Jobs: Character Animator (Feature Film) – ANIMATION

reelFx

Job Summary

 Character Animator (Feature Film) - ANIMATION

This position is for a senior character animator for our “RockDog” feature animation team.

In our Dallas studio location ONLY!

The senior animator is responsible for bringing characters to life by creating performances based off the storyboards and layout to the Directors vision. We are looking for proactive, ambitious, self-starters who are excited to work for a growing company.

 

Duties and Responsibilities

 

· Create lip-sync, facial, and body character animation as well as prop animation

· Partner with the Director, Animation Supervisor and other staff in order to understand and execute creative direction

· Maintain high quality and productivity throughout projects

· Communicate work status to the Animation Supervisor and Production Management staff

· Attend dailies, accurately address critique and comments from supervisors, and complete revisions in a timely manner

· Consistently meet production deadlines

 

Education and Experience Requirements

 

Requires 3 – 5 years experience in Feature Film production with an emphasis on character animation

· Strong demonstration of animation principles, timing, and acting choices

· Ability to create broad and subtle styles of animation

· Proficient with Maya

· Ability to work in a team environment and take direction

· Ability to provide feedback to other artists

· Excellent communication, interpersonal, and organizational skills

· A creative problem solver who is organized and critical of his or her own work.

· A history of consistent high-end aesthetic and technical execution

 

Note: This job description is not meant to be all inclusive. Employee may be required to perform other duties to meet the ongoing needs of the organization

You an apply for this job on their site here.

Jobs: Reel FX Senior Modeler (Feature Animation)

reelFx

Reel FX is seeking a Senior modeler.

Job Summary
Creates character, set and prop models that support art and story concepts. May focus on developing technical drawings for model production. Utilizes modeling software to prepare and build character models. Writes, maintains and runs scripts and model databases. Able to develop character models for multiple types of productions from simple to moderately difficult. Accountable for meeting productivity and quota targets.

 

Duties and Responsibilities

• High to Master level of competency with poly modeling and Zbrush
• Mastery of the Blendshape system, requiring 1 note pass or less for a production ready set
• Able to build maquettes in pose using Zbrush or other software for hero characters
• Able to polypaint or use basic textures and UVs on maquettes
• Moderate level of competency lighting and rendering maquettes for show
• Able to foresee problems with designs, identify 2d cheats, and tailor models to the design intent rather than matching it verbatim to the page
• Available as a mentor for apprentices
• Able to consistently hit deadlines under the time allotted
• Able to generate high quality assets with no direct supervision
• Available as a point person to interact with other departments on modeling’s behalf
• Able to train other modelers in various disciplines
• Able to step in as a temporary lead if necessary
• Must have a good understanding of the overall studio pipeline
• Able to make accurate bids on assets to your supervisor
• Able to document processes in Pages
• Minimum 5 years production experience

 

Education and Experience Requirements

 

• Degree/diploma in fine arts or recognized animation program, and/or equivalent work experience.
• Knowledge of one or more high-end 3D software packages such as SoftImage 3D, XSI, Maya.
• Knowledge of Adobe Photoshop.
• Good knowledge of polygonal and patch geometry modeling.

 

This job description is not meant to be all inclusive. Employee may be required to perform other duties to meet the ongoing needs of the organization.

 

You can apply here.

Cinzia Angelini

What is your name and your current occupation?
My name is Cinzia Angelini and I just wrapped up at Duncan Studio on the Despicable Me Theme park ride for Universal. I alternate between working as 2D/3D animator and as story artist. At the moment I’m freelancing as a storyboard artist for studios in Los Angeles, and am directing an animated short film “Mila”, that I wrote.

 

What are some of the crazier jobs you had before getting into animation?
When I was a student I sold all sorts of SWATCH watches at the Sunday Flea Market in Milan. It was the nineties, SWATCH mania had taken hold in Italy, and as a student, it was lot of fun. Good times.

 

What are some of your favorite projects you’re proud to have been a part of?
Prince of Egypt, Spirit, Spider-man 2, Open Season, How to train your Dragon and Kung Fu Panda 2 DVD Specials.
How did you become interested in animation?
I always liked to draw, and as a child, was fascinated by the mystery of drawings in motion. When I was seven or eight I came up with my own theory of how cartoons were made. I believed that Continue reading

Liz Kupfer

What is your name and your current occupation?
Elizabeth Kupfer: 3D animator/artist.

What are some of the crazier jobs you had before getting into animation?
I got into animation straight out of college, so all my crazy job experiences happened while I was still in school. For 2 and a half years, I was a balloon girl at a party store. Let me tell you. People get very passionate about their balloons and crazy when they don’t get them as soon as they show up (even if there are 10 people in front of them). I have such patience for people in customer service because of my time put in at that party store. You wouldn’t believe how entitled people feel about their balloons.

What are some of your favorite projects you’re proud to have been a part of?
Currently, my favorite projects are the video games I’ve worked on. It was a lot of fun working on and with each team. My favorites of these were Dance Central and Dance Central 2.

How did you become interested in animation?
I’ve always been interested in animation. Saturday morning cartoon child. But the real kick was Continue reading

Karl Maddix

What is your name and your current occupation?
Karl Maddix – 3d Artist/Animator


What are some of the crazier jobs you had before getting into animation?
Not very crazy but I once got sacked from a greengrocers for being too scruffy to bag potatoes!?

 

What are some of your favorite projects you’re proud to have been a part of?
I’m proud of all my work, but in particular my animated short The Roboteers which despite being produced under extremely tight deadlines, budget and resources, managed to win a film festival award for best animation. Also my animatic concept for EA’s Dante’s Inferno which won first prize and was subsequently shown on the big screen at London’s Apollo as part of London Sci-Fi Festival a few years ago.

How did you become interested in animation?
I’ve always drawn and been obsessed by Continue reading

Andrés Zorrilla

What is your name and your current occupation?
My name is Andrés Zorrilla. Currently I´m working as an Animator on a Long 3D Film called Metegol/Futbolin.

What are some of the crazier jobs you had before getting into animation?
My first job (when I finished school) was very disappointing and crazy. I was offered an internship in a graphic design studio, of course I was very excited about the idea of achieving my first experience in the industry. The funny story about this is that at the end I finished being the studio car driver, driving the owner from one place to another with my own car.

What are some of your favorite projects you’re proud to have been a part of?
A few years ago I was the Modeler and Animator in charge of the new broadcast brand for Fox Sports Latam. That was my first experience working for TV and I feel the outcome was really good. Also.. Continue reading