Virtual Manikin: 6 Apps for Artists (Free and Pay)

Mara-3dapp

Artist and teacher Jon LeMond posted a quick note about six Android virtual mannequin apps that will allow you to replace the old school wood mannequins from the days of yore before computers took over the art world. You can rotate light, and pose all of the digital mannequins right on your phone. Cool stuff, if you need some sort of funky foreshortened arm pose or an’t quite get a down shot right.

You can read the whole article here.

Watch these artists 3D print animation into reality

Engadget is reporting on a group of Dutch 3d animators that literally printed out every frame of a short film in with a 3d printer and made it into an exhibit.

From the site:

Why 3D print a computer animation? ‘Art’ is a good enough reason for us, and that’s exactly what drove Dutch artists to put a hundred frames into a single mind-bending installation. Using an Ultimaker 2 3D printer and liberal amounts of glue and string, artists Job, Joris and Marieke squeezed all the cells from a short animation (below) into a single mise-en-scene. At a glance, you can see the fate of the teal-hued hero as he vaults off a cup and into a vase, with each detail (including a bouncing ball and shattered cup) faithfully reproduced in PVC. If you want to feel like you’re inside a computer where time has lost all meaning, it’ll be exhibited at Amersfoort’s Kunsthal museum on March 29th.

 

Jobs: LA Previs Animator at Zoic Studios in Culver City, CA.

zoic logo

You can apply for the job here…

About Zoic Studios
Zoic Studios is a multiple Emmy and VES award winning VFX company, comprised of accomplished artists, supervisors, and producers, who understand all aspects of visual effects and the creative story process.

We are currently looking for a previs animator for our episodic division!  We are currently looking for artists with immediate availability.

Summary of Position
The previs animator works closely with the creative director, creating original animation based on project storyboards

Responsibilities

  • Skill in generating creative and engaging camera movements
  • A sense of drama, scale, and timing
  • A familiarity with creatively animating cameras for intense action filled sequences
  • Ability to take direction from the creative director
  • Ability to work in an extremely fast paced environment

Qualifications

  • 3+ years experience working as a Previs animator for commercials, film, or episodics
  • Advanced knowledge of Maya animation and cameras
  • Highly creative and flexible
  • Must be comfortable taking direction
  • A strong reel demonstrating animated cameras for action sequences
  • Ability to work on-site in our Culver City studio

You can apply for the job here…

Luis Zúñiga

 

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What is your name and your current occupation?
My name is Luis Zúñiga, and I’m an artist at Fair Play Labs, what I do there is concept art, illustration, background art,

What is your name and your current occupation?
My name is Luis Zúñiga, and I’m an artist at Fair Play Labs, what I do there is concept art, illustration, background art, UI design, UI animation, UI integration, 3d animation, modelling, rigging, texturing and unity 3d integration.

What are some of the crazier jobs you had before getting into animation?
Well, I’m not the craziest person, but I’ve done handicraft, I worked at a couple of shops, I’ve been a pizza making/delivery guy, a guitarist for tips, and I’ve done some construction work before going to college at age 18, since I began to study digital animation, all work I’ve done has been in the animation/illustration area.

What are some of your favorite projects you’re proud to have been a part of?
I loved to be part of Poster Punch’s second and fourth exhibition, The Pin-up Drink and Poster Punch Open MMXIII, I also loved to be part of El Obsequio, my graduation project, I’m glad we were able to get the work done and to create something we felt and still feel very proud of, that graduation project was under my name only, but I am really grateful to the +20 people that was by my side working on it. At Fair Play I’ve been part of +12 video games and I liked the team dynamics in most of them, but there’s one that I totally loved being part of, mostly because it is till now our most ambitious project of them all, Color Guardians, and its almost done, I love to work on my solo and team projects, all of them have been great and have taught me a lot, but those I mentioned are the ones that comes first to my mind.

Where are you from and how did you get into the animation business?
I’m from Costa Rica, and my insertion to the animation/illustration business came naturally, I was Continue reading

Jobs: 3D Generalist- Stereo D

StereoD

Jobs: 3D Generalist

About this position:
As a company focused on stereoscopic conversion, the 3D Depth Artist is at the center of it all. We are looking for individuals who have the ability and background experience to execute a broad range of VFX tasks including modeling, rigging, animation and lighting. Working with a team, including a lead artist and supervisors, a Depth Artist must creatively interpret and apply stereo concepts. We’re looking for individuals with a good “stereo eye,” a strong understanding of 3-dimensional space (be it from previous stereo experience or from an artistic background), a working knowledge of Nuke and Maya, and a healthy dose of team spirit. Taking direction/critiques, interpreting notes and learning/applying new skills are key parts of everyday life in our studio.

Requirements & Preferences:

  • Knowledge and Experience with Nuke – Required
  • Knowledge and Experience with Windows (PC) Production Environment – Required
  • Previous working knowledge with Maya as a 3d Generalist or animator – required
  • Knowledge of Practical Filmmaking Techniques – Required
  • Excellent Artistic Ability/Aptitude – Required
  • Knowledge of Stereo-related Terminology – Preferred (but we’ll teach you OUR lingo!)
  • Previous Professional Experience in Stereoscopy or VFX – Preferred
  • Accredited Post-Secondary Degree or Related Coursework – Preferred

We’re looking for the best in the business. If this sounds like you, please apply!

 

Apply Via: http://stereod.catsone.com/careers/index.php?m=portal&a=details&jobOrderID=4791456

About Stereo D
Stereo D is the recognized leader in high-quality conversions of 2D theatrical content into stereoscopic 3D imagery. Formed in 2009 and acquired by Deluxe Entertainment Services Group Inc. in 2011, the company works with major motion picture studios, directors, cinematographers, and VFX supervisors to bring their vision of 3D storytelling to the screen. Stereo D has completed work for such films as GODZILLA, CAPTAIN AMERICA, NEED FOR SPEED, PACIFIC RIM, THE AVENGERS, JURASSIC PARK and TITANIC in 3D to name a few.  The company also provides end-to-end 3D production services on feature films, television productions and commercials.
Stereo D is a business run by filmmakers, valuing artistic excellence and speaking the language of film. Our production teams and artists are among the best in the business, driven by an innate passion for all things film. Our unique artist-centric environment enables our people the creative freedom to conceptually support the creative visions of directors, delivering the finest, most dynamic 3D imagery in entertainment.
Deluxe Entertainment Services Group is an Equal Opportunity Employer.

Kat Llewellyn

http://vimeo.com/57513740
What is your name and your current occupation?
Kat Llewellyn. I’m an independent animation director, designer, animator, compositor and I co-own Dumfun Productions a boutique creative development company.

What are some of the crazier jobs you had before getting into animation?
So many. The worst was a job as a glass etcher in an unheated warehouse on the west side of Chicago.  Another was Senior Editor for a comic book company. I hired artists and writers, set the direction for all titles and wrote several myself. It was extremely educational and I loved the work. The place was a zoo, totally dysfunctional and great fun, too.

What are some of your favorite projects you’re proud to have been a part of?
I particularly enjoyed doing the animations for an American Museum of Natural History exhibit about Captain Robert Scott’s failed attempt to reach the South Pole. The animations were based on actual photos and newspaper illustrations from the time. Last summer I just released my first animated storybook app for kids called The Punky Dunk Project.  There are things I’d change, but overall I’m pretty proud of it.

How did you become interested in animation?
Like everyone who likes to draw and ever watched cartoons as a kid, it was a natural attraction. Continue reading