Windows
So for me, it would be:
C:\Users\Milowerx\Dropbox\ExManCmd_win
./Contents/MacOS/ExManCmd – -install KeyframeCaddy.zxp
ExManCmd.exe /KeyframeCaddy.zxp
[mac] ./Contents/MacOS/ExManCmd – -list all[win] ExManCmd.exe /list all
So for me, it would be:
C:\Users\Milowerx\Dropbox\ExManCmd_win
./Contents/MacOS/ExManCmd – -install KeyframeCaddy.zxp
ExManCmd.exe /KeyframeCaddy.zxp
[mac] ./Contents/MacOS/ExManCmd – -list all[win] ExManCmd.exe /list all
The 2015 release of Photoshop CC rolls out exciting new features for designers and digital photographers. Read on for a quick introduction to these features and links to resources offering more information.
Note: For answers to common questions asked about the 2015 release of Photoshop CC, see the FAQ.
For a summary of features introduced in earlier releases of Photoshop CC, see:
If you are a web or UX designer, you increasingly find yourself designing websites or apps for multiple devices. Artboards, new in the 2015 release of Photoshop CC, help streamline your design process by giving you an infinite canvas on which you can lay out designs for different devices and screens. While creating artboards, you can choose from a wide variety of preset sizes or define your own custom artboard size.
Artboards are useful even if you normally design for just one screen size. For example, while designing a website, you can use artboards to view designs for different pages side-by-side and in context.
For more information, see Artboards.
Library-linked assets
When you use a graphic from the Libraries panel, a library-linked asset is created. This asset behaves in much the same way as a locally-linked smart object, but with the benefit of the asset being in the cloud. Also, when you create a new library graphic from a smart object, the corresponding layer is converted to a library-linked asset.
Adobe Stock integration with Libraries
You can now add a watermarked stock image to any of your libraries directly using the Adobe Stock website. You can then use the watermarked image in your Photoshop documents as a library-linked asset. When you choose to license the image—which you can do directly from within the Libraries panel—all instances of the watermarked asset in your open documents are updated to the high-resolution licensed image.
Performance improvements
Libraries integration with Photoshop now offers reduced disk usage, more efficient bandwidth utilization, and faster propagation of library changes between Creative Cloud applications.
Adobe Stock is a new service that provides designers and businesses with access to 40 million high-quality, curated, royalty-free images, illustrations, and vector graphics for all their creative projects. You can search for Adobe Stock content directly from within Photoshop. Select File > Search Adobe Stock.
Adobe Stock is also deeply integrated with Creative Cloud Libraries. You can now add a watermarked stock image to any of your libraries directly using the Adobe Stock website. You can then use the watermarked image in your Photoshop documents as a library-linked asset. When you choose to license the image—which you can do directly from within the Libraries panel—all instances of the watermarked asset in your open documents are updated to the high-resolution licensed image.
For more information, see:
Important:Â Design Space (Preview) requires Mac OS X 10.10 or Windows 8.1 64-bit OS or higher and is currently displayed only in English.
Design Space (Preview) is aimed at becoming a modern design experience inside Photoshop streamlined for the requirements of web, UX and mobile app designers. It’s an HMTL5/CSS/JS layer built on top of Photoshop. We’ve separated out standard Photoshop from the interface so that we can use this layer to create new UI, smarter interactions, and top-requested features. This release is a Technology Preview, which means it’s an early look at this new direction. It’s rough and there is a limited feature set but we want to get this out early so that we can start hearing from you.
To enable Design Space (Preview), select Preferences > Technology Previews and then chooseEnable Design Space (Preview). Help us shape Design Space (Preview) into the experience you want; give us feedback @psdesign.
For more information and a list of known issues in this release, see Design Space (Preview)Â .
A. Tools B. Distribute and Align C. Transform D. Style E. LayersÂ
You can now export artboards, layers, layer groups, or Photoshop documents as JPEG, GIF, PNG, PNG-8, or SVG image assets.
Select the artboards, layers, and layer groups in the Layers panel; right-click the selection, and then select one of the following from the context menu:
To export the current Photoshop document or all artboards in it, select File > Export As[image_format] or File > Export > Export As…
For more information, see Export artboards, layers, and more.
The Layer Style dialog now lets you apply multiple effects—strokes, inner shadows, color overlays, gradient overlays, drop shadows, etc—to a single layer style. Also, more than one instance of some effects can now be applied to a layer style.
The left pane of the Layer Style dialog now lets you perform the following operations:
Get real-time previews of your Photoshop designs on multiple iOS devices with the new Device Preview feature in Photoshop and the Adobe Preview CC mobile app. Changes you make in Photoshop CC are displayed in Preview CC in real time. You can reliably connect multiple iOS devices to Photoshop using USB or over Wi-Fi.
If you have a document with artboards, Device Preview attempts to show you the correct artboard by matching the size and position of the artboard with the size of the connected device. You can also use the navigation bar to preview a specific artboard on the device or swipe through artboards that have matching widths.
Preview CC supports iOS devices running iOS 8 or above.
Sometimes, after applying a Blur Gallery effect, the blurred area of the image looks synthetic or unnatural. You can now restore noise/grain to such a blurred image area to give it a more realistic appearance.
Set the options on the Noise tab in the blur Effects panel.
For more information, see Restore noise in blurred areas.
Photoshop now has a new panel that lets you work more efficiently with glyphs.
Do one of the following to access the Glyphs panel:
For a summary of the latest features in Camera Raw, see Adobe Camera Raw | New features summary.
Export as PDF or SVX files
You can now export 3D models as PDF or SVX files.
While specifying the 3D Print Settings, select Print To: Local. Now, select PDF File or SVX File as thePrinter.
For more information about 3D printing, see Print 3D objects.
Control bump map depth
Updated PLA profile for Makerbot
The Makerbot PLA profile has been updated for more reliable print outs.
Simplify meshes
The 3D menu now has a new command (3D > Simplify Meshes) that lets you reduce the number of triangles in a mesh to a more manageable number. The command algorithmically reduces the number of triangles to the number you specify while attempting to maintain the fidelity of the model. This enhancement is useful for reducing the complexity of a file in preparation for 3D printing.
You can view a live preview of mesh simplification changes before they’re implemented.
Improved export UI
The UI for exporting 3D layers as Collada DAE, Flash 3D, Google Earth KMZ, 3D PDF, STL, U3D, VRML, and OBJ formats is now improved.
Select 3D > Export 3D Layer.
Export a single mesh
A 3D scene typically comprises many elements or meshes. You can now right-click a mesh in the overall scene and export it individually.
Right-click the mesh in the 3D Panel and then choose Export Mesh from the context menu. This functionality currently exports meshes only in Collada or KMZ formats.
Generate better bump maps and normal maps
Photoshop now lets you tweak your bump or normal maps using tools like Blur, Detail Scale, and High/Medium/Low Frequency.
Select Filter > 3D > Generate Bump Map or Filter > 3D > Generate Normal Map.
Create bump maps or normal maps from diffuse textures
You can now create bump maps or normal maps from diffuse textures. The texture attached to the diffuse texture is automatically loaded as filters for the purpose of creating bump maps or normal maps. Once you’re satisfied with the way your map is looking, Photoshop applies the generated bump map or normal map to those textures.
Follow these broad steps:
Convert a vertex color to a texture color
3D-scanned PLY files typically have vertex colors and no textures. You can convert a vertex color to a texture color. Do the following:
The UI toolkit for building Photoshop plug-ins and scripts has been enhanced to support HiDPI/Retina displays. Also, plug-ins built using the toolkit now look more consistent with the overall Photoshop UI.
For more information, see Photoshop UI toolkit for plug-ins and scripts.
It all started from 1987 when the developer Thomas Knoll created a very simple pixel imaging program called Display. It was displaying gray scale photos on a black and white monitor. His brother John Knoll was supervisor at ILM (Industrial Light and Magic). The other digital artists were impressed at the post production facility of George Lucas with Display and eventually it was used into James Cameron‘s The Abyss. Later on Knoll brothers renamed it to Photoshop.
Above is the very first Photoshop image ever edited  which is a photo of John Knoll’s wife in Bora Bora. Kinda cool…
Adobe bought the software from Knoll brothers and Photoshop 1.0 released on Feb. 19, 1990 for the Macintosh. As a storm, it took the entire Media and Entertainment industry talking about it. Digital photo retouching was costing $300 by an hour and one time buying price of Photoshop 1.0 was only $1000.
Just by end of the decade, it sold over 3 Million copies and the rest is history.
I remember being introduced to Photoshop (and Premiere) back at Hanna Barbera around 1994 when it was at version 2.0 and the things I remember most is that it had one Undo and no layers so you really had to be diligent with your saving iterations to make sure you didn’t destroy hours of work. Still it was a fascinating program even then!
Watch John Knoll demonstrate the very first iteration of Photoshop below. We’ve come a long way, baby!
I have to say the future looks bright for Adobe if they can pull some of this stuff off!
https://www.youtube.com/watch?v=PlLR9ANGsOo
Engadget is reporting that Moleskine has released a sketchbook that works with Adobe’s creative Cloud and your iPhone. The Moleskine Smart Notebook uses your iPhone’s camera to capture sketches. Printed markings on each page help the iOS companion app transform captured JPGs to SVG files for later tweaking. Once you’re back at a computer, the images are stored in the cloud for easy access in Photoshop or Illustrator.
One might say, “Soooo essentially it’s a standard notebook you take pics of… what’s so great about that?” Ahhh, but it’s not JUST a notebook because it also converts the drawing to a vector, and the paper has a detectable grid so it corrects for angle and lens distortion. So a step or two past just taking a photo. Still don’t know if I’d use it myself but you might!
You can read the whole article here.
Well it seems as though today is a tech news day!
Today Adobe updated it’s Cloud apps and is saying it’s the largest upgrade since CS6. Among the most interesting is the ability to now print to a 3d printer via Photoshop which I’m still not too clear on but as far as I can tell you can model 3d objects and then print them via a 3d printer which is cool if you’ve got the cash to shell out for said 3d printer. Photoshop also got a new Blur gallery which allows you to add blur along any path and Spin Blur to create circular or elliptical blurs. They’ve also installed a new Experimental features panel which allows you to test drive and help shape new Photoshop features before they’re officially released. Flash CC got one interesting feature and two features they took OUT of Flash CC (2013). Illustrator got a host of interesting features  most notably allowing you to see the path you’re drawing before you drop your next point. A rubberband-like line from your last anchor point to the tip of the pen appears as you draw. Visualize where the next curve will go as you plot your next point — and spend less time cleaning up paths.
From their blog:
Since Flash, Illustrator and Photoshop are the biggest tools in the Animation world, we’;ll focus on them. You can see all the newest updates to Adobe Cloud here.
Flash seems to have gotten the fewest updates which honestly just pisses me off. In fact with every other update, they mention “And SO much more!” Flash? We got eight updates and only two are useful, to a Flash animator. Most of what they did for Flash CC this round is bring Back things they got rid of since CS6. Here’s a rundown on the newest features in Flash CC (2014) There is one promising feature though called the Width Tool which lets you draw variable width strokes; a tool which was already in Illustrator and actually has some promise in that it allows you to now change widths on the Line tool, essentially allowing you to control thick and thin on the fly in a drawing. gonna test that out and see how that works. In the meantime you can see a demo of the new Flash Width tool here.
They did allow for SVG export again meaning you can finally export vector again with this version of Flash CC so at least there’s that.
Export any frame in your Flash project as an SVG file that can be scaled up and used in posters and other promotional materials.See it in action
Draw strokes with widths that can be adjusted at any point. Create and save profiles for any stroke, or use variable-width presets.See it in action
Add a shape tween to a variable-width stroke to create an animation as the stroke changes.See it in action
Back by popular demand, the updated Motion Editor gives you precise control over motion tween properties like color effects and transformations.See it in action
Publish animations to the WebGL format so they can run in modern browsers without needing Flash Player — and they can take advantage of GPU hardware acceleration.See it in action
It’s back. Object-level undo lets you undo an action on one object without having to undo actions on other objects you changed more recently.
Publish videos as Flash projector (.exe) files so they’re viewable even on systems that don’t have Flash Player installed.See it in action
Flash Professional now supports HTML5-based panels, so developers can extend the app’s capabilities with new features and content.
Maintain the links to external files by automatically packaging them in a single directory. You can also convert your existing embedded Smart Objects to linked Smart Objects.See how it works
Save time now that you can change the visibility, position, or appearance of one layer in a Layer Comp and then sync that change to all the others. Plus, easily see the attributes of each Layer Comp, and toggle a Layer Comp within a Smart Object.See how it works
Use Path Blur to add blur along any path and Spin Blur to create circular or elliptical blurs. The Mercury Graphics Engine makes all Blur Gallery interactions fast and fluid.See how it works
Let Photoshop help you start a mask by automatically selecting the in-focus areas of your image. Focus Mask works great with potraits and other images that have shallow depth of field, and the Mercury Graphics Engine delivers fast performance.
New technology in Content-Aware Fill, Move, and Patch smoothly blends areas containing gradients, like skies, so you can create seamless, realistic results like never before.See how it works
Forget trying to align multiple shapes or objects at exact distances from one another on canvas. Now you can quickly see the distance in pixels between objects so you can lay out content with precision.See how it works
Choose the fonts you need from the Typekit library, sync them to your desktop, and get immediate access to them in your Photoshop font menu. Photoshop will even automatically replace missing fonts in your documents.See how it works
Search for fonts by name, and see instant previews of each font to zero in on the perfect one.See how it works
Now you can see exactly where and how Photoshop repaired your 3D meshes so it’s easy to refine your designs in third-party 3D modeling apps. Get more accurate renderings of your models prior to printing thanks to WYSIWYG previews. And get support for more 3D printers and service providers.See how it works
Simplify the process of naming Generator assets and get greater flexibility in organizing the output from Generator by setting document-wide defaults, and by specifying subfolders for exported assets. Generator also offers new APIs so developers can create even more powerful plug-ins.See how it works
Heal images, fix perspective distortions, and create vignettes with greater precision. Plus, access an interactive histogram, before/after previews, and more.See how it works
Get to work quickly and comfortably with your stylus on Windows 8.1 devices, and enjoy smoother brush strokes thanks to higher-frequency sampling.
Upsample images up to 15 times faster (depending on file size and video card configuration) now that the Mercury Graphics Engine delivers an OpenCL performance boost. The engine powers new Blur Gallery motion effects and the Focus Mask feature, too.
A new preference setting allows you to test drive and help shape new Photoshop features before they’re officially released.
Enlarge a low-res image so it looks great in print, or start with a larger image and blow it up to poster or billboard size. Upsampling preserves detail and sharpness without introducing noise, and now you get even more immediate results thanks to an OpenCL boost from the Mercury Graphics Engine.See how it works
Work faster and smarter thanks to new feature enhancements throughout your workflows. Now you have access to an expanded Color Panel; you can access your most recently used brushes, sync your workspaces, keyboard shortcuts, and menu customizations with Sync Settings; and more.
Rectangles now have quickly modifiable corners, including independent radius control. Corner attributes are retained if you scale and rotate your rectangle. Now Illustrator remembers your work — width, height, rotation, corner treatment — so you can return to your original shape.See how it works
See the path you’re drawing before you drop your next point. A rubberband-like line from your last anchor point to the tip of the pen appears as you draw. Visualize where the next curve will go as you plot your next point — and spend less time cleaning up paths.See how it works
Fine adjustment of curves is now easier. New anchor point controls allow unequal or different-direction handles to be dragged as you draw to control the smoothness of each segment. You can even change a corner point to smooth without ruining your shape.See how it works
When snapping is turned on, your anchor points align perfectly to your choice of pixel, grid, or point. But your anchor handles should not. They’re now disengaged from snapping so you can preserve the precision of your curves and achieve fine control while editing.See how it works
Close your paths with precision and predictability. As you complete a drawing, you now have more control connecting the end and start points. Reposition your closing point or choose to break the direction lines to adjust the closing curve exactly as you wish.See how it works
New GPU acceleration for Windows lets you work faster on Windows 7 or 8 computers. This feature requires an Adobe-certified NVIDIA graphics card with at least 1GB of VRAM.
When you open a document, missing fonts are now automatically replaced. Illustrator CC searches the Typekit desktop font library and if the missing font is available it will sync through Creative Cloud with just a click.See how it works
All in all there’s a ton of new features to wade through. I just wish they’d continue to take Flash seriously. Clearly they’re gonna kill it.