‘Don’t Starve: Shipwrecked’ washes ashore on Steam

Engadget is reporting that Don’t Starve Shipwrecked is finally out of Early Access on Steam and ready for your consumption.  Some good 2d animation here from the looks of the trailer and it’s got a rough pencil test sort of feel to boot judging from the trailer above.
From the site:

Don’t Starve: Shipwrecked, the nautical themed expansion for one of our favorite survival games If you’ll remember, this add-on is the result of a partnership between original developer Klei Entertainment and the folks behind Below and Super Time Force, Capybara Games. The single-player expansion (the co-op focused Don’t Starve Together released last year) introduces plenty of new deadly goodies like sailing, seasons and crafting recipes — all incredibly likely to put your ability to follow the game’s name to the test. As an incentive to give it the old college try, Steam has the game on sale for $4.50 during its launch period.

Dream Chen

This slideshow requires JavaScript.

What is your name and your current occupation?
Hi, my name is Dream (mengqian) Chen, I am a freelance illustrator and independent animator .

What are some of the crazier jobs you had before getting into animation?
I have worked as a librarian and labor worker at school, such as clean up studio, touch up walls.

What are some of your favorite projects you’re proud to have been a part of?
I really enjoy making On My Planet, a stop-motion animation made in my grad school. it is quite unlikely to have absolute freedom to make animation when you become a freelancer. Therefore, I cherish every opportunity when I am able to do so. School has a good platform to provide everything you need and give you the maximum support. I am always attracted to stop-motion animation because I think it is a very unique technique that give life to a real object. However,it is really time consuming and labor heavy. On My Planet is a seven minutes long animation. I did everything by myself from building up the puppet and set to animate it frame by frame. It took me three semesters to finish all the work. But I tried to experiment with it as much as I could. In the animation I tried hand drawn on watercolor paper frame by frame, I tried making felt puppet and adding digital collage at same time. It was a lot fun and I would want to combine more medium in my future project based on what I learned from this film.

Where are you from and how did you get into the animation business?
I come from China, My hometown is a tropical island located at the south bottom of China mainland. Both my parents are fine arts teacher in universities. Grew up in

Continue reading

Jesse Soto

This slideshow requires JavaScript.


What is your name and your current occupation? 
My name is Jesse Soto. Currently, I’m a Freelance Storyboard Artist/Animator. I was fortunate enough to intern for Disney Consumer Products as a Artist/Animation Intern for their Blue Sky Think Tank a few months ago.

What are some of the crazier jobs you had before getting into animation?
This isn’t crazy, but I taught a 9-year-old how to animate her first film for a School District Competition. The girl, Ariana, had a piece where a young girl uses friendship to clean the beaches, one helping hand at a time. I felt like a school teacher because her and her best friend were the voice talents and I had to do parent/teacher conferences to make sure she did her animation work. She had to go through a little crunch time for not doing her homework, and fell asleep during the final composite 10 P.M. the night before. She won 1st place and gained a bit of confidence for kicking butt.

What are some of your favorite projects you’re proud to have been a part of?
I was very proud to be working on a secret development project during my time at Disney. Our group, the Blue Sky Think Tank was comprised of 7 talented individuals with their own points of view and completely different backgrounds (Artist/Animator/Social Media/Writer/Filmmaker/Marketing) and locking them in a room for 6 months. Our project involved a lot of awesome ideas coming from Anime, Old School Disney, LA Culture/Counterculture, and our favorite TV shows which we learned a great deal from. Over the course of a few months, we saw a simple concept grow into flushed out characters, a strong and meaningful story-line, and great artwork/animation. The creative impact made would not be possible without the guidance of the excellent and talented storytellers/artists that reside within Disney.  Another favorite was the Black Dynamite Pilot that was featured on Adult Swim. On my first day interning at Titmouse, I was thrown into clean-up animation and color along with a few other interns. The studio was in the final push to completion. Every animator was working tirelessly, often through the weekends. Great fun came in each scene where it had either some neck-breaking karate chop or possessed puppets whipping out their machine guns and Desert Eagles.  Dailies had a lot of funny shots and high level of violence that was being animated. Also, artists were open about sharing what they know, and tag-teamed the production work very well. The end result made everyone very proud of their work.

How did you become interested in animation?
As a youngin’, I grew up always interested in art and sketching cartoon characters. In middle school, I found out that my favorite TV shows, movies, and video games were Continue reading

Shaun Bryant

This slideshow requires JavaScript.

 

What is your name and your current occupation?
My name is Shaun Bryant and I am a character designer currently doing freelance work in Austin TX.

What are some of the crazier jobs you had before getting into animation?
I had a gig as a sign holding Santa for a florist in upstate NY. Thankfully they had a warm greenhouse I could thaw out in.
What are some of your favorite projects you’re proud to have been a part of?
There have been a lot of fun projects, but the one that I think I am most proud of so far is creating a cast of fun characters for the Texas Dept. of Agriculture. They were used in television and print ads promoting healthy eating among school children.
How did you become interested in animation?
Comic books, Saturday morning cartoons, and Disney movies fueled my creativity as a kid and made me Continue reading

Privisa trailer

cw3x8bihwm3ok440rg2m

Privisa is an upcoming animated feature film made in Poland, which is all about a kid who just does not want to grow up.

From the creators:

It tells the story of Wilkan, son of the great hunter Borzymir who is about to get his first haircut. He finds out that the elders of the tribe announced the list of the oldest who will be soon “taking the ritual of last journey”. His beloved grandfather Stanimir is among them. The distraught boy will do everything to stop the ceremony and that gets him and the whole village (Privisa) in a lot of trouble.

There comes a time in everyone’s life to let go of illusions and confront their inner demons. For Wolfin – 11 years old, long-haired, freckled boy – this time has just arrived. “Privisa” is a fascinating tale about family, growing up and taking responsibility.

Production – Platige Films
Co-production – Juice, Flat Foot Films
Project development co-funded by Polish Film Institute

PLATIGE FILMS
Producer: Magdalena Bargieł
Executive Producer: Katarzyna Fukacz, Jarosław Sawko

JUICE
Directing, Concept, Art Work: Marcin Karolewski
Script concept: Julita Olszewska
Concept Art: Mathias Zamęcki, Hanna Czyżewska,
3D Artist: Tomasz Dyrduła, Jarosław Handrysik
Producer: Natalia Lasota

FLAT FOOT FILMS
Head of Animation: Leszek Nowicki
Animation: Maciej Krowiński, Piotr Sitek, Krzysztof Świderski, Małgorzata Mianowska