GROUNDBREAKING ANIME “GHOST IN THE SHELL” RETURNS TO THEATERS FOR LIMITED ENGAGEMENT FEBRUARY 7 – 8, 2017

GROUNDBREAKING ANIME “GHOST IN THE SHELL” RETURNS TO THEATERS FOR LIMITED ENGAGEMENT FEBRUARY 7 – 8, 2017

Mamoru Oshii Classic to Screen in 110 U.S. Theaters

Santa Monica, Calif., – January 9, 2017 —The “Ghost in the Shell” franchise has been entertaining audiences for more than 25 years and this February, Lionsgate and Funimation Films are partnering together to bring the 1995, groundbreaking anime film back to theaters for a two-day limited theatrical engagement.  The original “Ghost in the Shell” movie from acclaimed director Mamoru Oshii, will return to the big screen on February 7 – 8, 2017 in 110 theaters across the United States. Moviegoers will be able to enjoy both the original Japanese version with subtitles as well as the English dub of the film. Each will be available on separate days of the engagement, beginning first with the subtitled version.  Tickets are available beginning today and can be pre-purchased via the official movie website at funimationfilms.com/ghostintheshell.

Viewed as ahead of its time when it premiered in 1995, “Ghost in The Shell” quickly turned into a pop culture phenomenon and the inspiration for future mainstream movies. The movie became the first anime film to rank #1 on Billboard in video sales, which currently total more than 1.5 million copies across the franchise. With the release of “Ghost in the Shell: The New Movie” in 2016 and a new live action version of “Ghost in the Shell” set to release at the end of March, there has been a huge resurgence in fan interest for the franchise worldwide.

“We’re excited to be partnering with Lionsgate to bring the original ‘Ghost in the Shell’ movie back to U.S. theaters,” said Gen Fukunaga, CEO and founder of Funimation. “’Ghost in the Shell’ is truly a seminal work in anime cinema and it helped firmly establish a market for the genre with U.S. movie audiences.”

“’Ghost in the Shell’ is an iconic property and it is great that fans will be able to watch it on the big screen for the first time in 20 years,’ said Kevin Carney, VP Marketing Lionsgate. “Many fans will be seeing the movie in a theater for the first time and Funimation has been a terrific partner to help make this possible.”

Lionsgate will be releasing a new, deluxe collector’s edition of the remastered original on Blu-Ray with Digital HD.  This new edition will feature steelbook packaging and Mondo artwork and will be available in retail outlets beginning March 7, 2017.

Synopsis
2029 – A female cybernetic government agent, Major Motoko Kusanagi, and the Internal Bureau of Investigations are hot on the trail of “The Puppet Master,” a mysterious and threatening computer virus capable of infiltrating human hosts. Together, with her fellow agents from Section 9, they embark on a high-tech race against time to capture the omnipresent entity.

For more information on “Ghost in the Shell” visitfunimationfilms.com/ghostintheshell

About Funimation Films
Funimation Films, the theatrical division of Funimation Entertainment, acquires both anime and live action movies from prominent international filmmakers that appeal to the interests and passion of all types of fans and distributes them throughout North America. The division was launched in December 2014 following the box office success of “Dragon Ball Z: Battle of Gods” that same year. Funimation Films released “Dragon Ball Z: Resurrection ‘F’” a year later and which became #9 highest-grossing anime movie in North America.  Funimation Entertainment is a subsidiary of Group 1200 Media, a fully integrated, next-generation, independent entertainment studio based in Dallas. For more information on Funimation Films, visit funimationfilms.com.
About Lionsgate
Lionsgate (NYSE: LGF.A, LGF.B) is a vertically integrated next generation global content leader with a diversified presence in motion picture production and distribution, television programming and syndication, premium pay television networks, home entertainment, global distribution and sales, interactive ventures and games and location-based entertainment.


With the acquisition of Starz, Lionsgate adds to its portfolio of businesses the flagship STARZ premium pay network serving nearly 25 million subscribers and the STARZ ENCORE platform with over 31 million subscribers.  The combined company will operate five over-the-top (OTT) streaming services and the Starz app delivering content directly to consumers.

The Company’s feature film business spans eight labels and includes the blockbuster Hunger Games franchise, the Now You See Me and John Wickseries, the Golden Globe-nominated La La Land, Hacksaw Ridge and Hell or High Water (in partnership with CBS Films), Tyler Perry’s Boo! A Madea Halloween, Roadside Attractions’ critically-acclaimed Manchester by the Sea, Codeblack Films’concert film Kevin Hart: Let Me Explain and Pantelion Films’ Instructions Not Included, the highest-grossing Spanish-language film ever released in the U.S.

One of the largest independent television businesses in the world, Lionsgate’s slate of premium quality series encompasses nearly 90 shows on more than 40 different networks.  These include the ground-breaking Orange is the New Black, the fan favorite Nashville, the syndication success The Wendy Williams Show, the acclaimed drama The Royals, the acclaimed Casual, the breakout success Greenleaf and hit Starz series including Outlander, Black Sails, Survivor’s Remorse and Power, the second highest-rated premium pay television series of 2016.

Lionsgate’s home entertainment business is an industry leader in box office-to-DVD and box office-to-VOD revenue conversion rates.  Lionsgate handles a prestigious and prolific library of more than 16,000 motion picture and television titles that is an important source of recurring revenue and serves as a foundation for the growth of the Company’s core businesses. The Lionsgate, Summit Entertainment and Starz brands are synonymous with original, daring, quality entertainment in markets around the world.  www.lionsgate.com

Aaron McGriff

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What is your name and your current occupation?
My name is Aaron McGriff and I am a Partner and Lead Animator at Walsh Family Media, a small independent animation studio in the heart of NYC doing some big things.

What are some of the crazier jobs you had before getting into animation? 
Nothing too crazy, I guess. I used to bag groceries as a kid, worked the snack bar at a family fun center, worked as a teacher’s aide for elementary art school classes, and worked as an RA in the dorms during college.

What are some of your favorite projects you’re proud to have been a part of? 
We are currently in production of 2 full length CG feature films Called The Cool Beans:We Need a Hit and The Cool Beans: Humbucket Caper. It has been an amazing experience getting to work on independent features, despite the natural ups and downs that come from trying to produce a high quality project with limited funding. The talent and dedication of our small team creates the kind of work environment most people only dream of. I’ve had the opportunity to wear many hats while at Walsh Family Media and have gotten to do everything from animation to voice-over work. I’m proud of how far we’ve come and I can’t wait for the world to be able to enjoy the content we’ve crafted meticulously with love for so many years. I know the industry will be blown away while simultaneously scratching their heads, trying to figure out how we produced such innovative content at such a high level on such a small budget.

Where are you from and how did you get into the animation business? 
My father is a proud 30 year US Army Veteran, and as such, I grew up all over the world. I was born in Panama and lived in probably 12 or more places before I ended up in New York City. So…yeah, Texas, Pennsylvania, Georgia, New Jersey, Washington, Virginia, Korea, Take your pick. I wanted to be an animator for as long as I can remember. I always used to draw characters in elementary school. My family visited Disney World in Orlando when I was eight, and we visited the animation studio there. They were working on Continue reading

Trevor Hardy

 

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What is your name and your current occupation?
I run a stopmotion animation on the south coast of England called, FoolHardy Films.
What are some of the crazier jobs you had before getting into animation?
Tons and tons of Jobs, in fact most of your time is spent working in jobs other than animation…if you want to do a job you love. I have been a tyre fitter, care worker, picture framer, bingo caller, post man…I could go on.

 

What are some of your favorite projects you’re proud to have been a part of?
I am very proud of my short film Pushkin, it won many awards. And I would have to say the work I do for Nickelodeon’s Nick Jr channel I’m very proud of. I write animate and direct a series of one minute funnies for Nick Jr entitled, Watermill Farm. They get a great response from people who see them and that is very rewarding for me.

 

Where are you from and how did you get into the animation business?

Continue reading

DreamWorks TV – Visual Development Artist

TV – Visual Development Artist

You can apply HERE.

Job Description
We are looking for an artist with a diverse set of design skills to work in a fast paced, television production environment. The ideal candidate will be able to complete architectural elevation drawings and turnarounds from approved designs, generate rough concepts to explore new designs, as well as explore color palette ideas. They will need to be able to design within the style of the show as well as work digitally on a Cintiq and various software programs, including, but not limited to Photoshop and Illustrator. They should be organized and able to manage a variety of tasks within the given schedule.

ESSENTIAL JOB RESPONSIBILITIES:

  • Resolve design problems with creative supervisors.
  • Ensure all deadlines are met.
  • Communicate progress of work to appropriate production staff.
  • Ensure all artwork is properly backed up and stored appropriately.
  • Ensure all shipping materials are prepared and ready on time.
  • Work with partner studios.
Required Skills
  • Must demonstrate proficiency in style of show.
  • Strong design and construction/mechanical skills.
  • Knowledge of or willingness to learn applicable design software and hardware.
  • Strong time-management skills.
  • Must be organized and able to work within a schedule.
  • Work well under pressure.
  • Ability to multitask required.
  • Must know Photoshop.
  • Able to work digitally on a Cintiq.
Job Location
Glendale, California, United States
Position Type
Full-Time/Regular

Betsy Baytos

 

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What is your name and your current occupation?
Betsy Baytos…..Illustrator/Animation Choreographer/Filmmaker & Eccentric Dance Historian.

 

What are some of the crazier jobs you had before getting into animation?
Performed & created the ‘Betsy Bird’ & puppeteered on the Muppet Show…..trained over 250 clowns in a ‘character movement’ workshop for Ringling Bros. ‘Clown College Alumni’…..toured the country in a vaudeville/burlesque show ‘Baggy Pants & Co’ as the featured eccentric dance act.

 

What are some of your favorite projects you’re proud to have been a part of?
Working as a Disney animator since 1976, then coming full circle as ‘animation choreographer’ for Disney’s ‘Princess and the Frog’…..Consulting for Cirque Du Soleil…..performing eccentric dance as the ‘Betsy Bird’ on the Muppet Show and performing physical comedy in the Broadway run of ‘Stardust’ in a featured eccentric dance act as ‘Maurice’, but most importantly, bringing this film, which I have researched & worked on for the past 20 years, ‘FUNNY FEET: The Art of Eccentric Dance’, to fruition for the next generation.
How did you become interested in animation?
I have always drawn and danced since I can remember. I discovered eccentric dance while working as an animator at Disney, then discovered Continue reading

Paolo Libunao

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What is your name and your current occupation?
I’m Paolo Libunao. Not much of an animator. I’m into pre-visualization i.e. story boarding and concept art. I also illustrate comic books and other stuff. I work freelance.

What are some of the crazier jobs you had before getting into animation?
I don’t think I’ve done any crazy jobs.

What are some of your favorite projects you’re proud to have been a part of?
There’s “Armor Quest” a graphic novel from Rising Star Studios. Concept art for “Earth-Steel-Stone”. As for story boards, well there are those that I made for video game cinematics for Raptura Games.

How did you become interested in animation?
As a kid we all loved watching cartoons, I loved drawing them. It became Continue reading