Ted Stearn

What is your name and your current occupation?
Ted Stearn Director Beavis and Butthead
What are some of the crazier jobs you had before getting into animation?
No “crazy” jobs! Just dull ones. I used to do paste up and mechanicals for advertising and publishing. Yawn.
What are some of your favorite projects you’re proud to have been a part of?
I drew storyboards for a little known show for Cartoon Network, called “Squirrel Boy.” I had a lot of creative freedom and enjoyed being able to work with the writers on the story. It was very satisfying to create an entire chase scene, for example, without specific direction from the script. I think storyboard artists should be trusted to integrate more of their visual ideas by actually working with writers and not just be confined to following a script to the letter.  I also enjoyed directing Beavis and Butthead, because these are two characters who are actually funny. When I can get them to do physical humor, it’s great fun. The new shows that will be coming out are a bit more complex than those early shows.
How did you become interested in animation?
I was a fine art major, and even went back to graduate school in fine art, but I started getting into drawing my own comics, which made the transition to animation a little less abrupt.

Where are you from and how did you get into the animation business?
I lived in New York for most of my adult life. I was a latecomer to animation- I did not get my first job until I was 34. A friend of mine who worked at MTV Animation told me they were looking for storyboard artists, so I showed them my sketchbook and my comics, and I was hired as a storyboard revisionist for Beavis and Butthead. I probably could not have gotten hired if it had been a more sophisticated show!

What’s a typical day like for you with regards to your job?
As a storyboard artist, I spend a lot of time drawing on a cintique, with the script and designs in front of me. Sometimes I have to meet with the director and the supervising director to go over my thumbnails and make necessary changes.  As a director, I spend more time coordinating my ideas with the design department. I look over the storyboards and make necessary revision notes. When I have time I draw out some thumbs for storyboard artists for specific sections. And I give specific directions to the timer, and review them when I get the exposure sheets back from the timer.

What part of your job do you like best? Why?
I like being paid to draw and I love the art of film, so it’s nice to get paid to do it.

What part of your job do you like least? Why?
I don’t like working on scripts have formulaic plots and uninteresting characters, but that seems to come with television shows sometimes. I don’t like it when I have to draw what I consider ugly character designs, because I have to do it many, many times when storyboarding.

What is the most difficult part for you about being in the business?
Finding steady work!

What kind of technology do you work with on a daily basis?
I work with Storyboard Pro on a Cintique almost exclusively.

In your travels, have you had any brushes with animation greatness?
It’s been interesting working with Mike Judge and Matt Groening, I get to see how show creators work and think.

Describe a tough situation you had in life.
I would say…. a couple of years ago, I simply could not find work. I was on unemployment for a long time, and it was affecting me in a bad way, I was very nervous about money. I was taking many storyboard tests, and I even took a test for a show that I had already worked on. I couldn’t get a hold of anyone to confirm that I could e exempt from a test. They said I had to take a test because the show no longer had layout artists (as is the case everywhere nowadays.) Imagine having to prove yourself as if you were a newcomer, though you were not. This is why it is so important to network with friends and let everyone know your status. It’s much more difficult to get a job from the outside. And save, save, save, because you will get laid off, if not sooner, then later. Be prepared.

Any side projects you’re working on you’d like to share details of?
I draw and write my own comics, it’s called “Fuzz and Pluck.” You can find it online at my website tedstearn.com, or go to my publisher’s site, fantagraphics.com, and look up my name under “artists.” It’s about a teddy bear and a plucked chicken and their adventures. I think it is important to always have one’s own projects in the works, it helps balance out working under others’ ideas. With my own work, I have complete freedom to do what I want. I’d like to think of myself as an auteur, and I want to stay that way!

Is there any advice you can give for an aspiring animation student or artist trying to break into the business?
Before you apply for a job:  1) Try an internship if possible. Nothing beats it for getting your foot in the door, and seeing the industry from the inside. (I wish I did it!!)  2) Make sure you have the strongest portfolio possible. Show it to your friends and/or teachers and ask their honest opinion.  3) Learn as much as you can about the craft of animation. Find the experts and learn from them any way you can.  4) Be familiar with the software that is used in your area of interest. Although, animation savvy is more important than software knowhow, in my opinion.  5) Try to meet people in the industry, and don’t be afraid to ask for their advice and help. That said, connections to people in the industry is important, but if you don’t have the chops, it still won’t get you where you want to be.

tedstearn.com

fantagraphics.com

Gordon Hammond

This slideshow requires JavaScript.

What is your name and your current occupation?
Hello, my name is Gordon Hammond. I am a Character Designer at Nickelodeon where I have been since 2002. I have worked with Butch Hartman on all three of his shows, Fairly OddParents, Danny Phantom and now Tuff Puppy…it’s a blast! I have been in the industry since the fall of 1996.

 

What are some of the crazier jobs you had before getting into animation?
Well like all of us I guess I have had some wacky jobs. My very fist job back in 9th grade was as a dish washer. All my buddies were working at this Italian restaurant and they got me in. They all made fun of me because I was slow, but I was persistent. I never gave up…sometimes I would be standing with stacks of dirty dishes up to my waist but I always finished, something that I realized would pay off later in life. To all my friends surprise out of the blue one day I was promoted to “Pizza Guy”. When the boss pulled me aside and told me I was so shocked, he said he liked me because I never  gave up!  I told him according to my friends I was slow, he said ” screw those guys, they’re losers…” (haa) Soon after all my friends realizing they had been left behind all applied for Bus Boy jobs. I only worked there for about another year and then quit to focus on School…but there were some great lessons learned.  In the years that followed I worked for a lawn service which was grueling, cut grass at a golf course which as grueling, and worst of all cleaned stables at the local horse track for a buck a stall…not fun and stinky!  After I started Junior college I landed my first Art job at a small studio as a key liner and graphic artist and have worked as Artist ever since, I was 19.

 

What are some of your favorite projects you’re proud to have been a part of?
Hmm, actually I have enjoyed everything that I’ve worked on. But I’d probably have to say Fairly OddParents and now Tuff Puppy. Mainly because I know how happy it makes our fans and especially in the case of FOP (Fairly OddParents) how it’s almost a cultural phenomenon.  Above and beyond the work I do on the show I must say the most gratifying part for me is when Continue reading

Mick Cassidy

This slideshow requires JavaScript.


What is your name and your current occupation?
Mick Cassidy. I am currently one of Family Guy’s character designers.


What are some of the crazier jobs you had before getting into animation?
I’ve only ever worked in the animation industry. I mean, there was a brief foray in a model kit store in Dublin in 2001 but thankfully that didn’t last long. I missed the sun. And a wage. And a life.

 

What are some of your favorite projects you’re proud to have been a part of?
The Land Before Time and All Dogs Go To Heaven were fun. I loved working on Sinbad at Dreamworks. Great environment and great artists. Lot of good work on that one.
How did you become interested in animation?
I was always interested in it as an observer but never really saw it as any kind of career possibility until Bluth arrived in Ireland in the mid-eighties. Up to that point it was comics and illustration that I immersed myself in. I had vague notions about Continue reading

Joshua Taback

This slideshow requires JavaScript.

What is your name and your current occupation?
Hi, my name is Joshua Taback, I recently became episodic director on Randy Cunningham, 9th Grade Ninja.

What are some of the crazier jobs you had before getting into animation?
Nothing too crazy. I worked at an AMC Movie Theater in high school and some of college.  It was perfect job to geek out at, especially when home video wasn’t as convenient as it is today.  When I was in school in Philly I worked at another movie theater that was more artsy. Blockbuster Video one summer.  All of which fed my film fanatic-ness. Besides that, camp counselor when I was younger, clerk in the humanities office at college.  I heard those folks talk a lot of dirt.  Then I “went west, young man” on the cupboard wagon of animation.

What are some of your favorite projects you’re proud to have been a part of?
Since I had been on The Simpsons for eons, I would have to site specific episodes and sequences. The Wizard Of Evergreen Terrace, in which Homer becomes an inventor inspired by Thomas Edison, was an episode where I really hit my stride. There were a lot of great acting opportunities as well as action bits where I had a lot of fun and I think the episode turned out great. Also, being a fellow New Jerseyan I liked giving Edison a plug. As far as the shows I was an assistant director on, Homer The Moe was a show we really attacked and did well.  There were a lot of great bits and we did a lot of good animation.  I also did a good deal of storyboarding on that episode.  That’s about the time in my A.D. career that I began to have my hands on almost all the aspects of a show.

There was a couch gag that I came up with.  Usually the writers come up with the couch gags and we Continue reading

Corey M. Barnes

This slideshow requires JavaScript.


 

What is your name and your current occupation?
My name is Corey M. Barnes, and I’m a storyboard artist. I just wrapped up my gig as storyboard supervisor on China, IL at Titmouse, Inc., and am currently storyboarding season 3 of Superjail!

What are some of the crazier jobs you had before getting into animation?
When I was a teen I worked at JC Penney. I was one of the guys who folded clothes that people threw on the floor or just didn’t put back properly. I remember I found two children, one being a baby, hiding under a rack of clothes with no parents around. I thought they were lost or forgotten. Two minutes later the dad comes running up to me and starts accusing me of thinking because the kids were black that they were stealing stuff, all the while his wife is trying to calm him down. Continue reading

Yannan Connie Kang

This slideshow requires JavaScript.

What is your name and your current occupation?
My name is Yannan Connie Kang, and I am currently graduated from Academy of Art University in MFA Illustration.

 

What are some of the crazier jobs you had before getting into animation?
I was a graphic artist before, and also kept various part time jobs at that time. The crazy part was that I had to changed my role in the same day and became an illustrator, a UI designer, a T-shirt designer, character designer and product designer in different projects. People called me insane. Haha…though very busy, I like a full fruitful life.

 

What are some of your favorite projects you’re proud to have been a part of?
I was worked at Lolapps, Inc. before, I’ve been an concept artist who was a part of the game Ravenshire and Ravensky City.  Also I have taken the internship with Disney Mobile, feel proud to involve in a lot of Disney games during that time.

 

Where are you from and how did you get into the animation business?
I original from Shanghai China, I fell in love into with the animation field since my childhood.  However I decided it as my career when Continue reading