Robb Pratt


What is your name and your current occupation?
I’m Robb Pratt, story artist.

What are some of the crazier jobs you had before getting into animation?
For years I made stained glass windows in a little mom and pop shop in Studio City. There were actually some cool moments on that job. I got to meet Julian Lennon when I was installing some windows in his house! I’m a HUGE Beatles fan, so that was something that I’ll never forget! I also got to work for Erik Estrada, and Steven Adler, the drummer for Guns N Roses and future reality show star! What are some of your favorite projects you’re proud to have been a part of? I was very fortunate to be an animator for Walt Disney Feature Animation on every traditionally animated film AFTER “The Lion King”! I got to work directly with Bruce Smith, animating Kerchak in “Tarzan”, and John Pomeroy, animating to Michael J. Fox’s voice for “Atlantis”. After traditional animation faded out out Disney, I was able to work for Eric Goldberg on “Looney Tunes: Back In Action”. I actually got to animate Bugs Bunny saying his iconic “What’s up, doc?” line!

How did you become interested in animation?
Funny… speaking of Bugs Bunny, it was the Warner Bros. shorts that made me want to be an animator! I love the artform of shorts: get in, get a few laughs, then get out before you’ve warn out your welcome! I also was WAY into the Fliescher Popeye shorts. I just recently rediscovered them with Continue reading

Character animation technique produces realistic looking bends at joints

Bending of an elbow or a knee is common in most computer animations of human or animal figures, but current techniques often result in unwanted pinching or bulging near the joints. Disney Research has found a way to eliminate those artifacts even when the animation algorithm is running in real-time.

Jessica Hodgins, vice president at Disney Research, and Binh Huy Le, a post-doctoral researcher, were able to pre-compute an optimized center of rotation for each vertex in the character model, so those centers of rotation could be the basis for calculating how the skin around each joint is deformed as it is bent.

“It’s a very simple idea,” Hodgins said. “The pre-computation enabled us to significantly reduce the joint distortions that often plague these animations, preserving the volume of the skin surface around the joint. And this method can be dropped into the standard animation pipeline.”

Hodgins and Le will present their skeletal skinning method July 24 at the ACM International Conference on Computer Graphics & Interactive Techniques (SIGGRAPH) in Anaheim, Calif.

Computer animators will often use a virtual skeleton to control the pose of a character and then use a skinning algorithm to define the surface of the character. Two skinning methods, called linear blend skinning (LBS) and dual quaternion skinning (DQS), are widely used in computer game engines, virtual reality engines and in 3D animation software and have been the standard for more than ten years.

But both have difficulty with certain poses. When an elbow is flexed, for instance, LBS can cause a volume loss at the area around the joint, resulting in a crease resembling a bent cardboard tube. When the forearm is twisted, a similar volume loss results in an appearance similar to a twisted candy wrapper. DQS eliminates those problems of volume loss, but creates one of its own – a bulging of the joint.

Pre-computing the centers of rotation, by contrast, improves the ability to properly weight the influence of each bone in the joint on the skin deformation, Le said.

The result is that the volume losses of LBS and the bulging associated with DQS are minimized or eliminated.

The method uses the same setup as other skeletal-based skinning models, including LBS and DQS, so it can be seamlessly integrated into existing animation pipelines. The required inputs are just the rest pose model and the skinning weights that also are required by the existing algorithms. The method also can fully utilize current graphics hardware (GPUs).

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For more information and a video, visit the project web site at https://www.disneyresearch.com/publication/skinning-with-optimized-cors/.

About Disney Research

Disney Research is a network of research laboratories supporting The Walt Disney Company. Its purpose is to pursue scientific and technological innovation to advance the company’s broad media and entertainment efforts. Vice Presidents Jessica Hodgins and Markus Gross manage Disney Research facilities in Los Angeles, Pittsburgh and Zürich, and work closely with the Pixar and ILM research groups in the San Francisco Bay Area. Research topics include computer graphics, animation, video processing, computer vision, robotics, wireless & mobile computing, human-computer interaction, displays, behavioral economics, and machine learning.

Website: http://www.disneyresearch.com
Twitter: @DisneyResearch
Facebook: http://www.facebook.com/DisneyResearch

Dan Schier

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What is your name and your current occupation?
Dan Schier, working at Nickelodeon as a character designer.
What are some of the crazier jobs you had before getting into animation?
The earliest jobs I had as a kid were the craziest. My best friend and I waded through crayfish infested lakes, retrieved and resold golf balls in stealthy, makeshift wholesale locations. We did alright for kids, and it was tax free! My first official job was a paper boy. The crazy part is that I was loosing money because customers hid from me when I attempted to collect, or didn’t pay me on time. So I had to cover them adults at age 16. Bye, bye golf ball money. First artistic job was at Disneyland doing caricatures and portraits in New Orleans Square spring/summer of ’97. It was fun to have a license to stare at pretty girls.

 

What are some of your favorite projects you’re proud to have been a part of?
I guess I’m proud of and enjoyed each project on different levels. Working on Dora makes me feel good because it’s a very well intentioned show that aims to teach kids instead of the opposite. My first job on Disney’s “Atlantis” is probably a favorite. I was still idealistic at that point. It’s also when I first met my wife who worked in Backgrounds. Our crew was a lot of fun and we were working on the main character, Milo. I remember when I first started and was looking at development art and inspirational art from things like 101 Dalmatians I felt like I had arrived, and was so excited about the prospects I had fantasized about.

How did you become interested in animation?
I always drew and loved watching cartoons-particulary Looney Toons and Disney, and some Hanna Barbera…actually, I liked anything that was good and entertaining. I basically gravitated toward Continue reading

Freek van Haagen

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What is your name and your current occupation?
My name is Freek van Haagen, and I’m currently a freelance illustrator and animator.

 

What are some of the crazier jobs you had before getting into animation?
Oh, I was…an art-director and packaging designer. I even was an electrician-assistant way back at my dad’s office. But that’s like really long ago. And I had my own little animation/games company 15 years ago.
What are some of your favourite projects you’re proud to have been a part of?
Well New Eden comes to mind first of course. It’s an animated sci-fi web comedy about two crewmen that have crash landed on the wrong planet. They are quite literally the last surviving people in the whole galaxy. And now they have to survive everything the hostile planet throws at them. It turns out that’s the easy part because getting along with each other proves to be harder. It was made on a zero-budget but it was a lot of fun. The last cool job I did commercially was for Aquafresh. The toothpaste brand wanted an online game teaching kids about the health of their teeth. I did all the character designs, background designs and even did an intro animation. Turned out pretty cool and got positive reviews.

 

How did you become interested in animation?
The first time I saw a Disney movie. I don’t remember which one but I do know that I couldn’t understand how Continue reading

David Pritchard

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What is your name and your current occupation?
David Pritchard

What are some of the crazier jobs you had before getting into animation?
potato picker.
What are some of your favorite projects you’re proud to have been a part of?
Iron Giant,Roger Rabbit,300,Benjamin Button ,and recent project i cant mention yet .
How did you become interested in animation?
Tony hart art show on the bbc in England also Walt Disney films .  Continue reading

Steve Hoogendyk

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What is your name and your current occupation? 
My name is Steve Hoogendyk and my current occupation is Creative Director at Geeta Games. We are a small indie game studio working on our first animated adventure game “Lilly Looking Through.”

What are some of the crazier jobs you had before getting into animation?
One summer, in my teens, I got a job as an usher at a local movie theater. I thought this would be a great way to break into film and work my way up to lead projectionist. I quickly learned that the job of projectionist was the most coveted of all job, and had at least a 3 years waiting list. My best memories are cleaning up vomit in a dark sold out theater, while the movie continued to play (I guess the show must go on). Ushering an understandingly frazzled older couple out of “Menace II Society” (they thought they were going to see “Denise the Menace”, which was actually playing next door). Seeing “Jurassic Park” (which I probably saw at least 10 times that summer). As the summer ended, I was pretty sure being an usher was NOT the best way to break into the movie business.

What are some of your favorite projects you’re proud to have been a part of?
Walt Disney’s “Bolt”, It was my first animated feature film, and the animation team was amazing.  “Cloudy with a Chance of Meatballs” Directors Phil Lord and Chris Miller, as well as Animation Director, Pete Nash gave the animators incredible freedom to create highly stylized animation. This project was just a complete joy to work on.  “The Chronicles of Narnia: The Lion, the Witch, and the Wardrobe”  I am a big fan of author C.S. Lewis , plus this was the first film I got to work on, so it holds a special place for me.  “Harry Potter and the Order of the Phoenix”  My wife and I got to live in London for a year. Plus, during the first part of the project, we worked at Leavesden Studios where they have most of the practical sets. During lunch, we would walk around and take in the wonderful sets. The craftsmanship put into the Hogwarts Castle miniature was breathtaking, and sitting in Dumbledore’s actual chair was kind of magical.

 

How did you become interested in animation?
I had always been interested in animation, acting, special effects, video games and computers. However, the summer I saw Jurassic Park, and then just a few years later Continue reading