Wacom Introduces MobileStudio Pro Line

NEW YORK –Wacom has introduced Wacom MobileStudio Pro, a new line of lightweight, powerful mobile computers with Wacom’s new pen technology.

MobileStudio Pro features the newly-designed Wacom Pro Pen 2, with 4x higher pen accuracy and pressure sensitivity than the company’s previous professional pen, enhanced resolution, leading-edge graphics, excellent color performance, 3D camera and other innovations.

Wacom has developed a family of 13.3-inch and 15.6-inch MobileStudio Pro computers to fit virtually every professional’s creative computer and budgetary needs (starting at $1,499). There are six configurations to choose from. Four 13.3-inch models combine maximum mobility with high performance and color accuracy and two 15.6-inch models deliver a larger work area, 4K resolution, high color performance as well as superior Nvidia Quadro graphics. Bundled with Windows 10, MobileStudio Pro has the power professional creatives need to run industry-standard applications such as Photoshop and Illustrator as well as demanding 3D creative software applications.

MobileStudio Pro 13: four models come with an IPS high-brightness panel, 2.5K (WQHD) resolution and 96% Adobe RGB. Customer options are defined by Solid State Drive (SSD) size – 64GB ($1499), 128GB ($1799), 256GB ($1999) and 512GB ($2499).

MobileStudio Pro 16: two models are fit with an IPS high-brightness panel, 4K (UHD) resolution and 94% Adobe RGB. There’s a 256GB ($2399) with NVIDIA Quadro M600M with 2GB VRAM and 512GB ($2999) with NVIDIA Quadro M1000M with 4GB VRAM.

The 3D camera is available on both models of the MobileStudio Pro 16 and on the 13 model’s 512GB version.

MobileStudio Pro is expected to be available online and at select retail locations in late November.

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FEATURES

Wacom Pro Pen 2

Natural feel with pinpoint accuracy

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Computing and graphics power

Run demanding creative 2D, 3D and CAD software – anywhere

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3D camera

Bring 3D object scanning into your creative work

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Stunning display

Life-like color and up to 4K resolution for a brilliant creative experience

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New Wacom Pro Pen 2:
natural and precise

Our new Wacom Pro Pen 2 will instantly become your favorite creative tool. It’s more sensitive, more accurate and more responsive than any pen we’ve ever made.
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4x more pressure sensitive*

Wacom mobile studio pro pen feature accurate icon2

4x more accurate*

Wacom mobile studio pro pen feature no lag icon3

Virtually no lag

Wacom mobile studio pro pen feature tilt icon4

Natural tilt support

Wacom mobile studio pro pen feature paralax icon5

No parallax

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No batteries or recharging

*Compared to Wacom Pro Pen

Ready for the biggest projects

Wacom MobileStudio Pro is designed for serious creative workloads. It’s a full-featured, Intel powered computer with the muscle you need to run professional creative 2D, 3D and CAD applications. Multi-layered, hi-res, CMYK Adobe® Photoshop® files? Seven million vertices in your PixologicTM ZBrush® file? Let Wacom MobileStudio Pro take on the challenge. Choose up to 16GB of RAM, an Intel® CoreTM i7 processor and NVIDIA graphics – with up to 512GB of storage.

3D ready

Wacom MobileStudio Pro is ready-made for 3D. It’s available with powerful Intel™ processors, memory and storage configurations. And Wacom MobileStudio Pro 16 even offers high-performance NVIDIA Quadro graphics. Plus, select models include built-in Intel™ Real Sense camera and scanning software – perfect for product designers, CAD engineers and 3D sculptors who want to capture real world objects to start their creative process.

You’ll see – and feel – the difference

Whatever you’re creating, you’ll see every pica, pixel or polygon in perfect detail. With a resolution of up to 4K and color accuracy to 96% of Adobe® RGB, the screen on your Wacom MobileStudio Pro will make your work look amazing. But while you work, it’ll feel amazing too. The new etched glass surface provides the perfect amount of resistance to recreate the familiar feel and control of pen on paper. So working on Wacom MobileStudio Pro feels totally natural, instantly.

Designed for the way you create

The choice is yours

With six configurations to choose from, there’s sure to be one that fits your unique creative needs. The Wacom MobileStudio Pro 13 blends mobility with high performance and lets you sketch, draw, edit, and create with ease. Wacom MobileStudio Pro 16 models offer a larger mobile creative workspace and higher graphics performance – perfect for 3D design and sculpting, illustration, photography, video, animation and complex photo retouching.

Wacom MobileStudio Pro 13

i5 64

• Intel® CoreTM i5
• 64GB
• 4GB
• 
Intel® IrisTM Graphics 550

Wacom MobileStudio Pro 13

i5 128

• Intel® CoreTM i5
• 128GB
• 8GB
• Intel® IrisTM Graphics 550

Made for sketching and illustration, graphic design and image editing.

Wacom MobileStudio Pro 16

i5 256

• Intel® CoreTM i5
• 256GB
• 8GB
• NVIDIA Quadro M600M graphics with 2GB GDDr5 VRAM

A larger space for drawing, detailed concept art, 3D sculpting and painting, 3D CAD, motion graphics and advanced image editing and retouching.

Wacom MobileStudio Pro 13

i7 256

• Intel® CoreTM i7
• 256GB
• 8GB
• Intel® IrisTM Graphics 550

A great choice for drawing, image editing and retouching, detailed concept art, graphic design and 2D animation.

Wacom MobileStudio Pro 13

i7 512

• Intel® CoreTM i7
• 512GB
• 16GB
• Intel® IrisTM Graphics 550

Intel® RealSenseTM 3D camera and scanning software

Built for drawing, detailed concept art, 3D sculpting and painting, motion graphics and advanced image editing and retouching.

Wacom MobileStudio Pro 16

i7 512

• Intel® CoreTM i7
• 512GB
• 16GB
• NVIDIA Quadro M1000M graphics with 4GB GDDDR5 VRAM

Intel® RealSenseTM 3D camera and scanning software

Maximum power for drawing, detailed concept art, 3D sculpting and painting, 3D CAD, motion graphics and advanced image editing and retouching.

Customize your Wacom MobileStudio Pro

However you like to work, there’s an accessory to make Wacom MobileStudio Pro suit you (each sold separately).

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Wacom Wireless Keyboard

Wacom wireless keyboard is the perfect partner to your MobileStudio Pro for creative and office work. The slim, compact Bluetooth® keyboard charges quickly through a USB cable.

Wacom Link

While Wacom MobileStudio Pro is a powerful computer in own right, you can also attach it to another Mac or PC with Wacom Link so that you can use it as a standard Cintiq.

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Mobile Stand

The new Mobile Stand holds the MobileStudio Pro at three different drawing angles, so you’ll always find a comfortable working position. When you’re ready to move on, it folds flat for easy transport.

Brian Mac Moyer

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What is your name and your current occupation?
Brian Mac Moyer, freelance artist and prop designer

What are some of the crazier jobs you had before getting into animation?
I worked in a textiles plant, converting colored designs into black negative plates for color printing. I was a Romita’s Raider in the Marvel Bullpen and I operated a porcelain press that separated porcelain clay out of a mud called “slip” used for making electric insulators.

What are some of your favorite projects you’re proud to have been a part of?
Megas XLR, I was there from its’ infancy, I helped with the pre-pilot and was hired on as a prop designer when it finally got greenlit by Cartoon Network. That show is the reason I moved to California.  Beavis and Butthead Do America was my first big break. I showed the art director my portfolio and he like what he saw so he had me do a BG test over the weekend. With test finished, I came in on Monday and he wanted to hire me on the spot but the producer said I had to take a layout test. I had no clue how to do layouts but learned while I took the test and got the job.

Where are you from and how did you get into the animation business?
I’m from Up-state NY, 30 minutes east of Rochester in a little town called Palmyra.  I got into animation via the comic industry. John Romita was my supervisor at Marvel Comics and in 1994 the industry was Continue reading

Travis Overstreet

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What is your name and your current occupation? 
I’m Travis Overstreet and I’m the lead designer and animator at Crawford Media in Atlanta, Georgia.

What are some of the crazier jobs you had before getting into animation? 
For the most part I waited tables to put myself through school but there were a couple of interesting odd jobs sprinkled in. The most interesting one would have to be the steel fabrication shop I worked in for a summer. I was raised in the south but I never really picked up the culture so I stuck out like a sore thumb. We had to be there every morning at 4:30am and being the smart person I am I went to see the midnight release of Star Wars 3. Needless to say I didn’t get any sleep that night and during my shift the next day I dozed off while using a machine and fractured a piece of metal sending a small fragment into my forearm. Even though I hated the hours I couldn’t have asked for a better group of people to work with.

How did you become interested in animation? 
Cartoons were the best things on television. Cartoon network didn’t come along until I was in middle school so cartoons were a precious commodity. If I wasn’t watching them I was Continue reading

Shaun “Ormagoden” Patterson

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What is your name and your current occupation?
My Name is Shaun “Ormagoden” Patterson and I am a 2D/3D Artist & Producer working for a small video games studio in Prince Edward Island Canada.

What are some of the crazier jobs you had before getting into animation?
I’ve had lots of different jobs from: Art directing an Indie film, Working as a window dresser for a major retail company and even directing live to air stock car racing for a local TV station.

What are some of your favorite projects you’re proud to have been a part of?
I just finished producing a game for a major brand in the states and that was a really cool experience. It fun any time you get to work with an established brand such as A&E TV shows and Six Flags.

How did you become interested in animation?
I have been an artist all my life and after realizing that Continue reading

Stu Livingston

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What is your name and your current occupation? 
Stu Livingston — I work as a storyboard artist in animation – I also write and draw comics.

 

What are some of the crazier jobs you had before getting into animation?
I had a lot of customer-service-type jobs before breaking in, but the most unusual was the summer I spent working at Meadows Field Airport, back in Bakersfield, CA where I grew up.  The crew and I were responsible for checking-in passengers, loading and unloading luggage, as well as taxiing in and out the airplanes.  Somehow, I became the guy at the front with the orange batons leading in and out the planes each day.  You have to learn all the signals (turn left, go straight, slow down, stop, engine 1 is on fire…), it’s crazy…there’s definitely nothing like having an airplane in your face once or twice a day haha.  I was also a court sketch-artist for a major murder trial that took place in Bakersfield back in 1994.  They had finally tracked down the key-witness to the crime in 2006, so they scouted out artists at CSUN, where I studied, and I was the one they picked.  Interesting story, actually — I helped land, park and service the very plane that brought that witness to Bakersfield, then a few months later I was drawing his picture in court.  Probably the most ridiculously unlikely coincidence of my whole life – I can barely believe it happened.

 

What are some of your favorite projects you’re proud to have been a part of?
With storyboarding, I’ve had the great pleasure to work on Futurama, a show I’ve loved and watched since its debut.  Due to the large cast and the great variety of stories from script to script, each episode of Futuramacomes with its own unique challenges.  As I’m winding down on an episode, it’s a good feeling to have knowing the next one will most likely be totally different.  With comics, I’ve had the great, great fortune to contribute to the Flight series, which I’ve been a huge fan of since college.  It’s led to some unbelievable opportunities to meet and work with some of my favorite artists!  Most recently, I contributed a story to Explorer: The Mystery Boxes, a new comics anthology from Kazu Kibuishi (who also created Flight).  What made that experience memorable compared to some of the other stories I’ve done was the chance to work with a really hands-on editor who helped challenge, discipline, and guide us until we each came up with stories that we were all really proud of.  Suffice to say I learned a LOT from that experience, I’ll never forget it.

 

How did you become interested in animation?
I made the choice to become an artist very early on – around age 6 or 7 maybe?  It was a shockingly easy choice to make and one I, thankfully, never lost sight of.  Cartoons, animation and drawing were always Continue reading

Francis Glebas

What is your name and your current occupation?
I’m Francis Glebas and I am a storyboard artist and author. I’ve also been a director, vis dev artist and teacher.
What are some of the crazier jobs you had before getting into animation?
Newspaper delivery. It got crazy with the dogs. I taught cut-out animation at a summer camp. I built models for a model building company, like architectural models and airplanes. It gets old when you’re on your 100th airplane. I also designed and painted
stage sets. I’ve probably painted more square footage than most background artists. After getting into the business I once ran a brainstorming session at Los Alamos Laboratories that was surreal.
What are some of your favorite projects you’re proud to have been a part of?
Aladdin was a magical time, the studio was buzzing with excitement but we were still under the radar of the money people. I remember seeing the Whole New World that I storyboarded with crude drawings at the premiere and every department took it and
made it better. It was incredible. I also poured my heart into the ending of Pocahontas. Lion King and Ice Age 4 were also really great to work on. Space Chimps was really fun too. Sometimes it’s more about the people you work with. In pre-Pixar days, getting Ed Catmull’s TWEEN system to work at NYIT was exciting. It created automatic inbetweens and we used it on hundreds of commercials. Well, maybe we reached 100.
How did you become interested in animation?
To work out traumas from watching Continue reading