Disney’s Moana Teaser Trailer

Dwayne Johnson stars as demi-god Moana in Disney’s new animated film Moana, that is slated for a Thanksgiving release this year.

The official trailer of Walt Disney Studios’ latest animation film Moana is here and it features the voice of global superstar Dwayne Johnson in the role of Maui, a legendary demi-god. Moana is an animated 3D-musical-adventure-fantasy film based on South Pacific folklore. The film also features the voice of Auli’i Cravalho in the titular role of Moana. The film features computer-generated animation as well as traditional animation. Maui’s tattoos, in the film, as you will see in the trailer, are hand-drawn and traditionally animated. This is the second time that the Furious 7 actor will provide voice for an animated film. His earlier animated venture was the moderately successful Planet 51.

Moana is set to release on November 23 this year, during Thanksgiving.

 

Learning Animation 2016

2000px-Animation_disc.svgWant to learn how to be an animator? In 2016 it’s not as hard as it once was. Years ago, you needed pencils, xerox machines, white out, pencil sharperers, X-Acto blades, tape, animation cels, animation paper, cel paint oh yes and an Oxberry camera! Never mind that there were not many animation school options to choose from. Fear not however, as the digital age is here to help you and thousands of tutorials are available allowing you to learn quite a bit about animation and the various techniques out there. there are also many digital options open to the animator in 2016 allowing you to cast away all those costly supplies once needed.

Schools
In the US there are many solid animations schools to choose from but in my opinion the best of them is Cal Arts here in Los Angeles mostly for the connections it has to the studios. Pixar, Disney and DreamWorks all harvest students from there yearly. There are many others around the country as well such as The School of Visual Arts in New York City and Full Sail in Florida. In Paris, Goeblins seems to produce some fantastic animators and I drool over the shorts their students make yearly. I personally went to a small school called the Joe Kubert School located in New Jersey which is also a good solid place to learn. A decent list of animation schools can be found on AWN and while it can be daunting because there’s so much, it’s a good place to start. I believe most of art school is what you choose to put into it and the plain old ‘pencil mileage’ that you put into your craft anyway so the school does’t matter as much to a focused student.

But what if you can’t relocate or don’t have money to go to a school? There are still options open to you to pursue. One is Animation Mentor.com which will allow you to learn remotely and is run by well respected animators and artists. If you can’t afford that, I would suggest simply studying animation frame by frame and copying what you see. While Youtube doesn’t do frame by frame you can easily download stuff and watch it with Quicktime. DVDs work as well.

Traditional Animation
Of course the old school way of tradition paper and pencil is still a viable way to learn but it’s getting harder and harder to finds supplies. Animation paper and peg bars can be purchased at Cartoon Color and other places around the web and you can film your scenes frame by frame but you’ll still need a computer to digitally put them together. An excellent free option is Monkey Jam which turns your webcam into a pencil test system. You could also use as digital camera and film your scene frame by frame but that’s not the best approach. Honestly most studios expect you to understand how to animate digitally so you’re going to have to learn this eventually.

Hardware
Most gaming PCs are powerful enough to produce animation both 2D and 3d, and even iMacs and Mac Books can do it. Most studios use Wacom Cintiqs to draw with but they’re mega expensive and not for everyone. There are also cheaper knockoffs of Cintiqs such as Yiyinova, Bosto Kingtee and X-Pen but you get what you pay for and they are not as good as Wacom’s flagship offering.Fortunately there are some cheap options out there to help you. Many studios use Pen tablets such as Wacom’s Intuos line which allow you to draw on a pad and look at your monitor. They’re not for everyone and I’ve never been able to effectively use one well but many people do amazing things with them. Another cheap option is purchasing a Motion Computing LE 1700 for a few hundred bucks and installing Sketchbook Pro which has a timeline that you can animate with.

Software
Software-wise, there are a number of free options out there such as Plastic Animation Paper and Pencil. If you have deep pockets, you can’t go wrong with Toon Boom Harmony which is used by Disney, Starburns Industries, Bentobox and many other studios to produce 2d animation. Toon Boom even offers a subscription so you can pay as you go. Finally you can also subscribe to Adobe Animate and while it’s not the greatest to draw with, there are many studios currently using the software to produce network TV such as Titmouse and Renegade Animation. Globally there is Mukpuddy, and Boulder Media.

If you’re into 3d animation it’s hard to go on the cheap but Autodesk now offers subscriptions for it’s Maya, and 3D Studio Max softwares so you can sign up with them and pay monthly. In contrast Blender is a solid 3d animation program and it’s free but most studios use the Autodesk software so you’re eventually going to have to learn their interfaces somehow.

All in all there are many options open to an artist seeking to learn animation in 2016 and so you have less and less excuses to not pursue your dreams, so stop reading this and get out there! (and don’t forget to come back and do an interview for us once you’re established!)

Disney’s Moana

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On November 23, the Rock is set to make his mark on the Disney Universe as Maui, a demigod who’s playing companion to the newest Disney princess, Moana. The film is coming out of Disney Animation Studios (not Pixar), and it’s being directed by the same guys who did Aladdin and The Little Mermaid. If the plot of a young woman embarking on a journey to save her family doesn’t have you excited, then the film’s music might just turn your head. Not only is the film being orchestrated and soundtracked by Hamilton writer Lin-Manuel Miranda, but they’re going to make Dwayne Johnson rap, so …

“Fude Samurai” Made with Grease Pencil v2 in Blender

If you haven’t seen anything about this yet, Grease Pencil is a plugin within the free 3d program Blender that started as a tool to allow animators to give notes on scenes and strengthen poses by using 2d drawings as a guide. A 3d animator named Daniel M. Lara has been posting short bits of animation showing off what the plugin will do for 2d animators and I have to say it’s incredible. This could really revitalize the 2d animation community. The best part of all of this? Blender is FREE! Granted, it’s not an easy tool to understand or use but they seem to be getting better and better at making the interface easier to use. Really looking forward to this tool coming out of beta.

A Look Inside Boltron Ultimate

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Yesterday we posted the second episode of Boltron Ultimate and readers were asking how it was made, so we asked Chris Burns from Exit 73 to show us a bit more.

Unlike our typical projects (script, boards, layout, animation, post), we set this up as an authentic game production, I.E. creating assets (tons and tons of assets) and generating the story around the flow of the fight, to tell the story in one shot. We figured it would give it a more genuine feel, rather than just a pixelated animation. The idea was/is that if some interest comes down the pike, to make an actual game out of Boltron, we would simply submit the assets, and have the programmers take it from there, rather than generate new moves at the correct pixel ratio.  Figuring out the correct pixel ratio was a challenge as well, since we decided to use flash to create the art, so every frame, of every character is done one tiny square at a time. I’ve always welcomed challenges though when we started the studio, and this was one of those ideas, that needed a lot of trial and error before we could move forward. So the attachments are stills of what the files in flash looked like, before putting it together.

So when you say you drew this in Flash one pixel at a time are you saying you used the rectangle tool to draw rectangles over and over block by block to draw this stuff or did you use the pixel plugin I’ve seen? Did you draw it first in say Photoshop and then import? It seems kinda hard to get a nice design like you did by drawing originally with Flash. 

We would sketch it out with the brush tool first, relatively rough usually… Then we found the best way to achieve the sprite look was to blow up the flash canvas to 2200X2200 Click on the show grid and the snap to grid tabs, and then use the rectangle tool accordingly to build the image,   we would use the grid ratio of 10 pixels by 10 pixels and then shrink the final image to 25% of its original form.  We would still use symbols embedded like head symbols and puppeting elements too.  but all the original artwork was made one square at a time.  We tied using some plugins to achieve the pixel look, but it was super buggy and never felt quite right.  Also Boltron used a lot of robots, and getting symmetry with pixels was a lot easier actually counting out the squares than eyeballing it.

The sprite sheets/model sheets … so those are actually graphic Clips of animation nested inside or are they actually a sprite sheet where every motion is broken out as separate files?

Yes, we made them all loops, for the most part, so we treated the character animation almost like we would use mouth shapes for lipsync, rather than an “o” mouth we would say looks like its time for an “uppercut” or “cyber kick”.

How were those beautiful backgrounds done? Same way in Flash?

Backgrounds went through the same treatment, we would build out elements and build it almost like legos.  The beauty of referencing a game universe, is that we could reuse a lot of the elements and it not feel like a shortcut, since we have all seen how old school video games levels comprised.  I never felt cheated playing Super Mario Brothers, even though I know that the pipe on left is an exact duplicate of the one on the right.  So we applied the same theory here.

So when you built the film did assemble it entirely in Flash pans and all or did you do it with alphas and After Effects scene by scene and then export to Premiere or Final Cut.

We did all the animation strictly in Flash, embedding the scenes in one symbol and moving the camera accordingly.  It’s easier to see the playback instantly rather than hope it works out after a full render.  we would export the final animation as a PNG sequence and bring it into aftereffects to get it ready for youtube though.

The film really lends itself to the old console games, so much so I’d love to see a game made out of it. If someone chose to make a game out of this, what type do you see this as becoming? iOS/Android or console?

If I had my choice I would like to see it on Steam, That way the audience can judge it and take it from there on which way to push it.  I’m a firm believer in how the “free market” should dictate what gets made.  Steam has a nice way of getting an honest opinion on what’s seen without the bitter comments as seen on something like Youtube or Twitter.

How many more episodes will we see of Boltron Ultimate?
There will be 4 parts, that tell the whole story, each part though showcases a different type of game, so it doesn’t feel so repetitive.

 

Rod Serling on Kamikazes | Blank on Blank | PBS Digital Studios

Thanks to PBS Digital Studios and its series Blank on Blank, we have this beautiful animation of an interview with The Twilight Zone’s Rod Serling. His ideas about science fiction, children, and imagination all get expressed in a wonderful way.