Stefano Marrone

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What is your name and your current occupation?
I’m Stefano Marrone, freelance visual developer, animator and motion graphic artist. Currently I am heading to London, after working in Italy and Canada for a while.

 

What are some of the crazier jobs you had before getting into animation?
I’ve been an event photographer in clubs for 2 years in Milan, while studying for my Bachelor of Arts. Three to four times a week I used to start shooting picture of happy drunk people around 1am and keep going for another three hours. It was kind of fun, I met a lot of interesting, weird people, but the day after at university I always looked like a zombie.

 

What are some of your favorite projects you’re proud to have been a part of?
My last short Flash film, “The Collector”, was a lot of fun during the design stage and I am really happy about how it looks. I love how the idea for the film itself developed from a quick sketch until I found the right design to be animated in Flash. I am also happy to have worked on a short film for amazing director Roy Hayter, “Alice in Wastland – The Flowers”, I was the director and designer for the opening titles sequence. The two people on my little crew where amazing professionals, a pleasure to work with them.

 

How did you become interested in animation?
I’ve been interested in storytelling since I was 7 or 8, I guess. The mechanics of how a story works, and what are the tools to tell it, had been always more fascinating to me that Continue reading

Rachel Mouawad

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What is your name and your current occupation?
My name is Rachel Mouawad, and i am currently an animator at Caustik studios in Beirut, Lebanon.

What are some of the crazier jobs you had before getting into animation?
The only jobs i’ve had are in the animation industry, so i don’t really have any crazier job experiences yet!!

What are some of your favorite projects you’re proud to have been a part of?
I have worked on many inspiring projects that i’m very proud to have been a part of, but my favorite so far would have to be my final film InsideOut. This was done during my year at Vancouver Film School in the Classical Animation program where I was introduced to many great artists and teachers which made the project so much more interesting to me. Working with such a great group of talent is truly a life changing experience, to say the least.

 

How did you become interested in animation?
My interest in animation started at a very young age watching cartoons such as Warner Bros, Hanna-barbera, and of course the Disney classics. It grew stronger when i started to discover how these cartoons were actually made. I found myself compelled and Continue reading

Wacom Introduces MobileStudio Pro Line

NEW YORK –Wacom has introduced Wacom MobileStudio Pro, a new line of lightweight, powerful mobile computers with Wacom’s new pen technology.

MobileStudio Pro features the newly-designed Wacom Pro Pen 2, with 4x higher pen accuracy and pressure sensitivity than the company’s previous professional pen, enhanced resolution, leading-edge graphics, excellent color performance, 3D camera and other innovations.

Wacom has developed a family of 13.3-inch and 15.6-inch MobileStudio Pro computers to fit virtually every professional’s creative computer and budgetary needs (starting at $1,499). There are six configurations to choose from. Four 13.3-inch models combine maximum mobility with high performance and color accuracy and two 15.6-inch models deliver a larger work area, 4K resolution, high color performance as well as superior Nvidia Quadro graphics. Bundled with Windows 10, MobileStudio Pro has the power professional creatives need to run industry-standard applications such as Photoshop and Illustrator as well as demanding 3D creative software applications.

MobileStudio Pro 13: four models come with an IPS high-brightness panel, 2.5K (WQHD) resolution and 96% Adobe RGB. Customer options are defined by Solid State Drive (SSD) size – 64GB ($1499), 128GB ($1799), 256GB ($1999) and 512GB ($2499).

MobileStudio Pro 16: two models are fit with an IPS high-brightness panel, 4K (UHD) resolution and 94% Adobe RGB. There’s a 256GB ($2399) with NVIDIA Quadro M600M with 2GB VRAM and 512GB ($2999) with NVIDIA Quadro M1000M with 4GB VRAM.

The 3D camera is available on both models of the MobileStudio Pro 16 and on the 13 model’s 512GB version.

MobileStudio Pro is expected to be available online and at select retail locations in late November.

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FEATURES

Wacom Pro Pen 2

Natural feel with pinpoint accuracy

Learn more

Computing and graphics power

Run demanding creative 2D, 3D and CAD software – anywhere

Learn more

3D camera

Bring 3D object scanning into your creative work

Learn more

Stunning display

Life-like color and up to 4K resolution for a brilliant creative experience

Learn more 

wacom mobile stuido overview pen features FPO Crop 2

New Wacom Pro Pen 2:
natural and precise

Our new Wacom Pro Pen 2 will instantly become your favorite creative tool. It’s more sensitive, more accurate and more responsive than any pen we’ve ever made.
Wacom mobile studio pro pen feature pressure sensative icon1

4x more pressure sensitive*

Wacom mobile studio pro pen feature accurate icon2

4x more accurate*

Wacom mobile studio pro pen feature no lag icon3

Virtually no lag

Wacom mobile studio pro pen feature tilt icon4

Natural tilt support

Wacom mobile studio pro pen feature paralax icon5

No parallax

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No batteries or recharging

*Compared to Wacom Pro Pen

Ready for the biggest projects

Wacom MobileStudio Pro is designed for serious creative workloads. It’s a full-featured, Intel powered computer with the muscle you need to run professional creative 2D, 3D and CAD applications. Multi-layered, hi-res, CMYK Adobe® Photoshop® files? Seven million vertices in your PixologicTM ZBrush® file? Let Wacom MobileStudio Pro take on the challenge. Choose up to 16GB of RAM, an Intel® CoreTM i7 processor and NVIDIA graphics – with up to 512GB of storage.

3D ready

Wacom MobileStudio Pro is ready-made for 3D. It’s available with powerful Intel™ processors, memory and storage configurations. And Wacom MobileStudio Pro 16 even offers high-performance NVIDIA Quadro graphics. Plus, select models include built-in Intel™ Real Sense camera and scanning software – perfect for product designers, CAD engineers and 3D sculptors who want to capture real world objects to start their creative process.

You’ll see – and feel – the difference

Whatever you’re creating, you’ll see every pica, pixel or polygon in perfect detail. With a resolution of up to 4K and color accuracy to 96% of Adobe® RGB, the screen on your Wacom MobileStudio Pro will make your work look amazing. But while you work, it’ll feel amazing too. The new etched glass surface provides the perfect amount of resistance to recreate the familiar feel and control of pen on paper. So working on Wacom MobileStudio Pro feels totally natural, instantly.

Designed for the way you create

The choice is yours

With six configurations to choose from, there’s sure to be one that fits your unique creative needs. The Wacom MobileStudio Pro 13 blends mobility with high performance and lets you sketch, draw, edit, and create with ease. Wacom MobileStudio Pro 16 models offer a larger mobile creative workspace and higher graphics performance – perfect for 3D design and sculpting, illustration, photography, video, animation and complex photo retouching.

Wacom MobileStudio Pro 13

i5 64

• Intel® CoreTM i5
• 64GB
• 4GB
• 
Intel® IrisTM Graphics 550

Wacom MobileStudio Pro 13

i5 128

• Intel® CoreTM i5
• 128GB
• 8GB
• Intel® IrisTM Graphics 550

Made for sketching and illustration, graphic design and image editing.

Wacom MobileStudio Pro 16

i5 256

• Intel® CoreTM i5
• 256GB
• 8GB
• NVIDIA Quadro M600M graphics with 2GB GDDr5 VRAM

A larger space for drawing, detailed concept art, 3D sculpting and painting, 3D CAD, motion graphics and advanced image editing and retouching.

Wacom MobileStudio Pro 13

i7 256

• Intel® CoreTM i7
• 256GB
• 8GB
• Intel® IrisTM Graphics 550

A great choice for drawing, image editing and retouching, detailed concept art, graphic design and 2D animation.

Wacom MobileStudio Pro 13

i7 512

• Intel® CoreTM i7
• 512GB
• 16GB
• Intel® IrisTM Graphics 550

Intel® RealSenseTM 3D camera and scanning software

Built for drawing, detailed concept art, 3D sculpting and painting, motion graphics and advanced image editing and retouching.

Wacom MobileStudio Pro 16

i7 512

• Intel® CoreTM i7
• 512GB
• 16GB
• NVIDIA Quadro M1000M graphics with 4GB GDDDR5 VRAM

Intel® RealSenseTM 3D camera and scanning software

Maximum power for drawing, detailed concept art, 3D sculpting and painting, 3D CAD, motion graphics and advanced image editing and retouching.

Customize your Wacom MobileStudio Pro

However you like to work, there’s an accessory to make Wacom MobileStudio Pro suit you (each sold separately).

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Wacom Wireless Keyboard

Wacom wireless keyboard is the perfect partner to your MobileStudio Pro for creative and office work. The slim, compact Bluetooth® keyboard charges quickly through a USB cable.

Wacom Link

While Wacom MobileStudio Pro is a powerful computer in own right, you can also attach it to another Mac or PC with Wacom Link so that you can use it as a standard Cintiq.

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Mobile Stand

The new Mobile Stand holds the MobileStudio Pro at three different drawing angles, so you’ll always find a comfortable working position. When you’re ready to move on, it folds flat for easy transport.

Pablo Navarro

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What is your name and your current occupation?
My name is Pablo Navarro; I’m an Animation Director and Senior Character Animator.  Right now I’m animating for the movie titled “The Congress”, the next project from Ari Foldman, director of Waltz with Bashir.  Besides that I teach animation as a part time job, and I do tutoring to students here in Barcelona and other cities of Spain.  Also I give lectures and conferences about animation and acting around the globe.

 

What are some of the crazier jobs you had before getting into animation?
Well, I work since I’m 8 years old, I used to work on orange and watermelon plantations helping loading the trucks, after that I was a waiter for many years in the family restaurant……although I am a formerly electro-mechanic technician, I never worked as such, I jump into animation right after finishing my studies.I wasn’t fond of those other activities to continue with them 😉  Don’t know if they’re crazy enough jobs…..but surely they don’t have anything to do with animation.

 

What are some of your favorite projects you’re proud to have been a part of?
The project I am most proud it is a movie called Nocturna. That is my favorite project so far.  I really enjoy working with the same Directors of that movie (Adria Garcia and Victor Maldonado plus Alfredo Torres), they create a studio called Headless and I collaborate with them often for new projects and development.

How did you become interested in animation?
Well, I think that all my life I was interested in animation, but when you’re a kid it is difficult to find out, or to put it into words like say “I want to be an animator!!”  My mother found out that the only way to keep me quiet and not doing too much trouble around the house was giving me a paper and a pencil and I could Continue reading

Ron Doucet

What is your name and your current occupation?
Ron Doucet, Animation Director.

What are some of the crazier jobs you had before getting into animation?
I harvested fish eggs for a couple summers when I was a teenager. Thousands of fish come in on a water-fed conveyor belt, you grab the females, slice open their bellies, remove the sack of eggs, slap them in a box, and repeat a million times. Not so much crazy… but incredibly boring.

What are some of your favorite projects you’re proud to have been a part of?
So far I have a few.  The very frist production I ever directed holds a special place in my heart because we had so much creative freedom, the series was Olliver’s Adventures, a little cartoon that aired on Canadian and Australian television from 2002-2006.  It was a lot of fun to produce, the crew turned out to be a well-oiled machine by the 3rd season, and we were creating our own stories and scenarios and having a blast doing it.  I made an independant short film back in 2005. Me and a few others got together for a few weeks to create it, it was fun and spontaneous, and even though it was brief and made with no budget, it was pure fun.  Another cool one was the MSTRKRFT music video for the track ‘Work On You’ I sort of played the roll of Producer and FX Supervisor for it. Again, the enjoyment came from plenty of creative freedom, from developing a story, designing characters, to animating the whole thing. We were pressed for time (as always), but had lots of laughs creating it. The only direction the client gave us was “Make it feel like Astroboy, transformers and Akira.” — we were in heaven.

How did you become interested in animation? 
My parents say I was drawing since the age of 2. But as far back as I can remember I was always drawing the cartoons that I’d see on TV. I had a chalkboard when I was 8 years old, and I’d draw scenes as Continue reading