots and compositing together the resulting character and environment renders into a final frame until it meets the vision of the Director, Art Director, Director of Look & Lighting, and Lighting Supervisors.

Lighters are expected to present shots in a dailies environment, effectively communicate issues regarding their shots, and deliver top notch work within production deadlines.

Job Requirements

  • BA in Art, Digital Media, Computer Science, related field or equivalent experience
  • Understanding of color, contrast, and lighting design
  • Notable production experience with 3D lighting and compositing
  • A strong visual sense and the ability to distinguish subtle differences that affect the matching of elements created in multiple mediums
  • Working knowledge of a node-based compositing system (i.e. Shake or Nuke) required
  • Renderman or similar experience required
  • Strong in-depth knowledge of Unix and/or Linux
  • Strong problem solving skills and a good eye required
  • Ability to work in a collaborative environment, taking direction from the Director, Art Director, Director of Look & Lighting, and Lighting Sups

Visual examples of images exemplifying work in this area are requested for review.  Additionally, please include a resume and reel breakdown with your online profile.

You can find out more info here.

Jobs: Disney Studios seeks Effects Artists

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Disney Studios in Burbank, CA. is seeking Effects artists!

From the site:

 

Job Description

Walt Disney Animation Studios has been combining the best in artistry and storytelling with cutting-edge technology to bring wonderful new characters and adventures to the big screen for audiences around the world.  We currently have an exciting opportunity for Effects Artists to join the team at our Burbank, CA studio.Effects artists are the magicians of the Disney animated film process. Whether giving nature a style makeover or creating hyperrealism, the Disney Effects team pushes the envelope of what is possible. Challenging the status quo, both technically and artistically, our goal is to create the unexpected and to invoke an emotional impact that supports the story’s creative vision.

Responsibilities

  • Design, execute, and support a variety of high-quality photorealistic and stylized visual effects
  • Develop all effects from conception through completion within production deadlines in a pipeline-consumable form
  • Work closely with the Lighting Department to achieve desired look and integration of rendered effects. Provide Lighting with a composite network defining element context and usage
  • Bring authorship, emotional impact, and art direction to various effects through a creative, artistic vision while meeting the director’s vision in an efficient manner
  • Work with the Effects Supervisor to design technical approaches and establish artistic goals for projects or sequences
  • Participate as a proactive team member to determine and share various design and technical solutions
  • Challenge the status quo for effects by developing innovative tools and/or techniques

Job Requirements

  • 3+ years experience in CG visual effects production for animation, live-action film, or television
  • Advanced procedural and dynamic simulation experience with high-end 3D software: “Houdini” preferred; “Maya” a plus, or equivalent package; Nuke or equivalent compositing tools; and experience with Renderman a plus
  • Proficiency with fluid simulations, rigid simulations, particle systems, and FX pipeline authorship using procedural animation techniques
  • Linux and scripting ability in Python preferred; shader and C++ skills also applicable
  • Strong understanding of animation fundamentals, including timing and appeal.
  • Good “eye” toward light, color, design, and composition. Observation skills of natural phenomena, comprehension of physics, and ability to implement
  • Flexible problem-solving skills and attention to detail and quality
  • Very open to direction
  • Participate in and embrace a culture of continual innovation and change
  • Strong communication skills including the ability to clearly convey both artistic and technical concepts and processes
  • Ability to thrive in a collaborative workspace, work well alone or within a team, as well as with other departments
  • Bachelor’s degree in Art, Computer Science, Mathematics, Engineering, related field, or equivalent experience
Visual examples of images exemplifying work in this area are requested for review.  Additionally, please include a resume and reel breakdown with your online profile.

You can read more here.

Tony Merrithew


What is your name and your current occupation?
Tony Merrithew, animator, sculptor, visual development artist.

 

What are some of the crazier jobs you had before getting into animation?
I delivered liquid oxygen to people with breathing problems. I drove a tractor on a tree farm.

 

What are some of your favorite projects you’re proud to have been a part of?
I worked as an animator on the first California raisins commercials as well as the Noid.

Where are you from and how did you get into the animation business?
From Portland oregon. Got a job by walking into Continue reading