Keiko Murayama

This slideshow requires JavaScript.


What is your name and your current occupation? 
My name is Keiko Murayama, my current occupation is a BG painter at Nickelodeon Animation Studios.

What are some of the crazier jobs you had before getting into animation? 
I used to work at a Motion Studio as a vis dev artist for TV commercials. One fun project I had there was for a sugar company where I had to design a set and props made only of sweet stuff, and then they actually had to build that.

What are some of your favorite projects you’re proud to have been a part of? 
I got to work on a couple pages for the Big Golden Book for Wreck-It-Ralph. A lot of my friends from school also worked on it I’d never seen my work as a published book form, so when I saw the actual product, I was very proud.

How did you become interested in animation? 
I grew up watching anime stuff, which I love, but it’s not my passion. Then, I came to the U.S after high school and saw Continue reading

Trevor Hardy

 

This slideshow requires JavaScript.

What is your name and your current occupation?
I run a stopmotion animation on the south coast of England called, FoolHardy Films.
What are some of the crazier jobs you had before getting into animation?
Tons and tons of Jobs, in fact most of your time is spent working in jobs other than animation…if you want to do a job you love. I have been a tyre fitter, care worker, picture framer, bingo caller, post man…I could go on.

 

What are some of your favorite projects you’re proud to have been a part of?
I am very proud of my short film Pushkin, it won many awards. And I would have to say the work I do for Nickelodeon’s Nick Jr channel I’m very proud of. I write animate and direct a series of one minute funnies for Nick Jr entitled, Watermill Farm. They get a great response from people who see them and that is very rewarding for me.

 

Where are you from and how did you get into the animation business?

Continue reading

Nickelodeon Creates Original Movie In-House with Dell Workstations

https://www.youtube.com/watch?v=82vRWa5rXi0

Did you spend as much time watching television over the holidays as I did? If so, then you might have caught Nickelodeon’s first original animated TV movie, Albert. In the film, Bobby Moynihan (from “Saturday Night Live”) is the voice of a little Douglas fir tree named Albert who wants to become the Empire City tree.

 A Nickelodeon employee works on the Albert movie using Dell Precision workstation and Dell monitors

Albert’s 3.1 million total viewers in Live+7 (which in TV ratings talk means the number of viewers within seven days of first showing) helped Nickelodeon finish 2016 as the number-one kid’s network for the year, according to numbers released last week.

Even if you were one of those millions of viewers, I bet you likely missed the story about how Dell Precision 5810 workstations helped them bring their first 45-minute movie to life, though.

“Using the Dell Precision with NVIDIA Quadro M6000 graphics cards has allowed us to stay competitive with overseas studios because we’re able to turn around results much faster and we’re able to keep a smaller team longer and be more efficient,” said Jason Meier, animation director at Nickelodeon, in the video below.

And if you missed it, or just want to hold on to that Christmas spirit and watch it again, the full Albert movie is available on Nick.com!

CG PRODUCTION MANAGER

Nickelodeon_logo_new

Apply Here!

CG PRODUCTION MANAGER

Job Locations
US-CA-Burbank

Overview and Responsibilities

SUMMARY:

  • Nickelodeon Animation Studio is looking for a Production Manager for an animated TV series with interactive components. This person will manage the daily activities of production. He or she must have experience either in CG animated TV series, video game production, or both. Real-time rendering experience is a big plus. Preference will be given for technical experience with real-time rendering and CG production pipelines.

RESPONSIBILITIES:

  • Communicate with Line Producer daily regarding the status of the department.
  • Coordinate the workflow for all supervisors and artists in the CG Department.
  • Keep accurate daily output information of all departments, and enforce deadlines.
  • Alert LP of potential problems and suggest appropriate solutions.
  • Update key production personnel on the status of all areas of production.
  • Maintain and distribute weekly production schedule with accurate information to upper management and production staff.
  • Run weekly department meetings.
  • Supervise Production Coordinator(s) and Production Assistants; assist Line Producer in hiring, performance reviews and terminations for these positions.
  • Oversee preparation production materials for shipping.
  • Manage schedule to ensure production meets strict deadlines. Some of these duties include:
  • Troubleshoot problem.
  • Coordinate and supervise vendor studios.
  • Coordinate and supervise freelance production staff.
  • Assist in the scheduling of key production personnel.
  • Schedule production meetings as necessary.

ADDITIONAL RESPONSIBILITIES:

  • Assist with ancillary projects; assist LP with special projects.
  • Act as primary liaison with vendor studio(s).
  • Facilitate communication in a timely manner between production unit and outside studio regarding production issues, questions and materials.
  • Assist Post Supervisor in monitoring and facilitating retake process; ensure that lists and notes are communicated in a timely manner; monitor retake budget.
  • Draft and coordinate all new hire paperwork for freelancers.
  • Update Recruitment and Human Resources departments on all freelance and full-time hires.
  • Review and approve weekly time sheets.
  • Gather and submit new hire information to Human Resources.
  • Coordinate Facilities and IS&T requests.
  • Coordinate materials for festivals, awards, etc.

Basic Qualifications

BASIC QUALIFICATIONS:

  • Real-Time Rendering experience a plus.
  • Knowledge of Maya, Word, Excel, Outlook, familiarity with internet and email.
  • Knowledge of EPBudgeting, FileMaker Pro, Photoshop, Illustrator a plus.
  • Strong verbal and written communication skills.
  • Ability to work well under pressure.
  • Ability to multitask in a fast-paced environment.
  • Possess complete knowledge of animation production process.

DESIRED QUALIFICATIONS:

  • BA/BS preferred, or 2 – 3 years of animation production / video game experience and/or training; or equivalent combination of education and experien

Frank J. Guthrie

This slideshow requires JavaScript.

What is your name and your current occupation?
Frank J. Guthrie, and I’m a Background Painter on Dora The Explorer…

 

What are some of the crazier jobs you had before getting into animation?
Let’s see: I was a Locksmith, I worked for UPS loading and unloading the trucks, I worked at In-N-Out Burgers, I drew maps for the Division Od Oil And Gas (oil fields,) for the State of California, I worked at a Mexican spices and candy factory, and I was in the U.S. Army for 10 years. Thank you Uncle Sam for paying for my College with the G.I. Bill!

 

What are some of your favorite projects you’re proud to have been a part of?
Dora The Explorer. I was hired to help in the re-design of the show, including developing the look for Diego, Go! Diego! The very successful spin-off show. I also Art Directed another spin-off from Dora The Explorer called Explorer Girls.

 

How did you become interested in animation?
I don’t have a specific stage of my life were I can pinpoint the “beginning” of an interest in animation. I know that Continue reading

Kyle A Carrozza

This slideshow requires JavaScript.


What is your name and your current occupation?
My name is Kyle A Carrozza and I’m seeking new storyboard artist work. (I have to state my unemployment loudly, or people will assume I’m working and I’ll miss out on work. This has been my experience lately.)

What are some of the crazier jobs you had before getting into animation?
Nothing super interesting. I used to scan volumes of encyclopedias for digital archiving. I spent quite a while working for a company that bills for ER doctors.

 

What are some of your favorite projects you’re proud to have been a part of?
Getting to do my own short, MooBeard the Cow Pirate for Nickelodeon/Frederator for their “Random! Cartoons” show so early on was quite a thrill. Working on “Fanboy & Chum Chum” was tough at times, but a really great gig. I hope someday Nickelodeon airs the episodes I storyboarded. I’m very proud of how far my webcomic, Frog Raccoon Strawberry has come from where it started. I’m a huge proponent of learning by making things, and Strawberry has certainly helped me do that. A webcomic is a good place for trial and error.

 

How did you become interested in animation?
I found that interest very early on just being a kid watching what was on. I watched lots of cartoons as a kid, and I remember one specific day when I was Continue reading