“The Old New World” by Alexey Zakharov

“The Old New World” is an amazingly detailed photo-based animation project that brings alive turn of the century photos by photographer and animator Alexey Zakharov of Moscow, Russia. Zakharov found old photos of US cities from the early 1900s and brought them to life.

There are clearly some issues with the added animation such as at 1:47 where the man isn’t even holding the box in his hands. not sure how that got though but nevertheless if you don’t scrutinize too hand it’s a pretty cool little project!
——————————————————
It’s a travel back in time with a little steampunk time machine.
The main part of this video was made with Camera projection based on photos.
——————————————————
Source photos by shorpy.com
Music: Al Bowlly – “Guilty”
Still frames and illustrations: behance.net/gallery/35310703/The-Old-New-World-Photo-based-animation-project

 

The photos show New York, Boston, Detroit, Washington, D.C., and Baltimore between 1900 and 1940, and were obtained from the website Shorpy.

It’s a “photo-based animation project” that offers a “travel back in time with a little steampunk time machine,” Zakharov says. “The main part of this video was made with camera projection based on photos.”

Why this Scene Looks so Amazing

LTS1

Andreas Deja has an interesting post up about the animation process behind the scene above from Lady and the Tramp which while it was animated by Frank Thomas, both Milt Kahl and Iwao Takamoto went over the scene for ultimate drawing appeal. Iwao Takamoto if you remember was a very large part of Hanna Barbera’s style.

You can read the entire article here.

“Oh, Possum!” by Josh Hilden

What really happens when possums play dead?
Oh, Possum! is an animated short about two bickering brothers and the secret world of “playing possum.”

We had an opossum living in a coffin next to our garage. Our landlord stored old halloween props back there, and it became a fitting home to that awkward creature who liked to “play dead.” I began sketching possums and possum-related gags in a sketchbook, attempting to boil down what I enjoyed about them. I liked that they were misunderstood creatures. Mostly I was intrigued by their strange avoidance of trouble, a trick not unlike my own reaction to stress.

Read more on the making of Oh, Possum! at justinhilden.com/ohpossum

Full Credits:

Directed and Animated by: Justin Hilden
Story by: Justin Hilden, Dave Hilden
Story Edited by: Autumn Hilden
Ellsworth Voiced by: Jonesy McElroy
Switch Voiced by: Jeff Rogers
Additional Voices by: Jonesy McElroy, Autumn Hilden, Dave Hilden, CJ Wilson
Voice Recording Engineer: Shea Formaneck
Foley Recording Engineer: Aaron Moe
“Possum Theme”
Music by: Aaron Moe
Performed by: Aaron Moe
“TV Japan”
Music and Lyrics by: Stone Nowhere (used by permission)
Arrangement by: Aaron Hilden
Performed by: William Muñoz, Aaron Moe, Martin Anderson, John Luedtke
Recorded at: Mojo Menace Studios
Title and Poster Design by: Dave Douglass
Special Thanks: Matt Cuny, Steve Carver, Maryanne Pittman, Kelli Bixler
For Aaron
Made in Burbank, California
Copyright © 2016 Justin Hilden

‘Don’t Starve: Shipwrecked’ washes ashore on Steam

Engadget is reporting that Don’t Starve Shipwrecked is finally out of Early Access on Steam and ready for your consumption.  Some good 2d animation here from the looks of the trailer and it’s got a rough pencil test sort of feel to boot judging from the trailer above.
From the site:

Don’t Starve: Shipwrecked, the nautical themed expansion for one of our favorite survival games If you’ll remember, this add-on is the result of a partnership between original developer Klei Entertainment and the folks behind Below and Super Time Force, Capybara Games. The single-player expansion (the co-op focused Don’t Starve Together released last year) introduces plenty of new deadly goodies like sailing, seasons and crafting recipes — all incredibly likely to put your ability to follow the game’s name to the test. As an incentive to give it the old college try, Steam has the game on sale for $4.50 during its launch period.

Privisa trailer

cw3x8bihwm3ok440rg2m

Privisa is an upcoming animated feature film made in Poland, which is all about a kid who just does not want to grow up.

From the creators:

It tells the story of Wilkan, son of the great hunter Borzymir who is about to get his first haircut. He finds out that the elders of the tribe announced the list of the oldest who will be soon “taking the ritual of last journey”. His beloved grandfather Stanimir is among them. The distraught boy will do everything to stop the ceremony and that gets him and the whole village (Privisa) in a lot of trouble.

There comes a time in everyone’s life to let go of illusions and confront their inner demons. For Wolfin – 11 years old, long-haired, freckled boy – this time has just arrived. “Privisa” is a fascinating tale about family, growing up and taking responsibility.

Production – Platige Films
Co-production – Juice, Flat Foot Films
Project development co-funded by Polish Film Institute

PLATIGE FILMS
Producer: Magdalena Bargieł
Executive Producer: Katarzyna Fukacz, Jarosław Sawko

JUICE
Directing, Concept, Art Work: Marcin Karolewski
Script concept: Julita Olszewska
Concept Art: Mathias Zamęcki, Hanna Czyżewska,
3D Artist: Tomasz Dyrduła, Jarosław Handrysik
Producer: Natalia Lasota

FLAT FOOT FILMS
Head of Animation: Leszek Nowicki
Animation: Maciej Krowiński, Piotr Sitek, Krzysztof Świderski, Małgorzata Mianowska

Paul Griffin


What is your name and your current occupation?
Hi, I’m Paul Griffin and I’m currently an animation director. When I was seven, I was planning on being a firefighting astronaut who flew jets on the weekends, but animation director is pretty close. There is an element of firefighting some days, I get to fly spaceships and puppeteer aliens to pilot them, but weekends I mostly just kick back around the house.
What are some of the crazier jobs you had before getting into animation?
I used to work for this couple, one summer in Toronto, who ran a ceramics business out of their basement. They had a tortoise who would eat the leaves of the large marijuana plant growing in the back yard, then he would crash into the fence over and over as he stumbled around. That was entertaining. I guess the turtle was happy for the most part.  I also painted structural I-beams for a summer and had one job where we were working next to the Welland Canal and could look down the smoke stacks of ships as they were passing several hundred feet below us on the water. That’s how I developed my Kung Fu Grip©. Man, the crazy, dangerous stuff you’ll do for $9/hour…
What are some of your favorite projects you’re proud to have been a part of?
That’s a tough one. My favorite project is usually the one I’m currently working on, but have to say some of the memorable ones have been, The Fly, Magnolia, Star Wars, Lord of the Rings: Return of the King, King Kong, The Curious Case of Benjamin Button, four Superbowl commercials and the cinematics for Star Wars: Bounty Hunter (VG). Working with the gang at Dr D Studios in Sydney on Happy Feet Two last year was really a lot of fun.

How did you become interested in animation?
Growing up in Ontario Canada, before the advent of cable TV, the town we lived in had one single broadcast TV channel from the Canadian Broadcasting Corporation. Every Saturday at 5 p.m. my family would gather around the TV and we’d watch the Bugs Bunny Road Runner Hour and it was Continue reading