Flash CC 2015 new extensions Installer method

Adobe_Extensions_manager_gravestone
So earlier this morning I had a conversation with the programmers at Adobe Flash who walked me through the new method for installing an extension in Flash CC 2015 since Adobe has effectively gotten rid of the Extensions Manager which makes all extensions needing be installed via the Command Line interface (PC) or the Terminal (Mac)
In short, here’s how you have to install an extension now in Flash CC 2015:
Step 1.)
Download the EXManCmd.exe file from Adobe:
Windows
The ExManCmd.exe is a command line utility and not a UI tool, so DON’T start the program as it will be run from the Terminal and Command Line instead. You do not need to run it to make it work.
Step 2.)
Unzip the program and make not e of where you store it. Then find the downloaded folder and place all the .zxp exnesions you want to install into the same folder and the unzipped EXManCmd program.
Step 3.)
Then, in Terminal (Mac) or Command Prompt (Windows), use the ‘cd’ command to navigate to the exman folder where the initial ZIPfile was extracted, e.g.:

So for me, it would be:

C:\Users\Milowerx\Dropbox\ExManCmd_win

Then you need to run the following command:
For a Mac it would be:
./Contents/MacOS/ExManCmd – -install KeyframeCaddy.zxp
And for Windows it would be:
ExManCmd.exe /KeyframeCaddy.zxp
Command-Prmopt-Flash-2015-extensions-install

An example of how to write the install via the Command Line interface. (sorry but I don’t have a Mac to do this with currently)

Once you run the command your add-on should be installed and obviously like in the past, Flash should NOT be running.
You can verify that your extensions are installed by running:
[mac] ./Contents/MacOS/ExManCmd – -list all
[win] ExManCmd.exe /list all
Yes you need to repeat this for every extension which is kind of a pain in the ass but that’s how it works and honestly Flash CC 2015 is a better tool and worth it in the long run if only for it’s Split Audio feature.
Well that’s it, let us know if you were able to install your extensions correctly!

Adobe Photoshop CC 2015 release New features summary

The 2015 release of Photoshop CC rolls out exciting new features for designers and digital photographers. Read on for a quick introduction to these features and links to resources offering more information.

Note: For answers to common questions asked about the 2015 release of Photoshop CC, see the FAQ.

For a summary of features introduced in earlier releases of Photoshop CC, see:

 

Artboards

 New in this release of Photoshop CC

Artboards for different devices on the same canvas


If you are a web or UX designer, you increasingly find yourself designing websites or apps for multiple devices. Artboards, new in the 2015 release of Photoshop CC, help streamline your design process by giving you an infinite canvas on which you can lay out designs for different devices and screens. While creating artboards, you can choose from a wide variety of preset sizes or define your own custom artboard size.

Artboards are useful even if you normally design for just one screen size. For example, while designing a website, you can use artboards to view designs for different pages side-by-side and in context.

For more information, see Artboards.

Creative Cloud Libraries

 Enhanced in this release of Photoshop CC

Creative Cloud Libraries integration in Photoshop is now much-enhanced:

Library-linked assets

When you use a graphic from the Libraries panel, a library-linked asset is created. This asset behaves in much the same way as a locally-linked smart object, but with the benefit of the asset being in the cloud. Also, when you create a new library graphic from a smart object, the corresponding layer is converted to a library-linked asset.

Adobe Stock integration with Libraries

You can now add a watermarked stock image to any of your libraries directly using the Adobe Stock website. You can then use the watermarked image in your Photoshop documents as a library-linked asset. When you choose to license the image—which you can do directly from within the Libraries panel—all instances of the watermarked asset in your open documents are updated to the high-resolution licensed image.

Adobe Stock-Creative Cloud Libraries integration in Photoshop


Performance improvements

Libraries integration with Photoshop now offers reduced disk usage, more efficient bandwidth utilization, and faster propagation of library changes between Creative Cloud applications.

Adobe Stock

 New in this release of Photoshop CC

 

Adobe Stock is a new service that provides designers and businesses with access to 40 million high-quality, curated, royalty-free images, illustrations, and vector graphics for all their creative projects. You can search for Adobe Stock content directly from within Photoshop. Select File > Search Adobe Stock.

Adobe Stock is also deeply integrated with Creative Cloud Libraries. You can now add a watermarked stock image to any of your libraries directly using the Adobe Stock website. You can then use the watermarked image in your Photoshop documents as a library-linked asset. When you choose to license the image—which you can do directly from within the Libraries panel—all instances of the watermarked asset in your open documents are updated to the high-resolution licensed image.

For more information, see:

Design Space (Preview)

 New in this release of Photoshop CC

Important: Design Space (Preview) requires Mac OS X 10.10 or Windows 8.1 64-bit OS or higher and is currently displayed only in English.

Design Space (Preview) is aimed at becoming a modern design experience inside Photoshop streamlined for the requirements of web, UX and mobile app designers. It’s an HMTL5/CSS/JS layer built on top of Photoshop. We’ve separated out standard Photoshop from the interface so that we can use this layer to create new UI, smarter interactions, and top-requested features. This release is a Technology Preview, which means it’s an early look at this new direction. It’s rough and there is a limited feature set but we want to get this out early so that we can start hearing from you.

To enable Design Space (Preview), select Preferences > Technology Previews and then chooseEnable Design Space (Preview). Help us shape Design Space (Preview) into the experience you want; give us feedback @psdesign.

For more information and a list of known issues in this release, see Design Space (Preview) .

Design Space


A. Tools B. Distribute and Align C. Transform D. Style E. Layers 

Export artboards, layers, and more

 New in this release of Photoshop CC

You can now export artboards, layers, layer groups, or Photoshop documents as JPEG, GIF, PNG, PNG-8, or SVG image assets.

Select the artboards, layers, and layer groups in the Layers panel; right-click the selection, and then select one of the following from the context menu:

  • Quick Export As [image_format]
  • Export As…

To export the current Photoshop document or all artboards in it, select File > Export As[image_format] or File > Export > Export As…

For more information, see Export artboards, layers, and more.

The Export As dialog


Layer Styles

 Enhanced in this release of Photoshop CC

The Layer Style dialog now lets you apply multiple effects—strokes, inner shadows, color overlays, gradient overlays, drop shadows, etc—to a single layer style. Also, more than one instance of some effects can now be applied to a layer style.

  1. In Photoshop, select an option from the Layer > Layer Style submenu.
  2. Select the effects that you want to add to the layer style. Notice that some effects have a icon, indicating that they can be applied more than once in the layer style.
  3. Adjust the settings for the effects. For example, adjust the size and opacity of a stroke.
  4. Click OK to apply the effects to the layer style.

UI changes to the Layer Style dialog

The left pane of the Layer Style dialog now lets you perform the following operations:

  • Change the effect stacking order
  • Delete effects
  • Through a new flyout menu, accessible by clicking the  icon:
    • Manage what effects are displayed in the section
    • Delete hidden effects
    • Reset any changes you’ve made to the default state of the left pane

Device Preview and the Preview CC companion app

 New in this release of Photoshop CC

 

Get real-time previews of your Photoshop designs on multiple iOS devices with the new Device Preview feature in Photoshop and the Adobe Preview CC mobile app. Changes you make in Photoshop CC are displayed in Preview CC in real time. You can reliably connect multiple iOS devices to Photoshop using USB or over Wi-Fi.

If you have a document with artboards, Device Preview attempts to show you the correct artboard by matching the size and position of the artboard with the size of the connected device. You can also use the navigation bar to preview a specific artboard on the device or swipe through artboards that have matching widths.

Preview CC supports iOS devices running iOS 8 or above.

For more information, see the following resources:

 New in this release of Photoshop CC

Restore grain/noise to make blurred areas look more realistic


Sometimes, after applying a Blur Gallery effect, the blurred area of the image looks synthetic or unnatural. You can now restore noise/grain to such a blurred image area to give it a more realistic appearance.

Set the options on the Noise tab in the blur Effects panel.

For more information, see Restore noise in blurred areas.

Glyphs panel

 New in this release of Photoshop CC

Photoshop now has a new panel that lets you work more efficiently with glyphs.

Do one of the following to access the Glyphs panel:

  • Select Type > Panels > Glyphs Panels.
  • Select Windows > Glyphs.
For more information, see Glyphs panel.

The new Glyphs panel


Camera Raw | What’s new

 

For a summary of the latest features in Camera Raw, see Adobe Camera Raw | New features summary.

3D printing

 Enhanced in this release of Photoshop CC

Export as PDF or SVX files

You can now export 3D models as PDF or SVX files.

While specifying the 3D Print Settings, select Print To: Local. Now, select PDF File or SVX File as thePrinter.

For more information about 3D printing, see Print 3D objects.

Export 3D models as PDF or SVX files


Control bump map depth

You can now control the depth or height of bump maps for printing. Follow these steps:
  1. Open a 3D file containing a bump map.

A sphere with a bump map


  1. In the 3D panel, choose Scene. Now, switch to the 3D Print Settings tab in the Properties panel.

Use the Min and Max fields to specify a new depth for the bump maps


  1. Under Surface Detail, specify appropriate values for the Min and Max fields. These fields determine the new depth of the bump maps.

New depth for the bump map


Updated PLA profile for Makerbot

The Makerbot PLA profile has been updated for more reliable print outs.

Simplify meshes in preparation for printing

3D imaging

 Enhanced in this release of Photoshop CC

Simplify meshes

The 3D menu now has a new command (3D > Simplify Meshes) that lets you reduce the number of triangles in a mesh to a more manageable number. The command algorithmically reduces the number of triangles to the number you specify while attempting to maintain the fidelity of the model. This enhancement is useful for reducing the complexity of a file in preparation for 3D printing.

You can view a live preview of mesh simplification changes before they’re implemented.

Settings in the Simplify 3D Mesh dialog


Preview mesh simplification changes


Improved export UI

The UI for exporting 3D layers as Collada DAE, Flash 3D, Google Earth KMZ, 3D PDF, STL, U3D, VRML, and OBJ formats is now improved.

Select 3D > Export 3D Layer.

The Export Properties dialog


Export a single mesh

A 3D scene typically comprises many elements or meshes. You can now right-click a mesh in the overall scene and export it individually.

Right-click the mesh in the 3D Panel and then choose Export Mesh from the context menu. This functionality currently exports meshes only in Collada or KMZ formats.

Generate better bump maps and normal maps

Photoshop now lets you tweak your bump or normal maps using tools like Blur, Detail Scale, and High/Medium/Low Frequency.

Select Filter > 3D > Generate Bump Map or Filter > 3D > Generate Normal Map.

Generate better bump maps


Generate better normal maps


Create bump maps or normal maps from diffuse textures

You can now create bump maps or normal maps from diffuse textures. The texture attached to the diffuse texture is automatically loaded as filters for the purpose of creating bump maps or normal maps. Once you’re satisfied with the way your map is looking, Photoshop applies the generated bump map or normal map to those textures.

Follow these broad steps:

  1. Open the file containing the diffuse map.
  2. Ensure that the desired texture is selected in the 3D panel.

The desired texture is selected in the 3D panel


  1. Click the folder icon next to Bump or Normal in the Properties panel. Now, from the context menu, select Generate Bumps From Diffuse or Generate Normals From Diffuse.

Generate Bumps/Normals from Diffuse


  1. Specify appropriate settings in the Generate Bump Map or Generate Normal Map dialog.
  2. Click OK. Photoshop generates the map.

Convert a vertex color to a texture color

3D-scanned PLY files typically have vertex colors and no textures. You can convert a vertex color to a texture color. Do the following:

  1. Open the PLY file.
  2. In the Layers panel, under Textures in a 3D layer, double-click the diffuse to open the texture.
  3. Select 3D > Create Painting Overlay > Vertex Colors.

UI toolkit for plug-ins and scripts

 Enhanced in this release of Photoshop CC

The UI toolkit for building Photoshop plug-ins and scripts has been enhanced to support HiDPI/Retina displays. Also, plug-ins built using the toolkit now look more consistent with the overall Photoshop UI.

For more information, see Photoshop UI toolkit for plug-ins and scripts.

Other enhancements

  • In earlier releases of Photoshop, while painting with the Healing Brush, you’d see a semi-transparent gray area and a progress bar before the healed content became visible. In the 2015 release of Photoshop CC, Healing Brush changes render in real time as you paint.
  • The Content-Aware Move tool now has aTransform On Drop option. When this option is enabled, you can scale the part of the image that you’ve just moved to its new location.
  • Preference panels have been reworked for better organization.
  • Reduced energy usage by up to 80% while idling
  • Reduced loading time for the Welcome screen
  • New command to release all RAM and scratch disk use; hold down the Option/Alt key and selectAbout Photoshop. Alternatively, select Edit > Purge > All.

  • The Photomerge dialog now has a Content Aware Fill Transparent Areas option. Use this option to give your panoramas that picture-perfect finish.
  • Most adjustments (Image > Adjustments) can now be applied as smart filters. Convert the layer to a smart object and then apply an adjustment to it.
  • Improved syncing performance for Creative Cloud Libraries
  • Moving a layer to a group now moves it to the top of the Z-order instead of the bottom.
  • Step backward/forward operations no longer change the layer selection.
  • New preference to revert Esc behavior while entering text

What’s changed

  • Experimental Features are now called Technology Previews. For more information, seeTechnology previews.
  • Scale the UI 200 percent for high-density displays is no longer a technology preview feature. It is now part of standard Photoshop functionality. To enable this feature in Photoshop CC 2015 release, select Preferences > Interface > UI Scaling: 200.
  • The File > Save For Web option has been moved as File > Export > Save For Web (Legacy).
  • The following options have now moved to the File > Export submenu:
    • Export Layers To Files
    • Export Layer Comps To PDF
    • Export Layer Comps To Files
  • Extract assets functionality has been replaced in this release with more intuitive options to export artboards, layers, layer groups, and documents as image assets. See Export artboards, layers, and more for information about these newer export options.
  • The Digimarc plug-in is no longer installed by default. You can, optionally, install it directly fromhttp://www.digimarc.com/products/guardian/images/photoshop-plug-in.

25 years of Photoshop

adobe-photoshop-icons-change-of-25-years

It all started from 1987 when the developer Thomas Knoll created a very simple pixel imaging program called Display.  It was displaying gray scale photos on a black and white monitor. His brother John Knoll was supervisor at ILM (Industrial Light and Magic). The other digital artists were impressed at the post production facility of George Lucas with Display and eventually it was used into James Cameron‘s The Abyss. Later on Knoll brothers renamed it to Photoshop.

first-photoshopped-image-Jennifer-in-Paradise

Above is the very first Photoshop image ever edited  which is a photo of John Knoll’s wife in Bora Bora. Kinda cool…

Adobe bought the software from Knoll brothers and Photoshop 1.0 released on Feb. 19, 1990 for the Macintosh. As a storm, it took the entire Media and Entertainment industry talking about it. Digital photo retouching was costing $300 by an hour and one time buying price of Photoshop 1.0 was only $1000.

Just by end of the decade, it sold over 3 Million copies and the rest is history.

I remember being introduced to Photoshop (and Premiere) back at Hanna Barbera around 1994 when it was at version 2.0 and the things I remember most is that it had one Undo and no layers so you really had to be diligent with your saving iterations to make sure you didn’t destroy hours of work. Still it was a fascinating program even then!

Watch John Knoll demonstrate the very first iteration of Photoshop below. We’ve come a long way, baby!

News: New Moleskine sketchbooks beam your scribbles to Adobe’s Creative Cloud

Engadget is reporting that Moleskine has released a sketchbook that works with Adobe’s creative Cloud and your iPhone. The Moleskine Smart Notebook uses your iPhone’s camera to capture sketches. Printed markings on each page help the iOS companion app transform captured JPGs to SVG files for later tweaking. Once you’re back at a computer, the images are stored in the cloud for easy access in Photoshop or Illustrator.

One might say, “Soooo essentially it’s a standard notebook you take pics of… what’s so great about that?” Ahhh, but it’s not JUST a notebook because it also converts the drawing to a vector, and the paper has a detectable grid so it corrects for angle and lens distortion. So a step or two past just taking a photo. Still don’t know if I’d use it myself but you might!

You can read the whole article here.

News: All New Creative Cloud for 2014 is Here

AllNewCC_6.18.14

Well it seems as though today is a tech news day!

Today Adobe updated it’s Cloud apps and is saying it’s the largest upgrade since CS6. Among the most interesting is the ability to now print to a 3d printer via Photoshop which I’m still not too clear on but as far as I can tell you can model 3d objects and then print them via a 3d printer which is cool if you’ve got the cash to shell out for said 3d printer. Photoshop also got a new Blur gallery which allows you to add blur along any path and Spin Blur to create circular or elliptical blurs. They’ve also installed a new Experimental features panel which allows you to test drive and help shape new Photoshop features before they’re officially released. Flash CC got one interesting feature and two features they took OUT of Flash CC (2013). Illustrator got a host of interesting features  most notably allowing you to see the path you’re drawing before you drop your next point. A rubberband-like line from your last anchor point to the tip of the pen appears as you draw. Visualize where the next curve will go as you plot your next point — and spend less time cleaning up paths.

 

From their blog:

Major updates across our desktop apps

  • Photoshop CC now has Blur Gallery motion effects for creating a sense of motion, and the recently introduced Perspective Warp for fluidly adjusting the perspective of a specific part of an image without affecting the surrounding area. Focus Mask (did you see the sneak?) makes portrait shots with shallow depth of field stand out, and new Content-Aware capabilities make one of the most popular features even better. We’ve also added more camera support to Lightroom (version 5.5) as well as a new Lightroom mobile app for iPhone. The Photoshop and Lightroom blogs have the full scoop.
  • The Adobe Illustrator blog has the rundown on what’s new in Illustrator CC, such as Live Shapes to quickly and non-destructively transform rectangles into complex forms and then return to the original rectangle with just a few clicks.
  • With InDesign CC layout artists can now move rows and columns around in tables by simply selecting, dragging and dropping, which will be a big time saver. The new EPUB Fixed Layout means you can create digital books effortlessly.
  • The team is rebuilding Adobe Muse CC as a native 64-bit application and it now includes HiDPI display support for sharper-looking images, objects, and text.
  • Originally previewed at the NAB show in April, new features in our video apps include Live Text Templates, Masking and Tracking plus new integrations that leverage the power of Adobe After Effects CC inside Adobe Premiere Pro CC. It’s better, faster, stronger. Read more on our Pro Video blog.
  • Dreamweaver CC lets you see your work come to life. You can now view your markup in an interactive tree using the new Element Quick View, to quickly navigate, and modify the HTML structure of pages. The Dreamweaver CC blog has all the details.

 

Since Flash, Illustrator and Photoshop are the biggest tools in the Animation world, we’;ll focus on them. You can see all the newest updates to Adobe Cloud here.

Flash Professional CC (2014)

Flash seems to have gotten the fewest updates which honestly just pisses me off. In fact with every other update, they mention “And SO much more!” Flash? We got eight updates and only two are useful, to a Flash animator. Most of what they did for Flash CC this round is bring Back things they got rid of since CS6. Here’s a rundown on the newest features in Flash CC (2014) There is one promising feature though called the Width Tool which lets you draw variable width strokes; a tool which was already in Illustrator and actually has some promise in that it allows you to now change widths on the Line tool, essentially allowing you to control thick and thin on the fly in a drawing. gonna test that out and see how that works. In the meantime you can see a demo of the new Flash Width tool here.

They did allow for SVG export again meaning you can finally export vector again with this version of Flash CC so at least there’s that.

SVG export

Export any frame in your Flash project as an SVG file that can be scaled up and used in posters and other promotional materials.See it in action

Variable-width strokes

Draw strokes with widths that can be adjusted at any point. Create and save profiles for any stroke, or use variable-width presets.See it in action

Tweening for variable-width strokes

Add a shape tween to a variable-width stroke to create an animation as the stroke changes.See it in action

New Motion Editor

Back by popular demand, the updated Motion Editor gives you precise control over motion tween properties like color effects and transformations.See it in action

WebGL for animation

Publish animations to the WebGL format so they can run in modern browsers without needing Flash Player — and they can take advantage of GPU hardware acceleration.See it in action

Object-level undo

It’s back. Object-level undo lets you undo an action on one object without having to undo actions on other objects you changed more recently.

Projector support

Publish videos as Flash projector (.exe) files so they’re viewable even on systems that don’t have Flash Player installed.See it in action

HTML5 extension support

Flash Professional now supports HTML5-based panels, so developers can extend the app’s capabilities with new features and content.

 

Photoshop CC (2014)

Smart Object improvements

Maintain the links to external files by automatically packaging them in a single directory. You can also convert your existing embedded Smart Objects to linked Smart Objects.See how it works

Improved Layer Comps

Save time now that you can change the visibility, position, or appearance of one layer in a Layer Comp and then sync that change to all the others. Plus, easily see the attributes of each Layer Comp, and toggle a Layer Comp within a Smart Object.See how it works

Blur Gallery motion effects

Use Path Blur to add blur along any path and Spin Blur to create circular or elliptical blurs. The Mercury Graphics Engine makes all Blur Gallery interactions fast and fluid.See how it works

Focus Mask

Let Photoshop help you start a mask by automatically selecting the in-focus areas of your image. Focus Mask works great with potraits and other images that have shallow depth of field, and the Mercury Graphics Engine delivers fast performance.

Improvements to Content-Aware technology

New technology in Content-Aware Fill, Move, and Patch smoothly blends areas containing gradients, like skies, so you can create seamless, realistic results like never before.See how it works

Smarter Smart Guides

Forget trying to align multiple shapes or objects at exact distances from one another on canvas. Now you can quickly see the distance in pixels between objects so you can lay out content with precision.See how it works

Desktop fonts from Typekit

Choose the fonts you need from the Typekit library, sync them to your desktop, and get immediate access to them in your Photoshop font menu. Photoshop will even automatically replace missing fonts in your documents.See how it works

Font Search

Search for fonts by name, and see instant previews of each font to zero in on the perfect one.See how it works

Expanded 3D printing capabilities

Now you can see exactly where and how Photoshop repaired your 3D meshes so it’s easy to refine your designs in third-party 3D modeling apps. Get more accurate renderings of your models prior to printing thanks to WYSIWYG previews. And get support for more 3D printers and service providers.See how it works

Adobe Generator enhancements

Simplify the process of naming Generator assets and get greater flexibility in organizing the output from Generator by setting document-wide defaults, and by specifying subfolders for exported assets. Generator also offers new APIs so developers can create even more powerful plug-ins.See how it works

Adobe Camera Raw 8 enhancements

Heal images, fix perspective distortions, and create vignettes with greater precision. Plus, access an interactive histogram, before/after previews, and more.See how it works

Improved Windows 8.1 stylus support

Get to work quickly and comfortably with your stylus on Windows 8.1 devices, and enjoy smoother brush strokes thanks to higher-frequency sampling.

Expanded Mercury Graphics Engine support

Upsample images up to 15 times faster (depending on file size and video card configuration) now that the Mercury Graphics Engine delivers an OpenCL performance boost. The engine powers new Blur Gallery motion effects and the Focus Mask feature, too.

Experimental features

A new preference setting allows you to test drive and help shape new Photoshop features before they’re officially released.

Intelligent upsampling, even faster

Enlarge a low-res image so it looks great in print, or start with a larger image and blow it up to poster or billboard size. Upsampling preserves detail and sharpness without introducing noise, and now you get even more immediate results thanks to an OpenCL boost from the Mercury Graphics Engine.See how it works

Workflow Enhancements

Work faster and smarter thanks to new feature enhancements throughout your workflows. Now you have access to an expanded Color Panel; you can access your most recently used brushes, sync your workspaces, keyboard shortcuts, and menu customizations with Sync Settings; and more.

 

Illustrator CC (2014)

Live Shapes: Rectangles and Rounded Rectangles

Rectangles now have quickly modifiable corners, including independent radius control. Corner attributes are retained if you scale and rotate your rectangle. Now Illustrator remembers your work — width, height, rotation, corner treatment — so you can return to your original shape.See how it works

Pen tool preview

See the path you’re drawing before you drop your next point. A rubberband-like line from your last anchor point to the tip of the pen appears as you draw. Visualize where the next curve will go as you plot your next point — and spend less time cleaning up paths.See how it works

Anchor point enhancements

Fine adjustment of curves is now easier. New anchor point controls allow unequal or different-direction handles to be dragged as you draw to control the smoothness of each segment. You can even change a corner point to smooth without ruining your shape.See how it works

Snap to pixel, point, and grid updates

When snapping is turned on, your anchor points align perfectly to your choice of pixel, grid, or point. But your anchor handles should not. They’re now disengaged from snapping so you can preserve the precision of your curves and achieve fine control while editing.See how it works

Close paths with better control

Close your paths with precision and predictability. As you complete a drawing, you now have more control connecting the end and start points. Reposition your closing point or choose to break the direction lines to adjust the closing curve exactly as you wish.See how it works

Windows GPU acceleration

New GPU acceleration for Windows lets you work faster on Windows 7 or 8 computers. This feature requires an Adobe-certified NVIDIA graphics card with at least 1GB of VRAM.

Typekit missing fonts workflow

When you open a document, missing fonts are now automatically replaced. Illustrator CC searches the Typekit desktop font library and if the missing font is available it will sync through Creative Cloud with just a click.See how it works

All in all there’s a ton of new features to wade through. I just wish they’d continue to take Flash seriously. Clearly they’re gonna kill it.