Sebastian’s Voodoo:Â
What is your name and your current occupation?Â
I’m Joaquin Baldwin, I work at the Walt Disney Animation Studios as a CG Layout Artist, I’m currently working on the film Wreck-It Ralph that should come out in November of 2012. Here’s some more info on Wreck-It Ralph:
What are some of the crazier jobs you had before getting into animation?
I cleaned a ceramics lab and worked in the admissions office at my old college (CCAD). I was also a webdesigner for about 6 years, which is not a crazy job, but sometimes you gotta make porn sites 🙂
I cleaned a ceramics lab and worked in the admissions office at my old college (CCAD). I was also a webdesigner for about 6 years, which is not a crazy job, but sometimes you gotta make porn sites 🙂
What are some of your favorite projects you’re proud to have been a part of?Â
I made 3 short films recently while finishing my studies at UCLA: Sebastian’s Voodoo, Papiroflexia and The Windmill Farmer. They were incredibly fun to make, and getting a chance at going out to film festivals all over the place with them was a unique experience all filmmakers should experience at least once.
How did you become interested in animation?
I was a computer nerd and used to experiment with computer graphics while in high-school. I liked blowing shit up (in the computer, but also in real life making explosives but that’s another story). I learned a lot of technical things this way, but not much on the artistic side. I came to the US to study art and webdesign and decided that I kind of hated it, and doing animation was more fun. It wasn’t until that point that I embraced animation as a way to Continue reading
I was a computer nerd and used to experiment with computer graphics while in high-school. I liked blowing shit up (in the computer, but also in real life making explosives but that’s another story). I learned a lot of technical things this way, but not much on the artistic side. I came to the US to study art and webdesign and decided that I kind of hated it, and doing animation was more fun. It wasn’t until that point that I embraced animation as a way to Continue reading