Hector Lopez

What is your name and your current occupation?
My name is Hector Lopez and I’m a character animator/game developer.

 

What are some of the crazier jobs you had before getting into animation?
I did quite a few jobs in my days before getting into animation. The craziest I would have to say when I worked for a food distribution company. My job was a material handler working inside a freezer stacking pallets with frozen meats. We walked in there looking like Eskimos since the temperature inside was 0 degrees. I worked there for several months while I was in school. After a couple months I got used to it. Being inside a room at 0 degrees doesn’t bother me anymore. Unfortunately, since I was in school full time I could not keep up working there since it was a graveyard shift. School came first.

What are some of your favorite projects you’re proud to have been a part of?
I’ve worked with several animation studios on loads of projects. The projects I had most fun on was doing flash animation on “Cheech & Chong Animated Music Video”, facial animation on “Red Dead Redemption” and “GTA IV Ballad of Gay Tony” for xbox 360 and PS3. I always enjoyed playing games like Grand Theft Auto and all Rockstar games for that matter.

Where are you from and how did you get into the animation business?
I was born and raised in Los Angeles. After finishing up my studies in animation I started Continue reading

Diana David

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What is your name and your current occupation?
I’m Diana David and I’m currently working as an Artist in a games company.

 

What are some of the crazier jobs you had before getting into animation?
I worked a couple of times as a supporting actor/extra in a short film by Solveig Nordlund  and for a Portuguese tv series. I enjoyed very much to do that because I could see how the filming production works.

What are some of your favourite projects you’re proud to have been a part of?
I’m only 23, so I don’t have a lot of professional projects to be proud of… I guess ..so far I’m proud of everything!!!  I’m very proud of having worked on the Animated TV Series called Nutri Ventures which having been sold to 19 different countries, so far. But I’m also proud of have been working on the 2 newest Frontier’s games!

Where are you from and how did you get into the animation business?
I’m from Portugal and I always loved to draw. Because my parents always encouraged me and support my passion I was able to study fine arts in one of the most well known universities in my country. I learn a lot about art, on how to have a critical thinking and being original and open minded. In addition, Continue reading

Daniele Afferni

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What is your name and your current occupation?
I’m Daniele Afferni, illustrator, concept artist and co-founder of StudioASC, a creative team specialized in pre-visualization and illustration for advertising, film and TV commercial located in Milan, Italy.

What are some of the crazier jobs you had before getting into animation?
Drawing and painting are the only things I’ve done in my whole life!  After attending an Art High School and a qualifying course in comics drawing, I directly moved to my first job as an inside-man illustrator in a big advertising agency (Armando Testa).  (I don’t think it’s crazy …all the nights we were forced to spend into the agency to deliver our works on time …those were crazy!) Then I became a freelance illustrator and later I founded the creative team ASC, in association with two friends of mine, the illustrators/designers/animators Anna Citelli and Luca Mari.

What are some of your favorite projects you’re proud to have been a part of?
I had the thrilling opportunity to collaborate with several interesting professional artists, like the Italian movie director Gabriele Salvatores in “Nirvana”, or the English movie director Nicolas Roeg. In Europe it is a common habit for the movie directors to do also commercial spots to enlarge their experience;  just to give you an example, I recall with great pleasure having worked with Wim Wenders for the Ariston-Hotpoint tv commercial: really particular to see a director of a very high artistic level to “soil his hands” with a washing-machine!

Where are you from and how did you get into the animation business?
I didn’t start as an animator. Basically I’m a Visualizer and a Concept Artist.  I finished my studies with the aim of drawing comics, but Continue reading

Igor Stefanovic

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What is your name and your current occupation?
My name is Igor Stefanovic, I am Character Technical Director / Rigger at DreamWorks Animation. My job is to build internal skeletons, animation controls, face expressions and body deformations for digital characters. I create something like a digital marionette, which animators move around in shots. It is a job that is both artistic and technical. I have a good understanding of anatomy so I make sure that face and skin of character look good in every pose, just like real actor. I also work on hair and cloth, which are more on the technical side. Animators then take my work and breathe life into it. You could say, if animation department is the heart of animation process, then rigging is its brain.

What are some of the crazier jobs you had before getting into animation?
Well I grew up in Belgrade, in Serbia. I started drawing very young. So in my teen years I started doing some simple marketing designs. First it was business cards, then larger prints and billboards, and finally I started doing tv commercials. One freelance job always led to another, so I ended up working every summer break during high school. Those were fun days, I got in contact with various people and learned a lot about life. So most of the stuff about computer graphics I learned on the go, through work. This continued through my college years, and finally I decided to make my own animated short. I wanted to have very good characters, so I ended up making detailed face and body setups for two characters, an old fisherman and a raccoon. By that point I realized I could make demo reel just out of these setups, so I postponed my short for some better days, put together demo reel, and applied for rigging position in several companies. I was lucky to get a job at Framestore in London. First really big company, working on Hollywood projects. I stayed there for two years, then got a job at DreamWorks Animation in Los Angeles. I am here for three years now. I have worked on four animated movies for them so far, including Kung Fu Panda 2 and Puss In Boots. But still those early beginnings are great memories. Those were days when future seemed distant and anything seemed possible.

 

What are some of your favorite projects you’re proud to have been a part of?
There are two types of projects that can make someone in this business proud. There are big projects with famous names, that everybody has seen in cinemas or on tv. I guess for me, those are Kung Fu Panda 2 and Puss In Boots. And there are those, which don’t necessarily have to be famous, but where I had greater responsibility and got more personally invested. In London I was working for over a year on Universal Studios animation The Tale Of Despereaux. It was smaller team than on DreamWorks productions, plus my first Hollywood movie so I put a lot of effort in it. In the end it was ok movie, it did so so in the cinemas, but for me it opened doors to other things.
How did you become interested in animation? 
As I mentioned, I was drawing since I was a kid. At one point I realized that Continue reading

Thomas Estrada

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What is your name and your current occupation?
Thomas Estrada. I’m a senior animator at Disney Interactive.

What are some of the crazier jobs you had before getting into animation?
Not really crazy, but the most unusual was working as a pest control technician for several years. Covering Hollywood and Encino, I killed the bugs of Gene Kelly, George Carlin, and Jaclyn Smith, among others.
What are some of your favorite projects you’re proud to have been a part of?
The Prince of Egypt, The Emperor’s New Groove, Treasure Planet, and the Toy Story 3 video game.

How did you become interested in animation?
As far back as I can remember, I loved to draw. I have memories of early grade school, drawing pictures of “Giant Robot” for school friends. I knew then that I wanted to this for a living.

Where are you from and how did you get into the animation business?
I grew up in the San Fernando Valley in Southern California. After graduating high school in 1988, I had no idea about how to actually be a professional artist. I enrolled into art classes at the community college, but was soon discouraged after a couple semesters, thinking a career in art required going to schools like Cal Arts or Otis Parsons, places I could never afford. So I quit school, found a regular job and did whatever freelance art I could find such as airbrushing t-shirts, drawing brochure covers and painting murals. Finally in the summer of 1996 my wife and I attended her family reunion and discovered she had a cousin who was a Disney animator. He gave me an honest assessment of my drawing skills, then Continue reading

Jobs: Senior level 3DS Max Generalist-Mustard Design-UK

Mustard Design are looking for a mid to senior level 3DS Max Generalist to join us at our small but growing studio near Petersfield / Waterlooville.

Essential Skills Required:
Modelling
Rigging
Animating
Texturing & Shading
Lighting & Rendering

Non-Essential Skills:
vRay
Fluid Dynamics (RealFlow / FumeFX)
Compositing (After Effects)
MudBox

Please send all CV’s and Showreels to Jamie(at)mustard-design.co.uk

Only applicants under consideration will be contacted. Thank you.