The Art of Storyboarding with Ridley Scott

A fascinating look into the mind of Ridley Scott (Blade Runner, Gladiator, Thelma & Louise, The Martian) and how he uses storyboards in his process. And this unlike many other interviews is interesting to me at least because the whole thing is about storyboards. Scott is an artist himself and works out his own boards and thumbnails for his films.

When I draw, I get sucked into the scene, and when I get sucked into the scene I start to visualize other opportunities which aren’t just pictures but suggestions for actors, how the scene can go and how you can adjust and maybe even find how the words are used.

The storyboard becomes rather like a sophisticated comic strip well in act now comic strips are really sophisticated and ideally that’s what storyboards should be, because you’re seeing the dynamics of,… and if it’s really well drawn, then you can follow the dynamics of the sequence and even if it’s dialog you always do something that isn’t just two talking heads but then of course two talking heads can also be interesting.

Terry Gilliam on the Importance and Power of Storyboarding

No Film School has an old article featuring old yet interesting series of interviews with animator and director Terry Gilliam (Monty Python, Baron Munchausen, The Brothers Grimm, Time Bandits) about storyboarding.

From the article:

Gilliam says something interesting immediately, and that is his use of drawing sometimes duringthe writing phase. Storyboards in a strict sense are traditionally done once a script has reached a certain plateau of finality — meaning it may not be locked outright, but only relatively minor alterations will be made in subsequent drafts. Gilliam here describes his storyboarding process sometimes affecting the script as new visual ideas come out, which is an interesting inversion of convention as I see it. He highlights the benefit of using storyboards as the skeletal basis of a scene’s structure, allowing out-of-sequence shooting to work just as well as shooting in-sequence — with some creative variability for how to achieve each frame still retained by the shooting process itself. On the other hand, Gilliam says that storyboarding improves the worst-case creative-scenario, which is running dry on ideas — because even without the in-the-moment idea on set, adhering to pre-conceived storyboards while shooting will still result in a cohesive, coherent sequence.

Part 1

https://www.youtube.com/watch?v=hj7P1sczHZo

Part 2

https://www.youtube.com/watch?v=KtJ5N93Sw8Q

 

The Minimalist Animation of ‘Archer’

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AWN has an interesting article about my favorite prime time show Archer on FX and highlights their production pipeline as well which is rare for even for an animation interview. Producer Neil Holman and art director Chad Hurd detail the limited but highly stylized animation techniques they wield to devastatingly hilarious effect on their hit FX animated series.

CH: Yeah, well one big new thing that we’re using now is Toon Boom Harmony, which is kind of like a super fancy Flash that’s made for animating. It’s a lot more traditional and we’ve been using this a lot more with our rigs. Anything that you see that has a lot of movement, usually our action scenes, like when we do a big spin kick, that’s done in Harmony. We’ve been using that a good bit more this season. You’re going to see a lot of fun action scenes.

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You can read the entire AWN article on Archer’s pipeline process here.

Dan Fraga

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What is your name and your current occupation?
Dan Fraga. I’m the director of The Ricky Gervais Show.

 

What are some of the crazier jobs you had before getting into animation?
There have been a few. Comicbook artist, Storyboard artist, Set Designer, Visual Effects Supervisor, Second unit director. Burger King.

 

What are some of your favorite projects you’re proud to have been a part of?
One of my favorites was being part of the launch of Image comics in 1992. Designing the sets for the Victoria’s Secret Fashion Show 2008 was a hoot as you might imagine. I’m really proud of the work my crew and I did for The Ricky Gervais Show Season 3.

 

How did you become interested in animation?
When I was a kid, my parents took us to this discount store. In it I found this Fisher Price Movie Viewer  and it came with a cartridge for Disney’s Lonesome Ghosts.  I’d seen the cartoon before, but I never had the ability to step through it one frame at a time like you can now with a dvd player of quicktime clip. This was the late 70’s early 80’s, so for me to see that animation was 24 drawings making up a second of movement was like learning the secret to the greatest magic trick. Of course afterwards I made flipbooks and what-not. I eventually discovered comics and took detour from animation. After working as a storyboard artist in feature films, I started noticing the changes and compromises being made from board to final shot and it was kind of a bummer. When I started working on The Hard Times of RJ Berger for MTV, it was the first time that I got to see what I boarded translated near perfectly to final shot. It’s intoxicating. I felt that magical feeling that I once got as a kid with that toy. I love all things animation and made it my mission to learn all that I could about the different kinds that are out there and the histories behind the masterpieces we all love.

 

Where are you from and how did you get into the animation business?
I’m from North East Bay Area by San Francisco. I got into the animation business through working on The Hard Times of RJ Berger. I was storyboarding the show and providing on camera artwork for the main character who was an aspiring comicbook artist. The creators of the show asked if I could Continue reading

Download Storyboard Pro 5.1 update

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Toon Boom Storyboard Pro 5.1 Now Available!We are pleased to offer you an update to Storyboard Pro 5. As a benefit of subscription/support you can download Storyboard Pro 5.1 for free today!

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What’s New

CheckStoryboard Pro provided in Simplified Chinese and Japanese.
CheckNew packed project formats – Stores the files in your Storyboard project inside a container, making it easier to handle and share project files, as well as faster transfer times.
CheckAnimation keyframes in the timeline – Provides a more intuitive way to work with layer animations.
CheckSelect tool improvements – Makes it easier to select and move drawings on the stage.

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Jean Claude de La Ronde

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What is your name and your current occupation?

My name is Jean Claude de La Ronde and I’m currently a freelance storyboard artist offering my pre-production services in the entertainment industry.

What are some of the crazier jobs you had before getting into animation?
Acutally that would be my last job back in december 2011. I did storyboards for a horror film and the producer wasn’t really organized and it was just a big amalgam of confusion.

 

What are some of your favorite projects you’re proud to have been a part of?
My most favorite project was when I was working over at Makuta VFX in Hyderabad, India. I was contacted by one of the founders of the company back in 2010. They needed a freelance storyboard artist that could help them with their film project which was a film by SS Rajamouli. Rajamouli turns out that he’s the top Director in Hyderabad and I managed to go over there for a month and help him out with his vision for the “Eega” film. It was truly the best gig I had up to this day. The folks at Makuta were exceptionally welcoming and I made a bunch of friends when I was in charge of the Previz developpement.

How did you become interested in animation?
I’ve always been a cartoon fan since the day I discovered the

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