A pretty little promo piece done by Meinart.it
http://www.meinart.lt/
A pretty little promo piece done by Meinart.it
http://www.meinart.lt/
The 2015 release of Adobe® Flash Professional® CC reintroduces the IK bone tool that enables you to create bone armatures using symbols or shapes that can be easily turned into life-like animation. The release also comes with H.264 video import, universal document type converter, integration with the latest Flash Player and AIR SDK, and many more enhancements. Continue reading for a quick introduction to new features available with the latest update to Flash Professional CC, and links to other resources that provide more information.
Adobe Flash Professional CC 2015Â release provides you capabilities to create great cartoon characters with life-like movements using the new bone tool, convert your projects to any document type using the universal document type converter, import H.264 videos, work with the latest Flash Player and AIR SDK, and many more cool capabilities that help you to take your graphics and animation projects to the next level.
New in Flash Professional CC 2015
The Flash Professional CC 2015 Release offers you the capability to lend life-like movements to your animation characters using the all-new bone tool.
The bone tool gives you inverse kinematics (IK) capabilities within Flash. IK is a way of animating objects using bones chained into linear or branched armatures in parent-child relationships. When one bone moves, connected bones move in relation to it. Inverse kinematics lets you easily create natural motion. To animate using inverse kinematics, specify the start and end positions of bones on the Timeline. Flash automatically interpolates the positions of the bones in the armature between the starting and ending frames.
You can use IK in the following ways:
Bone tool comes with on-stage controls to ensure greater precision in movements. The onstage controls allows you to switch between Locked, Open, and Constrained states for Rotation and Translation properties of individual bones in the IK armature. You can now directly adjust these constraints on stage with accuracy using clear visual feedback.
For more information on using the bone tool, see Bone Tool Animation
New in Flash Professional CC 2015
In addition to FLV videos, this release also introduces an option to embed H.264 videos in the timeline. When an H.264 video is embedded, the frames of the video are rendered on the stage when you scrub the timeline. This feature enables you to use videos as a guide to synchronize your animation on stage. Since the Flash Player and other run-times do not support rendering embedded H.264 videos, they are not published. Importing H.264 videos is a design-time-only feature.
Audio playback is enabled for H.264 videos. You can now select the ‘Include audio’ option while importing H.264 videos. Once imported to the stage (with ‘place instance on stage’ option selected), scrubbing the timeline must play the audio for the relevant frames. Playing the timeline (Enter) must play back the animation at the fps of the imported video so that the audio is in sync with the video frames on stage.
To learn more about importing H.264 videos, see Add videos to Flash.
To import video:
Click File > Import > Import Video and select the Embed H.264 video in the timeline  (design time only – the video cannot be exported) option as shown in the following image:
For more information about using audio, see Using sounds in Flash.
New in Flash Professional CC 2015
Export sprite sheet as bitmap allows you to pack all the bitmaps in canvas document in to a sprite sheet. A new Export the Bitmap as Sprite Sheet check box has been added and enabled by default. You can specify the maximum size of the sprite sheet by giving the height and width values in the publish settings. This enhancement reduces the number of server requests, which in turn results in improved performance.
For more information about this feature, see Creating and publishing HTML5 Canvas documents.
With this release, Flash Professional scales the brush size proportionately to the changing zoom level of the stage. Proportionate zooming allows you to draw seamlessly adjusting to any zoom level and preview your work as you draw. If you want to revert to the earlier default behavior of brushes maintaining a constant pixel size even when you change the zoom level of the stage, you must disable the ‘Stage zoom level’ checkbox in the brush Property Inspector.
A. Increase/decrease brush size B. Brush size preview C. Option to scale brush size according to the zoom level of the stageÂ
For more information about this feature, see Custom brushes.
New in Flash Professional CC 2015
The universal document type converter enables conversion of your existing FLA projects (of any type) to any other document type such as HTML5 Canvas or WebGL.
To use this feature, click Commands > Convert to Other Document Formats and then select the target document type and specify the path of the converted file.
To learn more about universal document type converter, see Convert to other document types.
New in Flash Professional CC 2015
Enhanced import workflow
In earlier versions of Flash Pro, you had to import the audio file in to the library and then add it to a layer on the timeline. In this release, you can directly import audio in to your stage/timeline by dragging and dropping the file to a layer or by using the File > Import > Import to Stage option.
Split Audio option in context menu
The stream audio embedded on the timeline can be split at ease using the Split Audio context menu. Split Audio enables you to pause the audio when it is necessary and then resume the audio playback from the point it was stopped at a later frame on the timeline.
Remember audio sync options in PI
Flash Pro now remembers the sync options in property inspector. If a sound is selected from the “Sound†section of the Property Inspector, then on trying to set another sound on a new keyframe from the Property Inspector, Flash remembers the sync options “Stream†or “Event†of the previous sound.
To learn more about audio in Flash, see Using sounds in Flash.
New in Flash Professional CC 2015
The Paste functionality has been enhanced as follows:
To learn more about Motion Editor, see Editing Motion Tweens using Motion Editor.
A new option, Lock/Unlock, has been added to the fly-out menu of the panels to lock the dock. Once a dock is locked, all the panels in the dock can be resized, but cannot be moved. This feature helps you prevent accidental drag and resize of panels.
From this release, code snippets are available for some commonly used actions in the WebGL document type.
Note: This enhancement is available only in the English language version.
This release includes the following enhancements to Custom Platform Support SDK and the sample plug-in:
To learn about Custom Platform Support APIs, see Custom Platform Support API reference.
This release of Flash Professional comes with the latest CreateJS libraries integrated.
Since the latest libraries are not yet hosted via CDN, clear the Hosted LIbraries checkbox under the Advanced section of the Publish Settings dialog box (Edit > Publish Settings > Advanced) to see the output.
This release comes with the following Save optimizations:
The following auto-recovery enhancements are part of this release:
The following auto-recovery changes help you avoid continuous loop of auto-recovery for short auto-recovery duration:
To learn more about auto-recovery options in Flash, see Set preferences in Flash.
This enhancement allows you to import Animated GIF files in a more organized way so that you can keep your library in proper order. In previous releases, the imported GIF assets were placed in the library root folder without proper naming. In this release, a folder with the GIF filename is created and all the associated bitmaps are organized under it. As shown in the following image, the bitmaps are now named appropriately based on their sequence.
To learn more about organizing your library, see Working with the library.
In this release, the library search panel has been enhanced to include searching for symbols by ActionScript linkage names in addition to searching by symbol names.
To learn more about searching your library, see Working with the library.
This new option in the Edit menu and the Stage context menu inverts the selection of currently selected objects or shapes on the stage.
New in Flash Professional CC 2015
The new ‘Paste and Overwrite Frames’ timeline context menu option enables you to paste the copied frames by replacing the exact number of frames without pushing the frames forward. This replaces the existing way of selecting the exact number of frames which you want to replace with the same number of copied frames. For example, if you want to copy ten frames from a timeline and replace the exact number of frames in another timeline, copy the ten frames and use the Paste and Overwrite Frames frames to paste it at the starting frame-the next ten frames are overwritten with the copied frames.
To learn more about the Paste options, see Classic Tween animation.
I’ve just become aware of a plugin for 3D Studio Max called 3DCutout which you use in conjunction with Photoshop (or any other drawing program I would think) which essentially lets you animate Flash or Harmony type cut out animation using a custom interface in 3D Studio Max. You can rig characters, create and library assets and of course use the 3d camera. It looks REALLY cool! Check out the clip above!
MARY
Mary Blair is hired to work in Walt Disney’s gigantic and rigorously maintained garden. As he welcomes her and invites her to get to work, she starts producing plants magically. Although he is amazed, Walt cannot refrain from correcting and toning down Mary’s work behind her back…
Contact production :
GOBELINS, l’école de l’image,
Moïra Marguin : mmarguin@gobelins.fr