Jobs: Instructor- Visual Effects

Job Description – Instructor- Visual Effects (08720)

Job Description

Click here to apply.

Instructor- Visual Effects  08720

Faculty

Description

University of Colorado – College of Arts and Media

Instructor- Visual Effects

The Visual Arts Department in the College of Arts & Media at the University of Colorado Denver (UCD) seeks a qualified individual to fill a full-time faculty position as an Instructor of Visual Effects. This position, with a starting date of August 2017, will have a teaching load of eight courses per academic year and will also be responsible for re-developing two existing classes in Particles, Dynamics, Visual Effects and Compositing.

THE DIGITAL ANIMATION CENTER

Ranked by Animation CareerReview as #19 of the top 50 Public Animation Schools and Colleges in the U.S the Digital Animation Center program provides an uncompromising level of university-level undergraduate instruction in the theory, practice and application of digital 3D media. DAC faculty are experienced professionals with many years of real, practical work experience in a wide variety of animation expertise from broadcast, film, museum, scientific visualization, simulation and the gaming industries. The goal of the Digital Animation Center is to bring together diverse scholars and practitioners to provide optimal learning experiences for students in creative imaging and visualization solutions for the evolving areas of research, production and entertainment.

The University of Colorado Denver and the College of Arts and Media

The University of Colorado Denver is comprised of the recently consolidated Denver Campus and the Anschutz Medical Campus. The consolidated university confers more graduate degrees each year than any other higher education institution in Colorado, offers over 130 degree programs in 13 schools and colleges, and brings in nearly $400 million annually in sponsored research.

The Denver Campus is located downtown next to a vibrant commercial and cultural district, three major professional sports venues, the Denver Convention Center, and city and state government offices. The Denver Campus alone has anenrollment of over 15,000 learners, and has a highly diverse student population.

The College of Arts & Media, located on the Downtown Denver campus, offers B.F.A. and B.A. degrees in Studio Arts, Art History, Film and Television and B.S. and M.S. degrees in Music with studies in the rapidly growing field of audio forensics. Visual Arts majors select programs in Art History, Drawing, Illustration, Painting, Photography, Sculpture, Digital Design and Digital Animation.

Minimum Qualifications:

  • A minimum of four to six years of relevant, practical and professional experience in Visual Effects
  • Strong portfolio of work that reflects a high degree of knowledge in Visual Effects
  • Strong understanding of the overall production pipeline
  • Expertise with Maya, Houdini and Nuke
  • Excellent communications and interpersonal skills
  • Ability to convey the conceptual and applied aspects of knowledge to a broad range of students
  • Committed to excellence in teaching, learning and to working within a team environment
  • Ability to maintain a climate that is collegial, that respects and values diversity, that treats faculty, staff and learners fairly and that is hospitable to creativity and innovation
  • Bachelor’s degree

Preferred Qualifications:

  • Masters degree in animation or related field
  • Strong history of teaching courses at the university level and course creation
  • Proven leadership skills
  • Demonstrated initiative and strong problem-solving skills
  • Demonstrated excellent communication skills
  • Dedication to curricular innovation
  • Internship/industry/education connection and collaboration skills and project management.
  • Strong network of contacts with other professionals, agencies and employers

Salary and Benefits:

Salary is commensurate with skills and experience. The University of Colorado offers a full benefits package. Information on University benefits programs, including eligibility, is located at Employee Services.

The University of Colorado Denver is dedicated to ensuring a safe and secure environment for our faculty, staff, students and visitors. To assist in achieving that goal, we conduct background investigations for all prospective employees.

The University of Colorado strongly supports the principle of diversity. We encourage applications from women, ethnic minorities, persons with disabilities and all veterans. The University of Colorado is committed to diversity and equality in education and employment.

The Immigration Reform and Control Act requires that verification of employment eligibility be documented for all new employees by the end of the third day of work. Alternative formats of this ad are available upon request for persons with disabilities.

Special Instructions to Applicants: Review of applications will begin on April 1, 2017 and continue until the position is filled. For more information on the College of Arts & Media, or the University of Colorado Denver in the downtown Denver campus, visit our websites at www.ucdenver.edu or cam.ucdenver.edu. The University of Colorado Denver is dedicated to ensuring a safe and secure environment for our faculty, staff, students and visitors. To assist in achieving that goal, we conduct background investigations for all prospective employees. The University of Colorado is committed to diversity and equality in education and employment.     Application Materials Required: Cover Letter, Resume/CV, List of References Application Materials Instructions:

Applications are accepted electronically at CU Careers, refer to requisition ID: 08720

When applying, applicants must include:

  1. A letter of application which specifically addresses the job requirements and outlines qualifications
  2. A current Resume/CV
  3. The names, addresses, daytime telephone numbers and e-mail addresses for three professional references, either attached to your resume/CV or uploaded as a separate document

Please be advised that the University does check references as part of the employment process.

Please do not submit any of your application material (via email) to the job posting contact.

Job Category

: Faculty

Primary Location

: Denver

Department: D0001 — Denver Campus - 30120 – CAM-Visual Arts

Schedule

: Full-time

Posting Date

: Mar 3, 2017

Closing Date

: Ongoing

Posting Contact Name: Bryan Leister

Posting Contact Email: bryan.leister@ucdenver.edu

Position Number: 00668157

Jobs: Assistant Professor of 3D and Digital Animation

Job Description

Click this link to apply.

Assistant Professor of 3D and Digital Animation  07359

Faculty
Description

University of Colorado – College of Arts and Media

Assistant or Associate Professor of 3D and Digital Animation

The Visual Arts Department in the College of Arts & Media at the University of Colorado Denver (UCD) seeks a qualified individual to fill a full-time ranked faculty position as an Assistant / Associate Professor in Digital Animation who will also serve as area head. This position is a 40/40/20 split between research, teaching and service. While serving as area head, the teaching portion will be reduced to a 2/2 teaching load. The start date for this position is August, 2017.

Qualified candidates will be expected to teach courses in 3D modeling, animation, texturing and lighting, and rigging with an emphasis in Maya. The ideal candidate will have expertise using software commonly used in the industry (Maya, Houdini, Nuke, Unity, Unreal, ZBrush, Substance Designer).

To achieve tenure, the candidate will be expected to develop and maintain an active national and/or international record of exhibition and professional accomplishments. To facilitate creative research activities the successful candidate will have an option to obtain an additional course release during their first year.

In addition to research, teaching and service the hired candidate will be the area head for the Digital Animation Center (DAC). As area head a successful candidate will provide vision and leadership for the animation emphasis, supervise budgets in coordination with CAM staff, review technology investments and develop class schedules and faculty teaching assignments, advise students, review curriculum and provide oversight to maintain a high quality of instruction for students.

THE DIGITAL ANIMATION CENTER

Ranked by Animation CareerReview as #19 of the top 50 Public Animation Schools and Colleges in the U.S the Digital Animation Center program provides an uncompromising level of university-level undergraduate instruction in the theory, practice and application of digital 3D media. DAC faculty are experienced professionals with many years of real, practical work experience in a wide variety of animation expertise from broadcast, film, museum, scientific visualization, simulation and the gaming industries. The goal of the Digital Animation Center is to bring together diverse scholars and practitioners to provide optimal learning experiences for students in creative imaging and visualization solutions for the evolving areas of research, production and entertainment.

The University of Colorado Denver and the College of Arts and Media

The University of Colorado Denver is comprised of the recently consolidated Denver Campus and the Anschutz Medical Campus. The consolidated university confers more graduate degrees each year than any other higher education institution in Colorado, offers over 130 degree programs in 13 schools and colleges, and brings in nearly $400 million annually in sponsored research.

The Denver Campus is located downtown next to a vibrant commercial and cultural district, three major professional sports venues, the Denver Convention Center, and city and state government offices. The Denver Campus alone has an enrollment of over 15,000 learners, and has a highly diverse student population.

The College of Arts & Media, located on the Downtown Denver campus, offers B.F.A. and B.A. degrees in Studio Arts, Art History, Film and Television and B.S. and M.S. degrees in Music with studies in the rapidly growing field of audio forensics. Visual Arts majors select programs in Art History, Drawing, Illustration, Painting, Photography, Sculpture, Digital Design and Digital Animation.

Area Heads receive a course release and have the following Responsibilities:

  • Program outreach
  • Industry relations
  • Coordinating with CAM marketing staff
  • Curriculum oversight
  • Budget oversight, working with CAM budget officer
  • Student advising
  • Course and faculty scheduling
  • Portfolio review organization and notification
  • Set curriculum outcomes/assessment

Qualifications

Minimum Qualifications:

  • MFA or PhD degree or its equivalent in art/animation/computer graphics/gaming or a related field
  • A body of creative work that reflects a high degree of knowledge in 3D animation
  • Ability and willingness to discern and meet the needs of students
  • Ability to work with others in a collegial and productive manner
  • College-level teaching experience teaching 3D animation and/or modeling. Specifically, course in 3D modeling, animation, texturing and lighting, and rigging with an emphasis in Maya.
  • Experience in supporting faculty attainment and working within a university environment
  • Ability to maintain a climate that is collegial, that respects and values diversity, that treats faculty, staff and learners fairly and that is hospitable to creativity and innovation

Preferred Qualifications:

  • An active national or international record of exhibitions and/or professional accomplishments
  • Expertise in using software commonly used in the industry (Maya, Houdini, Nuke, Unity, Unreal, ZBrush, Substance Designer).
  • Proven leadership skillS
  • Curriculum development experience
  • Active industry/internship or education connections

Salary and Benefits:

Salary is commensurate with skills and experience. The University of Colorado offers a full benefits package. Information on University benefits programs, including eligibility, is located at Employee Services.

The University of Colorado Denver is dedicated to ensuring a safe and secure environment for our faculty, staff, students and visitors. To assist in achieving that goal, we conduct background investigations for all prospective employees.

The University of Colorado strongly supports the principle of diversity. We encourage applications from women, ethnic minorities, persons with disabilities and all veterans. The University of Colorado is committed to diversity and equality in education and employment.

The Immigration Reform and Control Act requires that verification of employment eligibility be documented for all new employees by the end of the third day of work. Alternative formats of this ad are available upon request for persons with disabilities.

Special Instructions to Applicants: Review of applications will begin in April 1, 2017 and continue until the position is filled. For more information on the College of Arts & Media, or the University of Colorado Denver in the downtown Denver campus, visit our websites at www.ucdenver.edu or cam.ucdenver.edu.     Application Materials Required: Cover Letter, Resume/CV, List of References Application Materials Instructions:

Applications are accepted electronically at CU Careers, refer to requisition ID: 07359

When applying, applicants must include:

  1. A letter of application which specifically addresses the job requirements and outlines qualifications
  2. A current Resume/CV
  3. The names, addresses, daytime telephone numbers and e-mail addresses for three professional references, either attached to your resume/CV or uploaded as a separate documen Semi-finalists will be asked to provide supporting materials (e.g., links to creative work, sample syllabi and a teaching statement). The interview process will include a pre-scheduled phone interview. On-campus interviews for finalists will be selected from the phone interviews.

Job Category

: Faculty

Primary Location

: Denver

Department: D0001 — Denver Campus - 30120 – CAM-Visual Arts

Schedule

: Full-time

Posting Date

: Mar 2, 2017

Closing Date

: Ongoing

Posting Contact Name: Stephanie Kelly

Posting Contact Email: stephanie.l.kelly@ucdenver.edu

Position Number: 00725740

JOBS: 3D Artist

Employment Type

Full-Time

Click to APPLY HERE.

We seek out ambitious partners and are the leading esports company for new gaming titles.

We are experiencing breakneck growth and are looking for an individual that loves to fashion a special take on an esteemed activity; for someone who gets fired-up designing and visually expressing standout experiences alongside a small, high-energy team. We want someone who pushes back on the status quo and does things faster and better – because that’s what gets them out of bed in the morning.

As a wise old man once said, “It’s dangerous to go alone, take this!”

WE NEED YOU TO

  • Work alongside company founders to help shape the future of online esports entertainment
  • Create and deliver stylistic 3D models from concept art
  • Sculpt, texture and edit 3D environments and props
  • Design and sketch model concepts and treatments
  • Produce detailed specs with precise requirements
  • Raise the quality bar and design standards for NGE across all projects
  • Work with stakeholders to convey design philosophy within all art
  • Design and curate graphic work to promote consistent messaging and direction
  • Fanatically deliver the best fan experiences possible
  • Perform other tasks as assigned

YOU MUST HAVE

  • Passion for video games and interactive media
  • High proficiency with Maya and/or 3ds Max in creating detailed 3D models and assets
  • Expertise working with Adobe Creative Suite files in Maya and/or 3ds Max
  • Solid understanding of lighting, rendering and animation fundamentals
  • Aptitude with game engine and rendering pipelines and workflow
  • A portfolio of current and published work encompassing core competencies and skill set
  • A track record of excelling with little supervision
  • Experience managing multiple priorities in high-stress, time sensitive environments
  • The desire for a fast paced, entrepreneurial environment

Reasonable Accommodations Statement: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. Reasonable Accommodations may be made to enable qualified individuals with disabilities to perform the essential functions.

YOUR BONA FIDES

  • Education: Bachelor’s degree from an accredited institution
  • Experience: 4+ years experience creating detailed and quality 3D assets, including models, environments and props in commercially shipped software and products

OTHER

  • Work Schedule: Be prepared to help build something great and work long hours, including occasional evenings and weekends
  • Amount of Travel Required: Limited
  • Work Environment: Typical office, travel (trains, planes and autos), studios and on-location environments

Please apply with your cover letter and resume. As well, please include the names of a game you’re currently playing, as well as one of your favorite video games.

Candidates local to the greater Los Angeles area preferred.

The Company has reviewed this job description to ensure that essential functions and basic duties have been included. It is intended to provide guidelines for job expectations and the employee’s ability to perform the position described. It is not intended to be construed as an exhaustive list of all functions, responsibilities, skills and abilities. Additional functions and requirements may be assigned by supervisors as deemed appropriate. This document does not represent a contract of employment, and the Company reserves the right to change this job description and/or assign tasks for the employee to perform, as the Company may deem appropriate.

About NGE:

We are a full-service esports company that creates, manages and monetizes competitive video game leagues. We build a title’â„¢s competitive community from the ground up, growing it into a unique, professional and world-class esports operation. We manage all league operations and produce expert live entertainment in-studio or at stadium-sized venues. We deliver monetary results by authentically translating publisher and brand sponsorâ„¢ business outcomes to this massively diverse community.

JOBS: Onsite Freelance Motion Designer

Freelance Motion Designer

Apply here.

Please Note: Applications without a link to reel or portfolio will not be considered.

  • Expertise in all things Adobe Creative Suite. Especially After Effects, Illustrator and Photoshop.
  • You must be able to work in-house in our Los Angeles studio (equipment is provided)
  • Your reel should demonstrate an eye for design, comprehension of motion design principals and clear communication.
  • Immediately availability is a plus!

Examples of ATTN:’s animated content:

1) We’ve been betraying Native Americans long before Standing Rock: https://www.facebook.com/attn/videos/1198610423507748/

2) When you spoil your kids, you end up with Donald Trump.: https://www.facebook.com/attn/videos/1159748947393896/

3) Politicians shouldn’t be able to choose their own voters: https://www.facebook.com/attn/videos/1081106318591493/

4) Drug corporations are ripping you off: https://www.facebook.com/attn/videos/1229382870430503/

DreamWorks TV – Visual Development Artist

TV – Visual Development Artist

You can apply HERE.

Job Description
We are looking for an artist with a diverse set of design skills to work in a fast paced, television production environment. The ideal candidate will be able to complete architectural elevation drawings and turnarounds from approved designs, generate rough concepts to explore new designs, as well as explore color palette ideas. They will need to be able to design within the style of the show as well as work digitally on a Cintiq and various software programs, including, but not limited to Photoshop and Illustrator. They should be organized and able to manage a variety of tasks within the given schedule.

ESSENTIAL JOB RESPONSIBILITIES:

  • Resolve design problems with creative supervisors.
  • Ensure all deadlines are met.
  • Communicate progress of work to appropriate production staff.
  • Ensure all artwork is properly backed up and stored appropriately.
  • Ensure all shipping materials are prepared and ready on time.
  • Work with partner studios.
Required Skills
  • Must demonstrate proficiency in style of show.
  • Strong design and construction/mechanical skills.
  • Knowledge of or willingness to learn applicable design software and hardware.
  • Strong time-management skills.
  • Must be organized and able to work within a schedule.
  • Work well under pressure.
  • Ability to multitask required.
  • Must know Photoshop.
  • Able to work digitally on a Cintiq.
Job Location
Glendale, California, United States
Position Type
Full-Time/Regular

Layout Artist- Blizzard Entertainment

Layout Artist

Employer: Blizzard Entertainment
Location: Irvine,CA
Date Posted/Updated: 12/16/16
Job ID: 129507

Apply HERE.

Job Description:

Blizzard Entertainment is currently seeking an experienced 3D generalist to join our cinematics layout department as a layout artist (temp). The layout department is the -hub- of cinematics, facilitating the flow of assets from modeling, surfacing and rigging, as well as assembling and helping to compose shots from previz, working through animation, simulation and FX, all the way to lighting and compositing. The temp layout artist will work with previz, modeling, and rigging to translate rough scenes into production-ready shots, support animation and camera with environments, continuity, and troubleshooting, and coordinate with modeling, animation and FX with shot by shot set dressing and crowd population. Broad technical and artistic understanding of 3D pipelines, shot composition, and film language are all important.

Responsibilities
– Using Maya, assisted by internal tools and python scripts, translate previz scenes into scenes ready for animation.
– Support animation at various stages, managing layouts, caching and assembling characters with look variants, and rendering for review.
– Add or adjust shot set dressing, crowd cycles, static character poses, and continuity changes.
– Fill in any additional gaps, and catch and solve technical and artistic problems revealed through assembly that are not handled by other departments or through typical pipeline procedures.
– Organize and manage assets, and work closely with programmers to develop, improve, or fix tools that not only serve the layout department, but the cinematics department as a whole.
– Work with artists, programmers, leads, supervisors, directors, and production staff on multiple projects simultaneously, balancing the needs of each and ensuring communication between them.

Requirements
– A minimum of 3 years’ experience in production or feature film in a 3D generalist role, such as layout or previz.
– Depth of knowledge in 3D pipelines, both technically and artistically.
– Strong understanding of the principles of storytelling, film, and composition.
– Basic skills in modeling, rigging, animation and cameras.
– Some experience with lighting, rendering and compositing.
– Data administration skills and interests (e.g. asset management, scene building, tools, etc.)
– Familiar with scripting, especially within a 3D environment.
– Strong, proactive communicator and problem-solver able to learn and work independently and creatively with diverse personalities under resource and time-limited conditions.

Pluses
– Extensive experience with Maya
– Proficiency in python scripting
– Knowledge of RenderMan and/or Redshift renderers
– Some experience with 3dsmax and Nuke
– Expert organization and communications skills, both written and oral
– A thirst for learning and a knack for efficiency
– A passion for Blizzard games, stories, characters and worlds