Texture Artist-DreamWorks TV

Title: Texture Artist, TV

Department:   Texture

Reports To: Line Producer, TV  / Art Director, TV/VFX Supervisor

Apply HERE.

Summary:

The Texture Artist will primarily paint 2D line art in Photoshop to give the characters, locations and props the final CG look of the show. In addition, they will specifically describe the texture, color and material properties for the surface of the asset.

Essential Duties and Responsibilities:

  • Utilize Photoshop to paint 2D line art to give the characters, locations and props the final CG look of the show. It would be beneficial to have some experience painting CG models in Mari.
  • Able to align with style of the show and utilize specific styles to texture characters, props, and sets.
  • Collaborate with the Art Director and VFX Supervisor to help create the textures for our CG assets.
Required Skills
Requirements:

 

  • Minimum 2 years’ experience in the television, feature film or gaming industries.
  • Strong background in texture painting, color theory and application.
  • Able to paint, texture and demonstrate strong artistic skills.
  • Experience creating high quality texture maps, including all supporting maps (transparency, specular, bump, etc).
  • Understanding of the CG pipeline, UV layout and principles.
  • Mari, Maya and UV unwrapping skills a plus, but are not required.
  • Flexible to changes, able to multitask, prioritize and follow through on requests.
Job Location
Glendale , California, United States
Position Type
Full-Time/Regular

Character Modeler-DreamWorks TV

DreamWorks Animation

Apply HERE.

Title:               Character Modeler, TV

Department:   TV Production HUB

Reports To:    Production Supervisor, TV

Essential Duties and Responsibilities:

Responsible for creating models during prebuild including characters, character blend shapes, and character UV unwraps.

  • Ensure that character assets are of high quality while staying within the production’s parameters, pipeline and schedule detailed and adaptable to various styles.
  • Generate overview notes for the designs in order to meet the requirements for the production.
  • Responsible for ensuring all deliverables are completed on time and according to production standards.
  • Ensure that creative and technical Modeling standards are adhered to by partner studio within the confines of the production schedule.
  • Provide recommendation and suggestions for designs and animatics while ensuring timelines are met.
  • Document workflows and processes using Camtasia video and Publisher software.
  • Review & note assets submitted by our Partner Studios.
  • Serve as character modeling point person in show specific meetings and reviews.
  • Complete all tasks within a timely manner.
Required Skills
Requirements:

  • Ideally 2-4 years of industry experience in film, broadcast, and/or games
  • Advanced knowledge of hard surface characters and organic models.
  • Intricate understanding of Maya’s referencing system and ability to organize complex hierarchies.
  • Solid modeling and rigging skills.
  • Prior experience working in a fast paced production environment.
  • Creative problem solving skills and adaptability skills.
Job Location
Glendale, California, United States
Position Type
Full-Time/Regular

Mike York

This slideshow requires JavaScript.

 

What is your name and your current occupation?
My name is Mike York, and I recently accepted a new position for as a full time Animator at Rockstar Games in New England, Boston.

 

What are some of the crazier jobs you had before getting into animation?
Ohh man I’ve got a few to mention but the one that sticks out the most would be when I was a Skateboarding Instructor. I taught small kids the basics of skateboarding and it was my first experience with learning how teaching can be personally rewarding at the same time as helping others. Seeing the kids get better and growing was incredible and led me to teach animation later on down the road.

 

What are some of your favorite projects you’re proud to have been a part of?
Uncharted 2, Goldeneye 007 for the Wii and my favorite project I’ve ever been apart of was RUIN or what is now called Warriors Lair. I worked on it while I was here in Denver,CO at Idol Minds. It was a great company to work for, awesome group of people there. Everyone was very passionate about making a great gaming experience. The animation’s were so fun to work on and it felt for the first time that I was creating again and doing what I love most.

How did you become interested in animation?
When I was in college is when I really got into animation and realized it was something I wanted to do the rest of my life. It all started with Continue reading

Sketchbook Pro custom brush sets

wip_2016_06_01_by_keith0186-da4rs26.png

If you’re a fan of Sketchbook Pro like I am you know it’s an amazing program. I would argue it’s the easiest program to use digitally out of the box bar none. No other program is intelligently designed enough to allow a 5-year-old to use it yet create broadcast or print quality work as well. You can draw, paint, and even animate with it and it is available on most platforms including OSX, Windows XP through Windows 10, and even your favorite Android tablet or iOs device as well! In short it’s an extremely versatile program all for $185! Not bad! They even have subscription for $4.99 a month which allows you to get the latest builds as they upgrade the software.

 

In short, pretty damn amazing if you ask me!

PLUS, it has a small footprint, which means it will work on old tablet PCs like the Motion Computing LE 1700 which you can get for a song these days on eBay and other places. Of course you can also use it with a Surface Pro or iPad Pro as well.

The latest version Sketchbook 8 has redesigned it’s brushes so you can really get some interesting details you can mix colors and blend them as well. Oil paint, watercolors, ink and chalk are some of the default choices but there are many others to choose from as well. Lately Sketchbook.com has been posting free custom brushes for download, and this week a buddy of mine was feature on the blog. Keith Cowan creates some truly amazing pieces of work and you owe it to yourself to check his work out.

Below is Keith‘s custom art brushes as well as other Sketchbook Brush download sets to get you started!

blog-header-abstract-brushes-1700x640

blog-header-pencils-1700x640

blog-header-CUSTOM-wheels

CAW_preview_set_download

blog-header-mohammad-brushes1
blog-header-chalk-brushes-1700x640

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

blog-header-coffee-1700x640

 

 

 

 

 

 

If you’re NOT familiar with Sketchbook Pro yet, below is a list of some of the things it can do right out of the box…

Distort transform

SketchBook Pro distort transform tool adjusting orientation of dragon sketch

Advanced perspective guides

SketchBook Pro advanced perspective guides being used to draw skyscrapers

Synthetic and blending brush types

SketchBook Pro synthentic and blending brushes blending several ink colors

Enhanced selection

SketchBook Pro enhanced selection tool being used to select pant color on sketch of Women

Dynamic gradient fill

SketchBook Pro dynamic gradient being applied to sketch of drill

Flipbook animation

Several frames of baseball player swinging using SketchBook Pro Flipbook animation

Custom canvas size up to 64 MPX

SketchBook Pro canvas UI that can be as large as 64MPX

Copic Color Library

SketchBook Pro Copic Color Library UI

Create and customize your own brushes

SketchBook Pro Customizable brush UI displaying all customization options

Brush Library

SketchBook Pro Brush library UI with wide variety of pre-made brushes to choose from

Advanced layer functionality

SketchBook Pro Layer group UI showing layers being organized by group

Blending modes

SketchBook Pro Blending mode UI showing all blend modes available

Now go out there and make some amazing content!

Roja Huchez

This slideshow requires JavaScript.

What is your name and your current occupation?
My name is Roja Huchez.

 

What are some of the crazier jobs you had before getting into animation?
When I was a kid I used to work in the automotive industry handing out car parts to Mechanics. I realized early in life I needed to go to school to get a better life otherwise I’d be doing that type of work for the rest of my life. A great job, but it wasn’t for me, I needed to do art.

 

What are some of your favorite projects you’re proud to have been a part of?
I worked on some characters in the movie Avatar among other films in a studio in New Zealand. It was a humbling experience being part of such a talented team. I learned a lot and hopefully now can share that knowledge wherever I go.
How did you become interested in animation?
Same old story as everybody else I guess. I was one of those kids who stayed in to draw. Mostly copying comic book covers. All the way through school I found Continue reading

Jubey Jose

What is your name and your current occupation?
I am Jubey Jose Working as an animator in Canada .

 

What are some of the crazier jobs you had before getting into animation?
I have done all sorts of job to get my daily bread. It starts from cleaning, catering, mentoring, printing, graphic designing and it is a long list. Fortunately I did not do those jobs for a long time. I got the job as an animator right after I completed my graduation.

 

What are some of your favourite projects you’re proud to have been a part of?
Blue sky’s Ice age: The Great Egg-Scapade. It was great learning curve. I had chance to animate those iconic characters, I never thought I could even touch . And I love most of the projects I worked on. Every projects in some way taught me something new.

 

How did you become interested in animation?
As a kid, I used to draw and paint. And my parents really appreciated my work and supported me.  And I felt that I am really enjoying the world of colours, light, shadows… And it was that time  movies like Jurassic park, Lion king got released. And those movies had a huge influence on me. And gradually I decided to pursue a career which I really enjoy. So I started to learn 2d animation and eventually 3d animation. And I really owe my family for supporting me.

What’s a typical day like for you with regards to your job?
I spend first a half an hour to watch my work from  earlier day. And I will take some notes which will help to take my shots into another level. And next thing I watch works from my colleagues and try to get more inspiration from them. Rest of my day depends on the types of projects I am working on. I might need to attend meetings with different people and get feed back from them on my works. But most of the day I spent animating the characters. Continue reading