Jobs: Technical Director at Stereo D

StereoD

Technical Director

Summary: This role will work with the other Engineers, Developers and Artists to support and troubleshoot pipeline issues including debugging of files and creating tools.

Responsibilities:

Work with artists, leads, and supervisors to debug and problem solve innovative solutions in our film studio workflow.

Collaborate with Designers, Developers, and TAs to optimize workflow and tool integration.

Support production and artist concerns including debugging, troubleshooting and managing fixes.

Qualifications:

  • Strong Python skills
  • Experience with Nuke, Maya or equivalent preferred
  • Ability to work with a team to deliver high quality software in a fast-paced, dynamic environment
  • Ability to work onsite during business hours and additional onsite hours as needed for production support.
  • 3+ Year College Diploma in Computer Science, Engineering, Game Development Program, professional work experience or equivalent

Deluxe Entertainment Services Group Inc. is an Equal Opportunity Employer.

If you are interested, please apply using the link below!

https://stereod.catsone.com/careers/index.php?m=portal&a=apply&jobOrderID=5288806&portalID=38845

About Stereo D:
Stereo D is the recognized leader in high-quality conversions of 2D theatrical content into stereoscopic 3D imagery, working with major motion picture studios, directors, cinematographers, and VFX supervisors to bring their vision of 3D storytelling to the screen. Stereo D has completed work for such films as JURASSIC PARK, IRON MAN 3, STAR TREK INTO DARKNESS, TITANIC in 3D, THE AVENGERS, AVATAR, CAPTAIN AMERICA, and JACKASS 3D. The company also provides end-to-end 3D production services on feature films, television productions and commercials.  Stereo D is a wholly-owned subsidiary of Deluxe Entertainment Services Group Inc., (www.bydeluxe.com) which is a wholly owned subsidiary of MacAndrews & Forbes Holdings Inc.

Stereo D is a business run by filmmakers, valuing artistic excellence and speaking the language of film. Our production teams and artists are among the best in the business, driven by an innate passion for all things film. Our unique artist-centric environment enables our people the creative freedom to conceptually support the creative visions of directors, delivering the finest, most dynamic 3D imagery in entertainment. We currently have an opening for a Technical Director.

 

Hector Lopez

What is your name and your current occupation?
My name is Hector Lopez and I’m a character animator/game developer.

What are some of the crazier jobs you had before getting into animation?
I did quite a few jobs in my days before getting into animation. The craziest I would have to say when I worked for a food dristribution company. My job was a material handler working inside a freezer stacking pallets with frozen meats. We walked in there looking like eskimos since the temperature inside was 0 degress. I worked there for several months while I was in school. After a couple months I got used to it. Being inside a room at 0 degress doesn’t bother me anymore. Unfortunately, since I was in school full time I could not keep up working there since it was a graveyard shift. School came first.

What are some of your favorite projects you’re proud to have been a part of?
I’ve worked with several animation studios on loads of projects. The projects I had most fun on was doing facial animation for “Red Dead Redemption” and “GTA IV Ballad of Gay Tony” for xbox 360 and PS3. I always enjoyed playing games like Grand Theft Auto and all Rockstar games for that matter.

How did you become interested in animation?
My interest in animation came at the age of 17 when I was still in high school. I was always drawing and I remember Continue reading

Lionsgate:NORM OF THE NORTH-trailer

NORM OF THE NORTH
In Theaters January 15, 2016
A polar bear of many words, Norm’s greatest gripe is simple: there is no room for tourists in the Arctic.  But when a maniacal developer threatens to build luxury condos in his own backyard, Norm does what all normal polar bears would do…he heads to New York City to stop it.  With a cast of ragtag lemmings at his side, Norm takes on the big apple, big business and a big identity crisis to save the day.
Lionsgate presents a Splash Entertainment production.
Cast: Rob Schneider, Heather Graham, Ken Jeong, Gabriel Iglesias, Loretta Devine, Michael McElhatton, Colm Meaney and Bill Nighy
Directed by: Trevor Wall
Screenplay by: Jack Donaldson, Derek Elliott
Produced by: Nicolas Atlan, Ken Katsumoto, Mike Young, Liz Young, Steve Rosen
Trailer
YouTube
#NormOfTheNorth
#ShakeYourBearThing

 

 

Jobs: LA Sr Character Animator-Zoic Studios

zoic logoZoic Studios

LA Sr Character Animator

Location: Culver City, CA

Department: Episodics

Type: Contracted

Min. Experience: Experienced

CLICK TO APPLY

Zoic Studios is an Award winning VFX company made up of accomplished artists and producers who understand story, process and relationships. Partnership, integrity and enthusiasm are our key founding principles. Some of our recent credits include, Gangster Squad, Twilight: Breaking Dawn – Part 2, Once Upon a Time, Fringe and Falling Skies.

“Visual Evolution” is our mission. We invest in constantly improving our technological and studio processes so that our artists can focus on being creative even in the lightning fast paced world of Sci-Fi and Fantasy Episodic Television. We apply these principles to our work on some of the most VFX intensive film and television projects out there. We like a challenge. Do you?

Our LA office is currently interested in Sr Character Animators available in June for our episodic department

Summary of Position
Works under the CG Supervisor to create realistic creature and character animation for episodic productions. Animators at Zoic may be asked to animate anything from an alien slug to a 6 legged chimera so strong visual understanding of anatomy and physics is a must.

Responsibilities:

  • Realistic creature and character animation
  • Ensuring animation meets production deadlines
  • Ensuring animation meets quality standards
  • Knowing and following all pipeline and studio policies and procedures

Qualifications

  • Experience working as a character animator within television or commercials, a must.
  • Experience animating in a realistic style
  • Proficiency animating in Maya from reference, with the ability to take animation to final.
  • Ability to work within a fast-paced team environment.
  • Positive attitude, hard worker, flexible schedule.
  • Strong attention to detail and follow through.

Promote Yourself: 4Wheel Vehicle Autorig Plugin

This is Tutorial of using the 4Wheel Vehicle Autorig Plugin that is uploaded here:
Autodesk Exchange (Available) (Version 1.1.3): (2013, 2013.5, 2014, 2015, 2016)
apps.exchange.autodesk.com/MAYA/en/Detail/Index?id=appstore.exchange.autodesk.com%3a4wheelcarsautorig_windows32and64%3aen
gumroad.com (Version 1.1.3):(2013, 2013.5, 2014, 2015, 2016)
gumroad.com/l/hfGr
CreativeCrash(Version 1.1.3): (2013, 2013.5, 2014, 2015, 2016)
creativecrash.com/maya/plugin/vehicle-autorig-4wheel-for-vfx
Brake Caliper added:
vimeo.com/96989529
Please Email me if you have problem with its cost or have any idea…
note: it is available for maya 2013, 2014 and 2015 (windows platform), i’m developing it for other versions of maya and probably other platforms.

Studios that used it:
ntropic.com/
polygoncgi.com/
koffeecup.net/
general-gau.com/

Vannick Douglas

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What is your name and your current occupation?
Vannick Douglas. I’m a Flash and 3D animator, Cartoonist, and Wed Designer

What are some of the crazier jobs you had before getting into animation?
Marine Corps, lol. From 2000 to 2004, I was enlisted and it was a crazy time as I was still coming of age.
What are some of your favorite projects you’re proud to have been a part of?
The two I’m currently apart of, Lead animator and creative Director of Little Luis and 3D animation Intern at Prevalent Inc. These two jobs gave me the opportunity to showcase my abilities as an animator from the moment I moved to LA.

How did you become interested in animation?
The movie”Who Framed Roger Rabbit” was my inspiration. I’ve been drawing since the age of seven.
Where are you from and how did you get into the animation business?
New Orleans, Louisiana. While being raised in the South, I grew up without guidance. I wanted to explore a career in art since its the only thing I know, but I had no idea how I would get money for school. Joining the

military not only helped pay for my education at the Art Institute of Phoenix, they also gave me the guidance I needed.

What’s a typical day like for you with regards to your job?
Completely wired into my Wacom Cintiq and Macbook Pro, lol.

What part of your job do you like best? Why?
The Completion of a project. To spend hours after hours going frame by frame on a project and to see the end results is truly a milestone. Its like building a rocket ship and watching it soar threw the sky.

What part of your job do you like least? Why?
SInce I work digitally, the worst is when my work gets corrupted. I’m extremely careful to backup everything but they are some occasions when a file you spend all day on gets corrupted and the last backup was hours ago. There’s no empty feeling when animation you’ve crafted beautifully gets lost forever.

What kind of technology do you work with on a daily basis?
The Heardware is Macbook Pro 17″ with a Wacom Cintiq 21UX. I render with a desktop Gateway with Tri Core Processor. My software, in the order I use the most, Adobe Flash, Maya, Photoshop, AFter Effects, and Illustrator.

What is the most difficult part for you about being in the business?
Uncertainty. Animation can either hit or miss. It blows when

Continue reading