https://vimeo.com/173614358
Steve Hoogendyk
What is your name and your current occupation?Â
My name is Steve Hoogendyk and my current occupation is Creative Director at Geeta Games. We are a small indie game studio working on our first animated adventure game “Lilly Looking Through.”
What are some of the crazier jobs you had before getting into animation?
One summer, in my teens, I got a job as an usher at a local movie theater. I thought this would be a great way to break into film and work my way up to lead projectionist. I quickly learned that the job of projectionist was the most coveted of all job, and had at least a 3 years waiting list. My best memories are cleaning up vomit in a dark sold out theater, while the movie continued to play (I guess the show must go on). Ushering an understandingly frazzled older couple out of “Menace II Society†(they thought they were going to see “Denise the Menaceâ€, which was actually playing next door). Seeing “Jurassic Park†(which I probably saw at least 10 times that summer). As the summer ended, I was pretty sure being an usher was NOT the best way to break into the movie business.
What are some of your favorite projects you’re proud to have been a part of?
Walt Disney’s “Bolt”, It was my first animated feature film, and the animation team was amazing.  “Cloudy with a Chance of Meatballsâ€Â Directors Phil Lord and Chris Miller, as well as Animation Director, Pete Nash gave the animators incredible freedom to create highly stylized animation. This project was just a complete joy to work on.  “The Chronicles of Narnia: The Lion, the Witch, and the Wardrobe† I am a big fan of author C.S. Lewis , plus this was the first film I got to work on, so it holds a special place for me.  “Harry Potter and the Order of the Phoenix† My wife and I got to live in London for a year. Plus, during the first part of the project, we worked at Leavesden Studios where they have most of the practical sets. During lunch, we would walk around and take in the wonderful sets. The craftsmanship put into the Hogwarts Castle miniature was breathtaking, and sitting in Dumbledore’s actual chair was kind of magical.
How did you become interested in animation?
I had always been interested in animation, acting, special effects, video games and computers. However, the summer I saw Jurassic Park, and then just a few years later Continue reading
Perry L J Osuna
What is your name and your current occupation?Â
Perry L J Osuna, Independent Designer, 2D Animator and Storyboard artist .
What are some of the crazier jobs you had before getting into animation?
I had a job selling chocolate cover amond’s, door to door at double the price you’d usually get a box for normally. They drove us around in a small school bus to different neighbourhood’s to petal their over priced chocolates. The biggest joke about the job was the pay.
What are some of your favorite projects you’re proud to have been a part of?
I worked on this independent project. It’s called the Mosaik Project, the idea was to showcase some of Toronto ( Canada ) talent base. The funny thing is I almost didn’t get the gig. I was asked to design Toronto but from a robotic view point. I was told I couldn’t use any existing robot designs concepts, everything needed to be original. I’m sure anyone who designs will agree this kind situation doesn’t happen often. I had full creative range with respect to the clients final approval . In the end the client was very happy with the work.
How did you become interested in animation?
I listened to a lot music growing up . I use to day dream about how Continue reading
Researchers Have Invented Gesture Recognition
Google’s Project Soli uses advanced radar to “see” your hand gestures. Notice that at around 00:32 they use this mthod to resize a brush! totally sounds like  good tech to develop for artists!
Iloura might be the best visual effects studio you’ve never heard of
The Creators Project has an interesting article up about Iloura who has grown from a traditional post business working in advertising to a dedicated feature animation and VFX studio.
Perhaps the studio’s greatest recent coup was working on episode nine’s “Battle of the Bastards,” widely regarded as the pinnacle of Game of Thrones’ sixth season. Iloura’s involvement with the show was a long time coming, as Rosenthal explains: “We had been in conversations, on and off, with Steve Kullbeck [the Game of Thrones VFX Producer] for a number of years about the possibility of getting involved,†he says.